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HRP Issues Thread  "Post your HRP Problems/Issues here"

User is offline   Jarzka 

  • 0

#1

I can't hear any kind of music even I have installed eduke32_mus.zip?
0

User is offline   Dennis J 

  • 0

#2

Did you install OpenAL?
0

User is offline   Jarzka 

  • 0

#3

Open AL? I don't know. I installed everything from the HR pack. Does it include Open AL?
0

User is online   supergoofy 

  • 50

#4

Here is the OpenAL installer:
http://www.mediafire...php?gotzmkzyuin
0

User is online   Mblackwell 

  • Evil Overlord
  • 754

#5

Run setup.exe and select a midi device.

Music: The Rejected Applications (listen now)
EDuke32 || EDuke32 Wiki || Latest EDuke32 Snapshots
I'm getting too old for this shit...
0

User is offline   moggimus 

  • 14

#6

There is no setup.exe anymore.
0

User is offline   Jarzka 

  • 0

#7

You're right, I don't even have setup.exe
0

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 1,932

#8

This may be yet another instance of midi volume getting set to 0 by windows media player. Check your midi volume (in windows, not in the game).
0

User is offline   Dementist588 

  • 0

#9

I have the same problem, it seems. Playing out of eduke32 will play music perfectly fine, but I have none otherwise. The .zip for the music pack is in the correct place, and I've also tried swapping in a different music pack to test that as well. No effect.

OpenAL has been installed. I think. The installation was a bit short and vague.

In-game, in the sound options, music is "on" and cannot be turned off. Volume cannot be adjusted either.

Deeperthought... How do I check midi volume? I'd assume it's not 0 since it works in vanilla duke3D but I'll check all the same. I don't really have a problem playing without music but I do miss it.
0

User is offline   Alan 

  • Hellspawn
  • 226

#10

I'm not on a Windows machine so I might sound a bit off. Try double-clicking the volume control icon in the system tray. If you don't see MIDI output in there you might have to enable it in the menu.

Abstraksjon: når man tror at noe gjør det enklere, men fører til at det blir komplisert.

"A celibate clergy is an especially good idea as it eliminates any genetic tendencies towards fanaticism."
-Carl Sagan
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User is offline   Dementist588 

  • 0

#11

View PostAlan, on May 10 2009, 07:14 PM, said:

I'm not on a Windows machine so I might sound a bit off. Try double-clicking the volume control icon in the system tray. If you don't see MIDI output in there you might have to enable it in the menu.


No dice. :x

I'm on Vista 32 (go figure?) if that helps at all. I can't find anything about it on google, etc. and it's not in the volume control panel, either. I did find a few things that said that Vista doesn't recognize .ogg extensions, though. I'm don't know if that's the problem, though, because I'm sure someone else would have ran into it before me.
0

User is offline   Jarzka 

  • 0

#12

View PostDementist588, on May 10 2009, 05:52 PM, said:

I have the same problem, it seems. Playing out of eduke32 will play music perfectly fine, but I have none otherwise. The .zip for the music pack is in the correct place, and I've also tried swapping in a different music pack to test that as well. No effect.

OpenAL has been installed. I think. The installation was a bit short and vague.

In-game, in the sound options, music is "on" and cannot be turned off. Volume cannot be adjusted either.

Deeperthought... How do I check midi volume? I'd assume it's not 0 since it works in vanilla duke3D but I'll check all the same. I don't really have a problem playing without music but I do miss it.


My problem is exactly the same :D
0

User is offline   AntiSol 

  • 0

#13

Hi,

I just downloaded and installed the latest HRP, but when I try to play a game it crashes during the loading screen (i get dropped back to windoze without any error message or anything). This happens despite which episode or difficulty I select (although once I did get 'spaceport' to load, but it also crashed after less than a minute). I have tried playing with all kinds of different settings (resolution, detail, etc), but nothing seems to make any difference.

Hollywood holocaust crashes at around 3-5% loaded
Spaceport crashes at either 5% or somewhere around 20%
Raw Meat crashes around the 5% loaded mark.

I'm using the 1.3d grp file.

