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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   gerolf 

  • Honored Donor
  • 437

#121

I didn't make them guys, and he said anyone is more than welcome to edit them in terms of perspective and well, everything else.

ZDoom forums also talked about the perspective of the first pistol the most. It would probably need the most work, but the other 2 look fine to me.

This post has been edited by gerolf: 15 October 2012 - 01:04 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!
  • 5,020

#122

View PostMblackwell, on 15 October 2012 - 10:30 AM, said:

I didn't know it was possible to hold a gun at that angle...

And the silencer is misaligned, I don't think the gun would work.

But the forever gun is reeeeeeally cool.
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User is offline   gerolf 

  • Honored Donor
  • 437

#123

It could work if he re-did it. There's a version of the base of the gun that has a way more realistic perspective.
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User is online   Jinroh 

  • 106

#124

Here's a comparison shot of the two assault rifles. It looks similar, but the sprite version seems to be missing the grenade launcher and the handle or scope or whatever is slightly bent down. Looks more like a scope to me, but I'm not 100% on that.

Posted Image

"So long HRP, bring on Duke "NextGen" :3

This post has been edited by Jinroh: 06 February 2013 - 08:50 AM

1

User is offline   gerolf 

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#125

I'll show this thread to him to see if he wishes to update them.
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User is offline   Gambini 

  • 1,447

#126

Hes based the gun on another reference (the one in the 2001 video). As you can see the flag in your pic has stars in the red part and a knot. I know because I did a similar one for my own use.

The flag is copypasted from this shot:

Posted Image

My maps

eat my shorts
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User is offline   BlitZ 

  • The artist formerly known as Trooper
  • 4,546

#127

It's not a scope, it's wrapped around the rear-sight/handle, it's an m16 carbine type weapon.

Living rent free in Nancsi's brain since 1999.
0

User is online   Jinroh 

  • 106

#128

Ah I got you, he used the 2001 version of the gun as a reference. :)

"So long HRP, bring on Duke "NextGen" :3
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User is online   Mark 

  • Honored Donor
  • 2,898

#129

View PostMarked, on 13 July 2012 - 06:47 AM, said:

I decided to take a break from mapping today and go back to what got me started in the Eduke community. Making textures. I combined seperate textures of bricks, cement, windows, door and trim into one. Then I did some minor blending and touchups. I have included the normal and spec maps but I did not actually put these in the game to check them out so those may or may not need some tweaking. They are 512 x 512 png's with no optimizing. I'm leaving it up to the user on how they wish to convert or compress them.


I noticed 32 downloads of my textures. I was wondering if anyone actually put them in a map and what kind of results did you have? I suppose I should just shut up and put them in and take a look myself. :P

This post has been edited by Marked: 08 November 2012 - 01:14 PM

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User is online   Mark 

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#130

I just slapped them in the game and on a wall in a test map real quick without tweaking any settings for the normal and spec maps. I'm happy with the looks so far.
After posting I noticed I didn't stretch the tile enough vertically. Oops.

Attached thumbnail(s)

  • Attached Image: walltest.jpg


This post has been edited by Marked: 08 November 2012 - 02:31 PM

3

User is offline   TerminX 

  • el fundador
  • 5,599

  #131

Looks pretty good to me!

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is online   Mark 

  • Honored Donor
  • 2,898

#132

Thanks.
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User is offline   Tea Monster 

  • Polymancer
  • 2,151

#133

Marked, that does look rather sweet
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User is offline   Daedolon 

  • Ancient Blood God
  • 934

#134

That does look really good.

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
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User is offline   Cage 

  • 567

#135

It's good but it should be even less shiny IMO - I think it feels a bit like wet clay currently

Posted Image
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User is online   Mark 

  • Honored Donor
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#136

Now that they are in the game I can tweak the textures and their settings in the defs to try and fix that.
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User is offline   gerolf 

  • Honored Donor
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#137

Posted Image
The Rocketator.
5

User is offline   Lunick 

  • Snazzy Ex Tazzy
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#138

View Postgerolf, on 09 November 2012 - 06:59 PM, said:

Posted Image
The Rocketator.


ಠ_ಠ

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
Posted Image
4

User is online   Loke 

  • 623

#139

View Postgerolf, on 09 November 2012 - 06:59 PM, said:

Posted Image
The Rocketator.


Move over Devastator, there's a new sheriff in town.

Dayum, that looks godlike.
4

User is online   Mark 

  • Honored Donor
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#140

After a day of using those, Duke's gonna have sore muscles but a huge smile on his face.
2

User is offline   Player Lin 

  • 253

#141

View Postgerolf, on 09 November 2012 - 06:59 PM, said:

The Rocketator.


I wonder how Duke holding this weapon(s)... :(

(I accidentally clicked the minus icon when I want +1 rep. on your post... :()

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(

This post has been edited by Player Lin: 10 November 2012 - 08:56 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!
  • 5,020

#142

He just hold it with one of his hands in the middle, so he can hold two of these at the same time.
5

User is offline   gerolf 

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#143

View PostPlayer Lin, on 10 November 2012 - 08:56 AM, said:

I wonder how Duke holding this weapon(s)... :(/>/>/>

(I accidentally clicked the minus icon when I want +1 rep. on your post... :(/>/>/>)


Hmm, Well I was going to have it where one hand was holding that handle in the center, but if he held it that way then the CON script MUST have it where Duke is pushed around at random, because holding a giant gun with one hand it crazy. So I guess he's holding them at an unseen trigger at the bottom.

And it's alright about that, no problem.

@Fox, yeah like I said, the CON would have to make him jump/fly around into various directions to show how unbalanced this weapon is. Imagine holding 2 M-60s, you'd never actually hit anything that was straight in front of you, but instead you'd hit EVERYTHING but your target. I'd imagine that would be what would happen if he held it that way. Even if he holds it the way pictured, this gun would be far less accurate than the Devastator, but way deadlier.

Anyways, I may make a CON file along with the fire frame soon.

This post has been edited by gerolf: 10 November 2012 - 09:45 AM

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User is offline   Mike Norvak 

  • Music Producer
  • 663

#144

View PostFox, on 10 November 2012 - 09:39 AM, said:

He just hold it with one of his hands in the middle, so he can hold two of these at the same time.


This comment made my day haha :(
2

User is offline   zykov eddy 

  • 904

#145

Behold.

The Kickstator ™

Posted Image


This post has been edited by zykov eddy: 11 November 2012 - 04:55 AM

16

User is offline   gerolf 

  • Honored Donor
  • 437

#146

PLEASE put that in game! Make it a weapon used with the jetpack :(
2

User is offline   thatguy 

  • 125

#147

Woke up, saw the Kickstator and I just busted out laughing. :( Perfect!
3

User is offline   Micky C 

  • Honored Donor
  • 3,772

#148

I'd prefer the holes in the legs to have a little depth rather than simple black rectangles, but otherwise a mighty fine mighty boot you've got there.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   Player Lin 

  • 253

#149

View Postzykov eddy, on 11 November 2012 - 04:54 AM, said:

Behold.

The Kickstator ™


.......

Holy f$%@ing shit...what the hell is that...it's the best Duke weapon I ever see.
*ROFL*

PLEASE MAKE IT HAPPENS! :(
(Hmm, if it shoots rockets, that would be awesome. xD)

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(

This post has been edited by Player Lin: 12 November 2012 - 06:23 AM

0

User is online   RichardStorm 

  • 219

#150

This make me LOL...
0

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