Duke4.net Forums: Bug reports & "help me" threads - Duke4.net Forums

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Hot Topic (New) Sticky   Attachments HRP Issues Thread
Jarzka  Post your HRP Problems/Issues here
  • 338 Replies
  • 93,879 Views
New Replies Sticky   Stuttering & Frame Pacing Megathread
Hendricks266 
  • 2 Replies
  • 428 Views
Hot Topic (New) Sticky   Attachments The Official Add-on Installation Guide
Hendricks266  Answers to all your expansion pack-related questions!
  • 200 Replies
  • 128,183 Views
Locked Topic Sticky   ***Please Read This Before Posting Problems Or Bugs.***
Mblackwell  What you need to do to get help.
  • 2 Replies
  • 23,442 Views
Hot Topic (New) Sticky   I have an ATI card and all I see is white boxes!
The Commander  How to fix the white boxes on ATI cards.
  • 32 Replies
  • 35,824 Views
New Replies Attachments Sprite Ladders
Paul B 
  • 23 Replies
  • 615 Views
New Replies Attachments readarrayfromfile can implicitly shrink the target gamearray
Doom64hunter 
  • 3 Replies
  • 95 Views
New Replies Ducking behavior
NightFright 
  • 13 Replies
  • 633 Views
New Replies Bad response to invalid quote number
Trooper Dan 
  • 4 Replies
  • 201 Views
New Replies Attachments Flipped HUD models in Polymost
LeoD 
  • 0 Replies
  • 65 Views
New Replies Sliding tiles selection
Sanek 
  • 9 Replies
  • 325 Views
Hot Topic (New) CON coding problems.
Firefly Trooper  Improvements and progress.
  • 372 Replies
  • 14,608 Views
New Replies Attachments [Fixed] Usage of the inittimer CON command to slow down the game speed results in choppy frames (as of r8533)
Doom64hunter 
  • 2 Replies
  • 100 Views
New Replies Is there any way to run the add-ons in DosBox using the Megaton GRPs?
Ninety-Six 
  • 15 Replies
  • 255 Views
New Replies Changing the resolution in fullscreen mode causes eduke32 to be turned into a background process on Windows
Doom64hunter 
  • 6 Replies
  • 385 Views
New Replies eduke32 is unable to detect the current screen resolution on first entering the video menu
Doom64hunter  Really minor thing but keeps throwing me off
  • 1 Reply
  • 111 Views
New Replies Unused map icon
Firefly Trooper  Only for the killed player
  • 9 Replies
  • 333 Views
New Replies EDuke32 takes longer to load
Darkus 
  • 9 Replies
  • 409 Views
New Replies Support for fullscreen 640x480 rendering on a 1920x1080 physical video mode?
gaula92 
  • 1 Reply
  • 85 Views
New Replies Computer freeze when I quit the game, or alt tab
dragon84 
  • 12 Replies
  • 617 Views
New Replies Attachments Floor and ceiling can turn into sky when switching from Polymost to Polymer in E1L2
Doom64hunter  Specifically in the first bathroom you come across
  • 1 Reply
  • 83 Views
New Replies Attachments Switching from Polymer to Polymost after changing the screen resolution screws the palette up
Doom64hunter  Results differ depending on where you execute the bug
  • 0 Replies
  • 65 Views
New Replies Attachments Polymost Not Working Right
Will_Destroy 
  • 8 Replies
  • 186 Views
New Replies Respawning Enemies
Will_Destroy 
  • 10 Replies
  • 236 Views
New Replies Attachments OPL3 Output Volume is not respected for certain MIDI tracks
Doom64hunter 
  • 2 Replies
  • 187 Views
New Replies Attachments Per-map art oversight on savegame load
Doom64hunter 
  • 1 Reply
  • 113 Views
New Replies Bugs(?)
Will_Destroy 
  • 1 Reply
  • 144 Views
New Replies Attachments Various Clipping Oddities
Doom64hunter  Smaller clipping differences that don't deserve their own thread
  • 1 Reply
  • 136 Views
New Replies [Fixed] Getting stuck in the Usermap Menu
Doom64hunter 
  • 2 Replies
  • 219 Views
New Replies [Fixed] EDuke32 on Linux does not respect the renderer setting in the launcher
Doom64hunter 
  • 1 Reply
  • 163 Views
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