Duke4.net Forums: Duke3D HRP: new/updated art assets thread - Duke4.net Forums

Jump to content

  • 161 Pages +
  • « First
  • 159
  • 160
  • 161
  • You cannot start a new topic
  • You cannot reply to this topic

Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Roma Loom 

  • Loomsday Device

#4801

I've just noticed that also the game stretches the original statusbar by height a bit and I was calculating mine from the ingame screenshot, that's why it went wrong

Attached thumbnail(s)

  • Attached Image: Screenshot_5.jpg

0

User is offline   NightFright 

  • The Truth is in here

#4802

So I guess this means adjustments are needed?
0

User is offline   Roma Loom 

  • Loomsday Device

#4803

View PostNightFright, on 17 February 2024 - 11:21 AM, said:

So I guess this means adjustments are needed?

Yeah, I see no choice rather than add a bit more metal to the sides
1

User is offline   NightFright 

  • The Truth is in here

#4804

By pure trial and error, I've found that something like 2220x174 would do the trick. (Your current statusbar resized to 1920px, then extended by 150px on each side (white is placeholder space):

Posted Image
It may not be exact math, but it gives you an idea about how much extension is needed.

Cons:
- Ammo display isn't perfectly centered
- Whole image apparently gets squeezed/compressed

I still believe the only way to make it look right is with Megaton-like measures. Even if it defies common logic. You'll end up with a distorted image otherwise.
0

User is offline   Tea Monster 

  • Polymancer

#4805

I have made some of my source files available on GitHub. Perversely, for the monsters and props from HHR that were never used in the HRP as they were deemed to be too far away from the original designs.

I don't mind going through my archive and uploading some stuff.
1

User is offline   NightFright 

  • The Truth is in here

#4806

That'd be great. If not for the HRP itself, maybe Github can be used for storing source files. Even though that can also get a bit heavy regarding filesize...
0

User is offline   0815Jack 

#4807

ok

here are the source files to my contributions. I don't have Photoshop anymore, so I can't edit anything

Attached File  hrp_0815Jack.zip (7.09MB)
Number of downloads: 103
1

User is offline   Tea Monster 

  • Polymancer

#4808

Nice to see a bit of work (however fleeting!) happening here.
0

User is offline   NightFright 

  • The Truth is in here

#4809

Hey, we still don't have all textures together, you know. Once the menu stuff is handled, if anyone feels up to it... The to-do list is still good. :P
0

User is offline   Roma Loom 

  • Loomsday Device

#4810

Was procrastinating with some other Duke related stuff, I'll put PNG here for now, and then upload PSD with help layers to create this tile from scratch after I'll handle the text related routine.
[edit] reuploaded the pic

Attached thumbnail(s)

  • Attached Image: 2456_WS_var_01.png


This post has been edited by Roma Loom: 24 February 2024 - 02:00 PM

2

User is offline   NightFright 

  • The Truth is in here

#4811

Maybe could be a bit darker, but otherwise very good.
0

User is offline   Roma Loom 

  • Loomsday Device

#4812

View PostNightFright, on 24 February 2024 - 01:54 PM, said:

Maybe could be a bit darker, but otherwise very good.

yep, I've tried to match it to Duke3D color/levels-wise quickly but it started to look not that metal shiny. I'll try next time with fresh look
0

User is offline   Roma Loom 

  • Loomsday Device

#4813

Oh, found the way to convert it to indexed color image with pure Duke3D palette

Attached thumbnail(s)

  • Attached Image: 2456_WS_var_02.png

3

User is offline   NightFright 

  • The Truth is in here

#4814

Great. Like this the text overlays should also be much easier to read.
0

User is offline   Roma Loom 

  • Loomsday Device

#4815

#2445

Attached thumbnail(s)

  • Attached Image: 2445_WS.png


This post has been edited by Roma Loom: 01 March 2024 - 12:25 PM

2

User is offline   NightFright 

  • The Truth is in here

#4816

Looks really good! Also a very solid font choice. I guess the other tiles should be a bit easier after this one.
0

User is offline   Roma Loom 

  • Loomsday Device

#4817

View PostNightFright, on 01 March 2024 - 12:08 PM, said:

Looks really good! Also a very solid font choice. I guess the other tiles should be a bit easier after this one.

Thanks, the font was not a choice but rather getting eye cancer while making vector shapes off 5 pixel tall letters :harold_hiding_the_pain:
But now we have TTF of it which will be uploaded once the PSD is done with all them screens

This post has been edited by Roma Loom: 01 March 2024 - 12:15 PM

1

User is offline   Roma Loom 

  • Loomsday Device

#4818

The link to 4k PSD src https://drive.google...iew?usp=sharing

Attached thumbnail(s)

  • Attached Image: 2456_WS.png
  • Attached Image: 2445_WS.png
  • Attached Image: 3280_WS.png
  • Attached Image: 2505_WS.png
  • Attached Image: 2504_WS.png

3

User is offline   NightFright 

  • The Truth is in here

#4819

Faster than I thought! Now we need to figure out a way to use these without looking distorted. But I think it's only the statusbar which may cause issues. At least the way it is right now.
0

User is offline   Roma Loom 

  • Loomsday Device

#4820

This works almost with orig_sizex 428 orig_sizey 34, nuke logo is stretched a bit but as I've learned from discord channel:

Quote

Hendricks266:
DOS Build uses non-square pixels
The assets are 320x200 but they are applied as 320x240


I've launched megaton and saw the same problem with nuke sign - stretched a bit.
So as much as I judge all this stuff I still gonna finish those lunar apocalypse textures from to-do list.

Attached thumbnail(s)

  • Attached Image: 2462_WS_1920.png
  • Attached Image: duke0006.jpg
  • Attached Image: 473.jpg

0

User is offline   NightFright 

  • The Truth is in here

#4821

Those still hadn't been done? I thought Ep.4 was the only one left by now. Well, the more, the merrier.
1

User is offline   JacketAU 

#4822

Truly, an inspiration!

Could you maybe drop a kinda dot point of what the goals are for this project so I can maybe tackle some of them and help too please? I'd really love to be a part of something like this with you guys.

This post has been edited by JacketAU: 24 May 2024 - 06:00 PM

0

Share this topic:


  • 161 Pages +
  • « First
  • 159
  • 160
  • 161
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options