Striker, on 25 December 2022 - 07:07 PM, said:
Merry Christmas everyone.
I haven't been able to get everything done that I wanted to, unfortunately. Still a lot of stuff I want to implement and fix. That'll have to come as a hotfix build or v1.3.
Download and Changelog Here: https://voidpoint.io.../NetDuke32_v1.2
EDIT: StrikerDM has also been updated: https://forums.duke4...post__p__376101
As a bonus, since NetDuke32 is much closer to modern EDuke32's CON featureset, I've ported Fox's Duke Nukem 64 TC to it, making the necessary changes to accommodate NetDuke32's prediction code quirks. (Along with a few bits of polish, like widescreen sprites) So, you can now play Duke 64 online for the first time in a long time, if not ever.
Download: https://shadowmaveri..._nd32_beta2.pk3
Just stick that in the mods folder, and select it when setting up a match in NetLauncher.
Just to note, there's a known issue with some sprites turning into white squares in the Duke64 TC. This is an engine bug that I'm waiting on the other Voidpoint lads to fix. If a fix comes soon, I'll update v1.2 with a hotfix.
I think after this release, I'll be taking a considerably long break. Getting this out and in a reasonable state has taken its toll on me mentally, and I'm pretty burned out.
Thank you very much for your great work you did and you're doing here
This week we had another retro LAN party and tried to get the Duke Nukem 64 mod running together with NetDuke32 v1.2.1 in the local network via NukemNet 0.3.8 - unfortunately without success.
It was probably due to NukemNet and we might not have configured it correctly.
Is there a short guide or something similar that explains how to properly use this for offline LAN multiplayer matches (with NetDuke32 and an active mod)?
We switched NukemNet to "offline mode" and the (listen) server opened an IRC room and configured the game and the map etc. accordingly. The others could also join the channel, but we couldn't start it.
If you only played it for yourself/alone for testing, everything also worked via NukemNet as a "launcher". Only not for several in the LAN.
A quick question on the side:
Back in the days we preferred to play the stadium map in multiplayer on the N64. But if I select the map, then it's only a small variant (only the "inner" stadium so to say) and you can't access the corridors. Isn't the "large variant" of the map included?