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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is online   Lunick 

  • Snazzy Ex Tazzy
  • 4,507

#61

Those are really good but I think someone should map the Dukeburger level and add the Fat Liztroopers in ti ahahaha

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
0

User is offline   RichardStorm 

  • 152

#62

Wow i love this thread ! Very good idea for all modders
2

User is offline   Mia Max 

  • 130

#63

Cool thread.

I will also post a highres texture pack here soon.
But not today, I'm too tired right now.
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User is offline   Jimmy 

  • Duke4 Thot Patrol
  • 3,838

#64

Cool contributions Geoffrey!

On the note about the Hellraiser stuff, you've posted some stuff I haven't seen before, but what I have seen before was also in JPG. I doubt the lossless exists on the interwebs.
0

User is offline   Tea Monster 

  • Polymancer
  • 1,821

#65

Here is the pistol model with Millenia's hand model (Blender 2.62). It is rigged, but it dosen't have the animations. It includes textures in 1024 PNG format.
Attached File  pistol_hudblend_n_texrz.zip (5.49MB)
Number of downloads: 338
1

User is offline   zykov eddy 

  • 887

#66

Hello guys. I'm looking for a model of portable lamp.
Something like that:

Posted Image

I've been looking here, here and here, but haven't found anything.
0

User is offline   Gambini 

  • 1,250

#67

In that screen the lamp is barely visible.

You want something like this?

Posted Image

My maps

eat my shorts
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!
  • 4,189

#68

Incomplete shotgun tile

Posted Image
3

User is offline   zykov eddy 

  • 887

#69

View PostGambini, on 17 March 2012 - 07:48 AM, said:

In that screen the lamp is barely visible.

You want something like this?

Posted Image


Yep, this one.


This post has been edited by zykov eddy: 17 March 2012 - 08:12 AM

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User is offline   Tea Monster 

  • Polymancer
  • 1,821

#70

www.blendswap.com

zykov eddy: http://www.blendswap.com/?s=lamp
2

User is offline   Hank 

  • 1,371

#71

Sound effects
http://eng.universal-soundbank.com/
this is the Universal Studio Sound Bank. Most here prolly knew about it, I did not know those are for free. Posted Image

The things I don't know could fill libraries.

This post has been edited by Hank: 17 March 2012 - 06:07 PM

0

User is offline   Mikko 

  • Honored Donor
  • 709

#72

Was it Fox who made that day-time version of the LA night sky? It should definitely be posted here.

| MSDN: The best Duke3D usermap review site | | BLOG | | Fate Reversal ModDB |
Posted Image
1

User is offline   Diaz 

  • 249

#73

Alright, the low poly drum set is done... there's more unused skin space than I would have liked, but oh well... it doesn't seem to be much of a resource hog anyways, as it uses no normal/specular maps.
Feel free to reduce skin resolution (it uses two 1024x1024 PNGs) if you think that will help!

The .def file should include these lines (changing them to whatever paths and whatever tile replacement you want to use):

model "highres/sprites/props/drumset.md3"
{
scale 1 shade 0

skin { pal 0 surface 0 file "highres/sprites/props/dwfinish.png" }
skin { pal 0 surface 1 file "highres/sprites/props/cymbals.png" }

frame { name "still" tile 983 }
}

Attached thumbnail(s)

  • Attached Image: preview.jpg

Attached File(s)



This post has been edited by Diaz: 22 April 2012 - 06:48 AM

3

User is offline   Tristan 

  • Honored Donor
  • 422

#74

Attached Image: 01.png
Attached Image: 02.png
Attached Image: 03.png
Attached Image: 04.png
Attached Image: 05.png
Attached Image: 06.png
Attached Image: 07.png
Attached Image: 08.png


I did not make any of these, all from 3DR, 01 and 03 come from the pre-release DN3D shareware (I think 0.99) the rest from the final release, I put them together and they seem to make a better and longer death for Duke, not sure how to get these to work in the game.

This post has been edited by Mr.Gerolf: 25 April 2012 - 09:45 PM

2

User is offline   Jimmy 

  • Duke4 Thot Patrol
  • 3,838

#75

Doesn't look too bad. I always thought the original pain-state for Duke looked like he was yelling to someone across the street.
0

User is offline   Tristan 

  • Honored Donor
  • 422

#76

Yeah, I thought that too. With the top one here it looks more like he is really in pain, but I think if the 8 were used for his death animation it would look smoother, but I have no idea how to add that to the game so I posted in case someone else wanted to.
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User is offline   Jimmy 

  • Duke4 Thot Patrol
  • 3,838

#77

Another cream wall variant
Posted Image

Some variants of that Atomic Edition trim thing
Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

Credit: James Manning (Captain Awesome), quakis [cream wall variant based upon old texture of his], & 3D Realms
3

User is offline   Tristan 

  • Honored Donor
  • 422

#78

View PostCaptain Awesome, on 17 May 2012 - 03:58 PM, said:

Some variants of that Atomic Edition trim thing
Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


I don't remember ever seeing those anywhere, except here..

