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There is a bug with the Transport Elevator effect that causes it to "eat" the height range between its destinations one Z-unit at a time. Eventually it will eat the entire range, until it is teleporting between the destinations instantaneously, and then the elevator will take one last trip in the wrong direction for all eternity. If you've ever wondered why the Transport Elevators in the game travel such ridiculously long distances, this is why. Constructing an extra long distance between the destinations will ensure that the player will virtually never encounter this bug.
- the Duke Nukem 3D Informational suite
This is kind of personal, because back when I mapped, I liked making elevator/stair loops but kept running into this bug, and since I didn't know what it was, I always assumed it was because I did something wrong.