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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   Polunka 

  • 82

#841

Excuse my bumping the thread but I'd like to inform you (in case you didn't know; since no one else in the thread has done that yet) that Sixty Four (at least this is his current nick name on the forums) has recently updated his Haunted Nukem mod with an additional episode (follow the ModDB link in the first post, he uploaded the updated version over there).
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User is online   NightFright 

  • The Truth is in here
  • 647

#842

There will be an update coming, probably at the end of this month, and Haunted Nukem v2.1 will be included (it had already been mentioned before several times). Don't expect it to be the bigger update that I was aiming for, though - it's rather about fixing stuff and adding a small amount of mods that were easy to check during the little amount of time I had available in the last few months.


This post has been edited by NightFright: 12 January 2018 - 02:30 AM

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User is offline   RunningDuke 

  • 247

#843

View PostPolunka, on 11 January 2018 - 11:45 PM, said:

Excuse my bumping the thread but I'd like to inform you (in case you didn't know; since no one else in the thread has done that yet) that Sixty Four (at least this is his current nick name on the forums) has recently updated his Haunted Nukem mod with an additional episode (follow the ModDB link in the first post, he uploaded the updated version over there).

I already mentioned updating Haunted Nukem before, so you aren't the first one to suggest it. :P

Also these days I've been playing Fusion TC (the one included in the compilation version obviously) and I encountered so many oddities that it's worth listing them here right now. Currently I am at E2L3 but before I finish the mod, I might as well list all annoyances I've encountered so far:

General stuff about Fusion TC:
-HUD doesn't display at all (can be fixed with console command hud_althud 0 as mentioned in readme)
-Some enemies don't get counted as enemies, neither they add to enemies killed. But others count as enemies but when you kill them, they don't add to kills.
-Quake 2 gunner enemy has a chance to glitch out instead of dying. He will wander around in a glitched state and will try to attack you but he will not be able to shoot anymore and he can't be killed either.
-The machinegun in slot 0 shows 5 ammo but seems to have infinite ammo because no matter how much I shoot, it doesn't use any ammo.

Episode 1 stuff:
-First level has the exit door opened before you use the Blue Access Card, meaning the level can be exited even if you don't get the blue card. Activating the access switch doesn't unlock anything since the door is already opened.
-All levels starting with level 2 until level 6 (the last level) have some weird shit at beginning of level that chases you and hurts you. It can't be killed and it doesn't count as enemy but can be locked at beginning if you are fast enough to open door to exit and close it fast before the thing has a chance to exit.
-Level 2 has a switch that doesn't work. It might be related to a secret area that is close to that place.
-Levels 5 and 6 have some weird bug at beginning where player becomes INVINCIBLE for no reason at all. I can get hurt by enemies but health doesn't decrease. The only way I died was to shoot close to wall with RPG but otherwise enemies' attacks don't take away any health or they do but health changes immediately back to 100. HOWEVER picking up Atomic Health will reset this bug and then you can get hurt normally.

Episode 2 stuff:
-In the first level, you may want to add a hint into readme that the cracks are needed to be blown up in order to progress and they are quite hard to see. Plus later in the level, there are 3 groups of 3 switches that must be pressed inside church (along with another button up in room) in order to unlock a door containing a yellow key. This is required after you fall down in a hole where there is no escape (you will shortly arrive inside a building) and to continue you need the yellow key to progress further. Thankfully I got the key before I went there, so I didn't get stuck but if you miss the key, you will be stuck here.

EDIT: Oh and since there is going to be an update soon, I might as well post an even more updated suggestions list in case you need to get some entries since I re-arranged some things a bit more:

Spoiler

Previously posted here.

This post has been edited by RunningDuke: 12 January 2018 - 03:34 AM

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User is online   NightFright 

  • The Truth is in here
  • 647

#844

It will be a small update, and it's basically finished already since I cannot work on it any more. My free time has been reduced significantly since last year, and it doesn't look like it's gonna change again. Anything you post now cannot be taken into consideration (at least for now), I am afraid...


This post has been edited by NightFright: 12 January 2018 - 04:01 AM

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User is offline   RunningDuke 

  • 247

#845

No worries, although I was mostly referring to some of the entries that you might update, like the CBP series, for example compared to last time I posted the suggestions, not only I added the newest CBP release (20 Sector Challenge CBP) as suggestion but I also arranged them into 7 episode slots. This is in case you decide to add the rest CBP series into the next update but it's ok if this doesn't make into the next update.

I'm curious, besides including the latest version of Haunted Nukem, what is going to contain the next update?
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User is online   blizzart 

  • 150

#846

Maybe I overlooked it the last time I´ve used the Addon Compilation, but are "Quest for Al-Qaeda" (http://msdn.duke4.net/revqaeda.php) and "Quest dor Hussein" (http://msdn.duke4.net/revhussein.php) still missing in this pack?

Unfortunately the links at MSDN aren´t working anymore.

This post has been edited by blizzart: 16 January 2018 - 11:17 AM

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User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 5,686

  #847

I think I broke Duke Hard's menus again, so there's that.
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User is online   Forge 

  • 5,383

#848

View Postblizzart, on 16 January 2018 - 11:15 AM, said:

Maybe I overlooked it the last time Iīve used the Addon Compilation, but are "Quest for Al-Qaeda" (http://msdn.duke4.net/revqaeda.php) and "Quest dor Hussein" (http://msdn.duke4.net/revhussein.php) still missing in this pack?