I Here's my eduke32.log file:

EDuke32 1.5.0devel 20090313
addsearchpath(): Added C:/duke3d/
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Compiling: GAME.CON (99639 bytes)
Including: DEFS.CON (28893 bytes)
Including: USER.CON (36930 bytes)
GAME.CON: In state `blimphitstate':
GAME.CON:157: warning: expected action, found define.
GAME.CON: In actor `ORGANTIC':
GAME.CON:1923: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:2817: warning: found `else' with no `if'.
Found 3 warning(s), 0 error(s).
Resizing code buffer to 11989*4 bytes
Script compiled in 36ms
Compiled code size: 11981*4 bytes, version 1.3D
Pointer bitmap size: 1499 bytes
1547/11264 labels, 308/2048 variables
122/16384 quotes, 0 quote redefinitions
0/88 event definitions, 119 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
  - Enumerating attached input devices
    * MOUSE: Mouse
    * KEYBOARD: Keyboard
Setting video mode 1280x800 (32-bit fullscreen)
OpenGL Information:
 Version:  2.0.0 - Build 7.15.10.5029
 Vendor:   Intel
 Renderer: Intel 965/963 Graphics Media Accelerator
Cache contains 2232 bytes of garbage data
Initializing music...
Loading OpenAL32.DLL
OpenAL Information:
 Version:  1.1
 Vendor:   Creative Labs Inc.
 Renderer: Software
Initializing sound...
Initializing MultiVoc... 
  - 32 voices, 1280 byte mixing buffers
Initializing DirectSound...
  - Primary buffer format: 2 ch, 44100Hz, 16 bits
  - Creating secondary buffer
Executing "eduke32_binds.cfg"
Loaded map hack file '/E2L1.mhk'
Fatal Signal caught: SIGSEGV. Bailing out.
g_errorLineNum: 0, g_tw: 0
UDP networking uninitialized successfully.
 
Uninitializing MultiVoc...
Uninitializing DirectSound...
Uninitializing OpenAL...
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...


The error message is similar despite which episode I load - always the "Fatal Signal caught: SIGSEGV. Bailing out." after "Loading Map Hack"

The machine is a Dell Laptop. 2ghz core duo, 2Gb RAM.

Does anybody have any Ideas as to what I can do to solve this?

Thanks!

-AntiSol

This post has been edited by Mblackwell: 13 May 2009 - 02:23 PM

0

User is online   MusicallyInspired 

  • 2,186

#14

If you're trying to get the digital music pack working MIDI volume has nothing to do with it and won't solve any problems. I don't know what the problem would be, though. Works fine for me. Maybe you have to restart after installing OpenAL?

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
0

User is offline   Parkar 

  • Honored Donor
  • 2

#15

This here is going to give you problems even if this segmentation fault is not caused by the Intel gpu.

Renderer: Intel 965/963 Graphics Media Accelerator

Does it crash if you change the render mode to classic (8-bit) before starting?

This post has been edited by Parkar: 11 May 2009 - 09:05 AM

0

User is offline   Dementist588 

  • 0

#16

View PostMusicallyInspired, on May 11 2009, 09:23 AM, said:

If you're trying to get the digital music pack working MIDI volume has nothing to do with it and won't solve any problems. I don't know what the problem would be, though. Works fine for me. Maybe you have to restart after installing OpenAL?


Restarting didn't help, either. :D

The message log told me it's using the music pack, in case that rules out other problems.
0

User is online   Mblackwell 

  • Evil Overlord
  • 754

#17

Try not using the music pack. Just use the midi that comes with duke3d.

Music: The Rejected Applications (listen now)
EDuke32 || EDuke32 Wiki || Latest EDuke32 Snapshots
I'm getting too old for this shit...
0

User is offline   Dementist588 

  • 0

#18

View PostMblackwell, on May 11 2009, 03:07 PM, said:

Try not using the music pack. Just use the midi that comes with duke3d.


Tried that as well. I removed the HRP, music pack, and maphacks and just ran my .grp with EDuke32, no midi music either. It's a problem with Eduke32. Xduke will play the music, but I prefer Eduke32 since it's not nearly as buggy.

Thanks for your suggestions so far guys. :D
0

User is offline   Jarzka 

  • 0

#19

View PostCaptain Awesome, on May 11 2009, 04:02 PM, said:

Im not sure, but it probably is a problem concerning Vista and Eduke32. Vista sucks.


