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Bug reports & "help me" threads

If you have a problem with EDuke32 or Mapster32, READ THE THREADS HERE FIRST to see if anyone else has experienced the same issue. Do not post a new thread if a thread for a similar problem already exists, or we'll be really pissed off and nobody will help you.

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Hot Topic (New) Sticky   Attachments Duke3D HRP: new/updated art assets thread
NightFright  Post and discuss new or updated textures/models for the HRP here
  • 4,401 Replies
  • 874,798 Views
Hot Topic (New) Sticky   Attachments The Supreme Topic of Miscellaneous Knowledge
Hendricks266  Trivia, Research, etc.
  • 1,378 Replies
  • 405,176 Views
Hot Topic (New) Sticky   Attachments What are you working on for Duke right now?
TerminX  Post about whatever Duke related stuff you're doing
  • 9,476 Replies
  • 1,458,138 Views
Hot Topic (New) Sticky   Attachments [RESOURCES] Community Stockpile
Jimmy  Free to use resources for mappers and modders.
  • 1,065 Replies
  • 362,311 Views
Hot Topic (New) Sticky   Attachments VoidSW Public Beta
Hendricks266 
  • 75 Replies
  • 9,359 Views
Hot Topic (New) Sticky   Attachments EDuke32 2.0 and Polymer!
Danukem  talk about the wonders of EDuke32 and the new renderer
  • 6,291 Replies
  • 1,160,817 Views
Hot Topic (New) Sticky   Attachments World Tour EDuke32 Compatibility Stopgap
Hendricks266  My package arrives.
  • 287 Replies
  • 118,775 Views
Hot Topic (New) Sticky   Attachments Tutorials & Resources
Alan 
  • 162 Replies
  • 98,643 Views
Hot Topic (New) Sticky   Hosting for Duke sites (especially mods and TCs)
TerminX  Just like Dukeworld back in the day!
  • 93 Replies
  • 56,825 Views
Hot Topic (New) Sticky   How to download the HRP SVN with TortoiseSVN Guide
The Commander  It's not that hard...
  • 59 Replies
  • 59,987 Views
Hot Topic (New) Attachments [RELEASE] EDuke32 Addon Compilation
NightFright  Version 3.13 released on December 6, 2016!
  • 988 Replies
  • 182,100 Views
Hot Topic (New) Attachments EDuke32 Scripting
Dr. Kylstein  CON coding help
  • 2,584 Replies
  • 316,593 Views
New Replies Creating an absolute minimum bare CON
Reaper_Man  Well, mostly USER and DEFS
  • 10 Replies
  • 237 Views
New Replies Attachments What function looks for Ion Fury's game data in Eduke32?
DukeMeister44 
  • 23 Replies
  • 541 Views
Hot Topic (New) Attachments Duke 3D Voxel Pack
ReaperMan 
  • 1,728 Replies
  • 295,266 Views
Hot Topic (New) Attachments Duke It Out In D.C. HRP + Music Pack
NightFright  Coming up: New music pack by Jimmy!
  • 328 Replies
  • 98,988 Views
Hot Topic (New) Attachments Duke Caribbean: Life's A Beach Plus
Hendricks266  Now Duke Plus-compatible!
  • 188 Replies
  • 114,852 Views
Hot Topic (New) Attachments My ART files editor (BAFed)
m210  Build ART Files Editor ver1.16
  • 75 Replies
  • 21,469 Views
Hot Topic (New) Attachments Forgotten releases that never made it to the public
zykov eddy 
  • 27 Replies
  • 4,524 Views
Hot Topic (New) Attachments Notepad++ CON Syntax Highlighters
Kyle873 
  • 32 Replies
  • 7,197 Views
Hot Topic (New) Attachments Alien Armageddon [RELEASE]
Danukem  showcasing sebabdukeboss20 characters with some enhancements
  • 1,515 Replies
  • 156,051 Views
New Replies Attachments Duke Comes Back to Life Without Resetting the Map.
HELLMOUSE 
  • 8 Replies
  • 372 Views
New Replies Attachments [Tutorials] Simple CON Editing
gerolf 
  • 15 Replies
  • 888 Views
Hot Topic (New) Attachments [RELEASE] Duke Nukem: Total Meltdown TC - v1.0
Fox 
  • 204 Replies
  • 50,740 Views
New Replies Bugfixing Duke!Zone II
NightFright  Because I had too much time...
  • 15 Replies
  • 3,801 Views
Hot Topic (New) Attachments Weapon requests
11bush 
  • 40 Replies
  • 907 Views
New Replies Displaying an Indicator Sprite for Something Being Toggled.
HELLMOUSE 
  • 2 Replies
  • 132 Views
Locked Topic Need coding help
BrOiler1985  Enemies, usable objects..
  • 18 Replies
  • 3,404 Views
New Replies Using Different Palettes with the RESPAWN Actor
HELLMOUSE  How to spawn-up sprites with different palettes using RESPAWN
  • 2 Replies
  • 68 Views
New Replies More Game Functions and an Option to Use an Event
HELLMOUSE  It seems like you need to hijack a gamefunc and use an event
  • 1 Reply
  • 77 Views
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