Unfortunately the links at MSDN arenīt working anymore.

he didn't update all his download links - the files are still there, you have to manually modify the address

example -
instead of:
http://www.fileplane...uestalqaeda.zip

use:
msdn.duke4.net/questalqaeda.zip
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User is offline   Paul B 

  • 423

#849

View Postblizzart, on 16 January 2018 - 11:15 AM, said:

Maybe I overlooked it the last time I´ve used the Addon Compilation, but are "Quest for Al-Qaeda" (http://msdn.duke4.net/revqaeda.php) and "Quest dor Hussein" (http://msdn.duke4.net/revhussein.php) still missing in this pack?

Unfortunately the links at MSDN aren´t working anymore.


Are you looking for these? I can't seem to get the downloads either to work at MSDN. I'm pretty sure these ones work. Enjoy!

Quest for Hussein - http://www.dukemaps.net/?p=9698

Quest for Al-Qaeda – The hunt for Bin Laden with Map Pack - http://www.dukemaps.net/?p=9693


This post has been edited by Paul B: 16 January 2018 - 04:47 PM

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User is online   Sanek 

  • 417

#850

I'm looking for a specific episode..maybe it's included in your compilation?

It's consited of city maps and I don't remember the author or date of release, but I remember one thing:

One of the levels featured the midi version of Coolio - Gangsta's Paradise. :D
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User is online   Forge 

  • 5,383

#851

View PostSanek, on 17 January 2018 - 04:12 PM, said:

I'm looking for a specific episode..maybe it's included in your compilation?

It's consited of city maps and I don't remember the author or date of release, but I remember one thing:

One of the levels featured the midi version of Coolio - Gangsta's Paradise. :D

City Crackdown?
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User is online   NightFright 

  • The Truth is in here
  • 647

#852

View PostHendricks266, on 16 January 2018 - 11:44 AM, said:

I think I broke Duke Hard's menus again, so there's that.

Confirmed with r6581. Can this be fixed via a con code update again (like last time) or it's meant to be solved with a code revision?
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User is offline   Fantinaikos 

  • 217

#853

View PostSanek, on 17 January 2018 - 04:12 PM, said:

I'm looking for a specific episode..maybe it's included in your compilation?

It's consited of city maps and I don't remember the author or date of release, but I remember one thing:

One of the levels featured the midi version of Coolio - Gangsta's Paradise. :D


Special JLaursol (Version 2) by Juha Laaksonen? It's the E1L4.mid
http://www.r-t-c-m.c...ns/duke-jml.zip

This post has been edited by Fantinaikos: 18 January 2018 - 08:02 AM

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User is online   Sanek 

  • 417

#854

View PostFantinaikos, on 18 January 2018 - 07:59 AM, said:

Special JLaursol (Version 2) by Juha Laaksonen? It's the E1L4.mid
http://www.r-t-c-m.c...ns/duke-jml.zip

Yes, that's what I've been looking for! Thank you. :)

Edit: there's no music tracks include...but I recognised the maps.

This post has been edited by Sanek: 18 January 2018 - 01:12 PM

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User is offline   Fantinaikos 

  • 217

#855

Sorry, I've made a link confusion. specialJLauriol is by Jean-marc Lauriol and probably you searched for TOTAL DUKE by Juha Laaksonen http://dukertcm.com/...ns/totalduk.zip

This post has been edited by Fantinaikos: 18 January 2018 - 01:36 PM

1

User is online   Sanek 

  • 417

#856

No problem. I started playing because of the author's name you first mentioned (Juha Laaksonen) and didn't checked out the txt file. Seems like I've played this one too...
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User is online   NightFright 

  • The Truth is in here
  • 647

#857

Hm, Total Duke is surprisingly good for a mod that is so old (1999). Gotta think about it... xD
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User is online   NightFright 

  • The Truth is in here
  • 647

#858

Doublepost time!

I am looking into glitches that really annoy you in some addons, and it pretty much looks like those problems were introduced by myself when I attempted to eliminate warnings from con files. For example, I tried to run Fusion with the original game.con (that gives 10 warnings) and the "weird thing" in E1L2-E1L6 does not appear any more.

Currently looking into the following and seeing how it can be solved:

Fusion TC:
- HUD issue (this was recently fixed with Fox's assistance)
- Enemy counter not working properly
- Q2 gunner glitch (does not die/becomes invincible)
- Slot 0 machinegun with infinite ammo / "stuck" ammocounter 5 (this was already like that with the original game.con - may be intended)
- C1A1: Exit door opens before using blue keycard
- C1A2-C1A6: Phantom sprite hunts player from start point (this was definitely introduced by my game.con edits)
- C1A2: Non-functional switch
- C1A5+C1A6: Player becomes invincible at the beginning of the level

Last Reaction & Water Bases:
- Enemies invincible under certain conditions (not sure, but may affect invisible Octabrain [3745-3746, 3750-3755, 3760-3765] and/or alternate Octabrain [3860-3897])

Starship Troopers:
- Occasionally, you may encounter some enemies which cannot be killed
- Enemy counter does not work properly

ZeroHour:
- ZERO07: Secret safe in the ZeroHour boss office does not open even after the three switches in the other offices have been pressed and "UNLOCKED" message appears (Not sure whether this is due to a problem with EDuke32, needs investigation)


This post has been edited by NightFright: Today, 01:37 AM

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