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Hot Topic (New) Sticky   Attachments The Official Add-on Installation Guide
Hendricks266  Answers to all your expansion pack-related questions!
  • 200 Replies
  • 124,682 Views
Hot Topic (New) Sticky   Attachments HRP Issues Thread
Jarzka  Post your HRP Problems/Issues here
  • 336 Replies
  • 90,668 Views
Locked Topic Sticky   ***Please Read This Before Posting Problems Or Bugs.***
Mblackwell  What you need to do to get help.
  • 2 Replies
  • 22,401 Views
Hot Topic (New) Sticky   I have an ATI card and all I see is white boxes!
The Commander  How to fix the white boxes on ATI cards.
  • 32 Replies
  • 34,649 Views
New Replies CNTRL + A not working in Mapster
Mark 
  • 1 Reply
  • 15 Views
Hot Topic (New) CON coding problems.
Firefly Trooper  Improvements and progress.
  • 332 Replies
  • 11,915 Views
New Replies Attachments Diving problem in E4L4
Vadim Z 
  • 6 Replies
  • 300 Views
New Replies HELP! PLEASE!
chelios  Searching for Duke's last hand model, was used in last HRP release
  • 0 Replies
  • 70 Views
New Replies Unused map icon
Firefly Trooper  Only for the killed player
  • 8 Replies
  • 182 Views
New Replies Sliding tiles selection
Sanek 
  • 8 Replies
  • 192 Views
New Replies Help with .md3 skins/palettes
conoklast 
  • 8 Replies
  • 151 Views
New Replies Attachments Blocking walls on rotating sectors can be clipped through
Sangman 
  • 7 Replies
  • 263 Views
New Replies Attachments Duke's ride is missing (LINUX)
mwnn 
  • 2 Replies
  • 271 Views
New Replies Attachments 90 degree rotated textures turn into HOMs when per-map art tiles are loaded
Doom64hunter 
  • 1 Reply
  • 160 Views
New Replies Changing the resolution in fullscreen mode causes eduke32 to be turned into a background process on Windows
Doom64hunter 
  • 3 Replies
  • 207 Views
New Replies Ducking behavior
NightFright 
  • 1 Reply
  • 135 Views
New Replies Implementing a "slide kick" in CON post-clipping changes
Doom64hunter 
  • 5 Replies
  • 169 Views
New Replies Attachments Incorrect getzrange(...) calculation while standing on sprite bridges in TROR areas
Doom64hunter  Can lead to player not being able to jump
  • 1 Reply
  • 104 Views
New Replies Attachments Help with TROR
Paul B  Guidance for making TROR
  • 22 Replies
  • 3,610 Views
New Replies Attachments Tilefromtexture and ifcrc
NightFright 
  • 5 Replies
  • 124 Views
New Replies Attachments Enemies are broken on TROR barriers
Sangman 
  • 4 Replies
  • 276 Views
New Replies E1L1 Movie Theater Window
Forge 
  • 6 Replies
  • 391 Views
New Replies Mouseaim y-axis wraps if the view is moved fast enough, rather than being bounded
Doom64hunter  Probably an over/underflow of some form
  • 0 Replies
  • 71 Views
New Replies cstat 1024 on sprites no longer fulfills its intended purpose
Doom64hunter 
  • 2 Replies
  • 98 Views
New Replies EDuke32 on Linux does not respect the renderer setting in the launcher
Doom64hunter 
  • 0 Replies
  • 67 Views
New Replies Attachments Sprite Ladders
Paul B 
  • 19 Replies
  • 403 Views
New Replies Attachments Controls becoming unresponsive at times in r8057
ReaperAA  introduced somewhere b/w r8030 and r8057
  • 7 Replies
  • 348 Views
New Replies Attachments Bugged transparent blocking TROR layers
Sangman 
  • 7 Replies
  • 282 Views
New Replies Attachments Hitscan is bugged
Sangman 
  • 2 Replies
  • 224 Views
New Replies Impossible to get crushed by enemies when shrunk
Doom64hunter 
  • 3 Replies
  • 228 Views
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