Posted Image
0

User is offline   Jimmy 

  • Duke4 Thot Patrol
  • 3,838

#79

That's a completely different tile, though that one is in the full game as well. That tile is used a lot in sewers. I don't know if the blue trim bit ever got used in game, but I know it's very popular in user-maps.
1

User is offline   Tristan 

  • Honored Donor
  • 422

#80

I have been trying to con Scott Miller into releasing the old versions of Duke on Facebook, so far nothing, so I'll just keep at it. That beta Pig Cop is the definition of: "Damn, you're ugly!"

This post has been edited by natsirT95: 18 May 2012 - 10:00 PM

0

User is offline   Jimmy 

  • Duke4 Thot Patrol
  • 3,838

#81

Good luck, broseph. I'd kill to have some of the early art.
0

User is offline   Jblade 

  • 1,406

#82

View PostCaptain Awesome, on 19 May 2012 - 12:36 AM, said:

Good luck, broseph. I'd kill to have some of the early art.

Me too, especially the Lizard men with the red armour and the pig cops with the two barrelled shotgun.
3

User is offline   Geoffrey 

  • 39

#83

View PostnatsirT95, on 18 May 2012 - 07:11 PM, said:

I don't remember ever seeing those anywhere, except here..

Posted Image


where's that screenshot from? it's new to me!
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User is offline   Jimmy 

  • Duke4 Thot Patrol
  • 3,838

#84

It's from an old magazine. Someone found it and posted it in this thread.

Updated the first post with a rudimentary index of posts with content.

This post has been edited by Captain Awesome: 19 May 2012 - 03:51 PM

1

User is online   quakis 

  • 130

#85

Some old textures and graphics of mine, feel free to find a use for them. Excuse the jpgs, it's the only copy of the files I have. Clickable thumbnails below;

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

This post has been edited by quakis: 20 May 2012 - 02:17 PM

1

User is offline   Mark. 

  • Honored Donor
  • 1,898

#86

I found about a dozen models with a Bladerunner theme maybe 6 months ago. I don't remember where I found them. I'll post a pic of one model in hopes that someone might recognize where they came from. I searched for over an hour for some TC or add-on using these but could not find anything. There is this cop car, a few other space-age looking cars and trucks, a few fancy columns, streetlight and parking meter. If no one objects after a while I will pass them on here. Everything was conveniently provided. Models, skins, art file and defs.

Attached thumbnail(s)

  • Attached Image: duke0000.jpg
  • Attached Image: duke0001.jpg

0

User is offline   Jblade 

  • 1,406

#87

View PostMarked, on 03 June 2012 - 05:38 PM, said:

I found about a dozen models with a Bladerunner theme maybe 6 months ago. I don't remember where I found them. I'll post a pic of one model in hopes that someone might recognize where they came from. I searched for over an hour for some TC or add-on using these but could not find anything. There is this cop car, a few other space-age looking cars and trucks, a few fancy columns, streetlight and parking meter. If no one objects after a while I will pass them on here. Everything was conveniently provided. Models, skins, art file and defs.

Don't worry about that, just post them now and then if there is a problem they can be taken down then ;)
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User is offline   Mark. 

  • Honored Donor
  • 1,898

#88

Here is everything, ready to drop right in and work.

Attached File(s)


1

User is offline   SigFloyd 

  • 6

#89

I've been messing around with some of the Duke 64 weapons to make them look a bit snazzier and vanilla Duke friendly without having additional defs. One thing that bugs me though is that I don't get how to get the shotgun and RPG to light up the HUD sprites when fired like the rest of the weapons. It makes the muzzle flashes look quite ugly when firing in dark environments.

Posted Image Posted Image Posted Image Posted Image

Original rips by Fox.
6

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!
  • 4,189

#90

Not particularily bad, but the Shotgun and Missile Launcher didn't have muzzle flashes in the original, so is it really necessary to add it? Also I don't know why you changed the blue and red lights in the Missile Launcher since it obviously was made for Duke palette.
0

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