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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is online   Danukem 

  • Duke Plus Developer

#4741

View PostTea Monster, on 27 December 2022 - 11:32 PM, said:

I've asked this before and I don't think I ever got a definitive answer. What are people's opinions on replacing the current critters with the ones from HHR?

I'll say it again in that the HRP project should have been kept as it was. The aims and means of this project is different and separate from those of the HRP which uses models and hand-created textures. A new project and a new thread should have been created to accommodate it and prevent confusion with the old project.


It does have its own thread, though: https://forums.duke4...-resource-pack/

I'm not sure why AI upscaled textures are being posted in this thread.

EDIT: I think it happened because, once HRP development stopped, people came to think of this as a generic WIP updated art thread. That is, the part of the thread title after the : took over, and the part before the : started being ignored.

This post has been edited by Danukem: 28 December 2022 - 03:03 AM

1

User is offline   WangNukem 

#4742

Hi guys,
two short questions:

Is there a way to play DN3D with the HRP in LAN multiplayer?

Will the HRP be further developed or is v5.4 the final version?
1

User is offline   Mark 

#4743

HRP hasn't had any recent additions that I know of. But I'm sure a few will get added as time goes by. But consider it the "stable release" for now.
1

User is offline   WangNukem 

#4744

View PostMark, on 30 December 2022 - 09:50 AM, said:

HRP hasn't had any recent additions that I know of. But I'm sure a few will get added as time goes by. But consider it the "stable release" for now.


Would be really great to play that at our LAN parties :)
1

User is offline   Phredreeke 

#4745

EDuke32 doesn't have working multiplayer. NetDuke32 does, but no Polymer

Edit: As for why the AI upscales came up, see this post

This post has been edited by Phredreeke: 30 December 2022 - 11:10 AM

1

User is offline   WangNukem 

#4746

View PostPhredreeke, on 30 December 2022 - 11:05 AM, said:

EDuke32 doesn't have working multiplayer. NetDuke32 does, but no Polymer

Edit: As for why the AI upscales came up, see this post


So unfortunately there's no way to get a MP session with the HRP up and running? :(
1

User is offline   Phredreeke 

#4747

You can have multiplayer with HRP, you just can't have multiplayer with Polymer.

And without Polymer the HRP looks pretty bad
1

User is offline   WangNukem 

#4748

View PostPhredreeke, on 31 December 2022 - 11:38 AM, said:

You can have multiplayer with HRP, you just can't have multiplayer with Polymer.

And without Polymer the HRP looks pretty bad


Ah ok, I understand. And I guess there will be no solution for that in the (near) future, right?
0

User is offline   Phredreeke 

#4749

Polymer can be slow at times. But due to the way multiplayer works in build engine games if one player's game slows down they all slow down. So Polymer is very unlikely to be introduced to any multiplayer-oriented port.

The Raze devs are intending to add Polymer-like dynamic lights to their renderer, but just as with EDuke32 that port also doesn't have any multiplayer at this time, and that's unlikely to change in the near future
0

User is offline   WangNukem 

#4750

Ok, thank you for clarification.
Only LAN mutliplayer games are of interested for us (and unfortunately nowadays that doesn't seem to be a thing anymore), but I can understand that the majority would be interested in online mutliplayer (when it comes to mulitplayer).
0

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