I don't think so. I installed the newest version of HRP with music pack to XP computer and I still don't hear any music :D
0

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 1,932

#20

View PostJarzka, on May 11 2009, 11:55 PM, said:

I don't think so. I installed the newest version of HRP with music pack to XP computer and I still don't hear any music :D


Moreover, for me and everyone else who uses Vista, the music plays.
0

User is online   MusicallyInspired 

  • 2,186

#21

Are you using the latest version of eDuke32?

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
0

User is offline   masiif 

  • 0

#22

Hello,

Today I installed the High Resolution Pack v4.0 (Windows Installer) to play some good old Duke3D again.
Installation was fine but when I am trying to start the game it crashes when I am trying to start the game from the Eduke32 setup screen.
I tried nearly every combination of settings without any success.

Settings:
on-disk texture cache - yes
1024x768x32
Input: Mouse
Duke 3D Atomic Edition 1.5
Fullscreen - off


eduke32.log:

EDuke32 1.5.0devel 20090313
addsearchpath(): Added D:/GAMES/Duke3D/
Checking for updates...
Connecting to http://eduke32.sourceforge.net
Current version is 20090313... no updates available
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 11ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1917/11264 labels, 308/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Maus
* KEYBOARD: Tastatur


Windows problem signature:

AppName: eduke32.exe AppVer: 1.4.9.9 ModName: dinput.dll
ModVer: 5.3.2600.5512 Offset: 00011498


Attachment:
Dxdiag output

Does anybody have an idea how to solve this problem? Thank you in advance.

Regards,
masiif

Attached File(s)


0

User is online   supergoofy 

  • 50

#23

You have 2 sound devices?

Either disable USB PnP Sound Device or SB X-Fi Audio [B000]

Only 1 sound device should be enabled.

[EDIT]
As I understand the CM108.sys is a driver for C-media headset audio device. There are reports that this driver causes errors/crashes. Thus disable USB PnP Sound Device and see if the crash is fixed. Search the google for more info. At least that's what I did.

This post has been edited by supergoofy: 12 May 2009 - 08:05 AM

0

User is offline   Jarzka 

  • 0

#24

Yes?
0

User is online   MusicallyInspired 

  • 2,186

#25

I don't have a clue. The music option is actually grayed out?

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
0

User is offline   Dementist588 

  • 0

#26

The music option isn't, but it cannot be toggled to off. The music volume is grayed out.
0

User is offline   masiif 

  • 0

#27

Thx to you Mr.Flibbles & supergoofy for your quick help.
I have updated all of my main drivers to their latest versions. I also tried to disable the sound cards but the game was still crashing.
Anyway starting the game via the included dukeplus.bat has solved the problem.

Now I am able to enjoy Duke3D in all full glory. The new models are really amazing. Great work.

Greetings,
masiif
0

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 1,932

#28

View PostAlexraptor, on May 12 2009, 05:08 PM, said:

I seem to be having some issues with texture caching when using the dukeplus mod.
I tend to get random generic textures appear on the loading screens at times, and as ive seen some mentioned ive deleted the textures and textures.cache files which seems to fix the problem momentarily again... but then after a few run things seem to get screwy again.... any ideas?


This was an issue with older versions of EDuke32, but I have not had the problem lately and assumed it had been fixed. Make sure you are using the latest Eduke32:

http://wiki.eduke32....e32_current.zip

Then delete your cache files one more time, and see if it still happens. Other than that, I have no ideas.
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User is offline   Alexraptor 

  • 0

#29

Seems to have done the trick.... i hope :)

Thanks :(
0

User is offline   Hail_Duke 

  • 0

#30

Since ghost hasn't posted here for 2 days, I'll use the opportunity to post that I experience huge lag at times too. My game lags especially when in open spaces, like the final part of E2M3, where you have to battle several Assault Commanders. It becomes completely unplayable for about 30 seconds. I don't know if this is due to HRP, but I've tried turning off high quality textures and models, and it still lags like crazy, so I assume it's eDuke's way of handling big open spaces

My PC specs are:
- AMD X2 4200
- OEM Geforce 7300LE
- 2gb RAM

I understand my graphics card sucks, but I shouldn't be lagging when I'm playing on Software mode
0

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