Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#4681 Posted 11 March 2021 - 05:19 AM
The weapons look better, save for the pistol I guess (it's pretty blurry), but the nuke logo on the shotgun is clearly distorted.
Also what's with the little finger and ring finger's fingertips and nails on the pistol reload frame.
This post has been edited by MrFlibble: 11 March 2021 - 05:20 AM
#4682 Posted 22 March 2021 - 07:08 PM
This used the dedither model, followed by NMKD-Superscale-Artisoftject and finally scaled down to 50% size and run through repalettisation script.
Is it good or does it look too wooden?
#4683 Posted 23 March 2021 - 04:40 AM
#4684 Posted 10 April 2021 - 10:09 AM
I then tried shrinking the star from the HRP and overlay on it.
However, I felt at this point it looked kinda indistinct (I had already resized the circle with the camera to be larger but it's still hard to tell what it is)
This is where I had an idea
The nuke logo was taken from the 2001 DNF trailer. Look carefully and you may notice something above it.
#4686 Posted 10 April 2021 - 01:46 PM
#4687 Posted 11 April 2021 - 05:32 AM
#4688 Posted 11 April 2021 - 01:54 PM
A side effect is that on some tiles the lettering appear backwards lol
#4690 Posted 01 May 2021 - 01:35 PM
#4692 Posted 02 May 2021 - 12:42 PM
Tea Monster, on 22 April 2021 - 02:55 PM, said:
Wow, didn't know things had progressed that far!
#4693 Posted 04 May 2021 - 06:05 AM
Can anybody make a widescreen version of the HRP statusbar? I wondered why nobody has ever given it a try. It's actually not that bad, certainly better than the one Megaton had. Ideally, target resolution should be 1920x153.
(I am also asking since I am considering activating the widescreen tiles in HRP by default after all these years.)
This post has been edited by NightFright: 04 May 2021 - 06:09 AM
#4694 Posted 19 May 2021 - 05:15 AM
The trademark symbols are a bit rough, but otherwise I think it's good
#4696 Posted 20 May 2021 - 04:00 AM
This post has been edited by MrFlibble: 20 May 2021 - 04:00 AM
#4697 Posted 20 May 2021 - 04:28 AM
#4698 Posted 23 May 2021 - 02:58 PM
#4699 Posted 24 May 2021 - 03:55 AM
Also Phredreeke keeps forgetting to mention which model is used for the upscales shown, so I have to ask every time. I'm pretty certain I'm not the only person who could find this information interesting and useful, and since both ESRGAN and most of the models for it are in public space anyway, there seems to be little reason to withhold this knowledge.
This post has been edited by MrFlibble: 24 May 2021 - 03:55 AM
#4700 Posted 24 May 2021 - 05:03 AM
#4701 Posted 25 May 2021 - 06:49 AM
I am looking for brave souls willing to create widescreen (16:9) versions of the following existing HRP menu tiles, ideally in 1080p res (no mere tile stretching if it can be avoided, please):
- 2456 (menu tile)
- Based on 2456 (using it as background): 2445, 2504-2506, 3280
- 2492, 2493
Eternal glory awaits anyone who is capable of aiding in this task, for it will be for what is most likely going to be the very last HRP update ever.
This post has been edited by NightFright: 25 May 2021 - 08:21 AM
#4702 Posted 25 May 2021 - 08:46 AM
2492 and 2493 already exist in widescreen though https://svn.eduke32....2Fwidescreen%2F
#4703 Posted 25 May 2021 - 09:45 AM
Regarding the statusbar: That's what it looks like ingame. I guess it's the same with the original tile.
#4704 Posted 25 May 2021 - 10:01 AM
If you like the result I'll do that other side of the image too
#4705 Posted 25 May 2021 - 12:49 PM
#4706 Posted 26 May 2021 - 09:28 AM
I have attached it as a JPG due to size considerations, but we'll provide lossless PNG for further editing as needed for the tiles using it as background.
Slide-over comparison here (I had to crop it to a small section due to the large size) https://imgsli.com/NTU1MDI
#4707 Posted 26 May 2021 - 10:44 PM
- HRP title: 2492
- Menu tiles with text, based on #2456 (using it as background): 2445, 2504, 2505, 2506, 3280
- Level ending screens: 3240/3245 (also old version: 3240/3245)
- Level loading screen: 3281
(I managed to whip up a new #2493 by myself in the meantime.)
This post has been edited by NightFright: 26 May 2021 - 11:36 PM
#4709 Posted 27 May 2021 - 09:18 PM
This post has been edited by NightFright: 27 May 2021 - 09:26 PM
#4710 Posted 31 May 2021 - 06:58 AM
The buildings on the bottom were provided by Tea Monster
Models used for upscaling/processing were Dedither, Nickelback, Unresize and Pixelperfect
I used a mix of fonts from HRP and SW Classic Redux for the bottom text
Thankfully the v0.99 provided a textless version of the background, which made replacing the text easier.
This post has been edited by Phredreeke: 31 May 2021 - 06:59 AM