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[RELEASE] Overspill Area  "A big and difficult Doom-style map"

#1

"Overspill Area" is probably the hardest and most complicated Doom-style map I've released up to this point. (I managed to complete it without finding any "secret" areas though...)
Part of my idea for this map is that, if I were making episodes, this would be the next map after Vile Cistern.

Screenshots:

http://i.imgur.com/FEbH4a9.png
http://i.imgur.com/ee5PNRJ.png
http://i.imgur.com/mPPl82Z.png
http://i.imgur.com/rQHR9Zj.png
http://i.imgur.com/MXihnJi.png
http://i.imgur.com/h9z9z9S.png
http://i.imgur.com/Yq4fmFn.png
http://i.imgur.com/qjgaPOB.png
http://i.imgur.com/lyF5oY1.png
http://i.imgur.com/2JsHeGm.png
http://i.imgur.com/oD5g7G6.png
http://i.imgur.com/MK8Kaa5.png
http://i.imgur.com/oIkkV2x.png
http://i.imgur.com/QHaVCZe.png

Attached File(s)


11

User is offline   Sixty Four 

  • Turok Nukem

#2

Damn... maybe too many Doom style maps released separately. You should make an episode and link like 5 of these maps in some sort of story way would be very interesting I propose. Thanks for your work here though.
0

User is offline   Sanek 

#3

You really should work on the episode than on a single maps. I would like to play a Doom-like episode with 5 or more maps in it, but individual maps like this don't have much value for me.
0

User is offline   Sanek 

#4

Finally played this map. Took me 8 minutes. It was not too hard, except the battlelord at the beginning.
Overall, I liked it. Despite being the same map that the previous one, your mapping skills gets better, and this level shows. The only issue I have is lighting (ahaha Mikko, kill yourself :angry: ). The map still looks bland because of it. Also, some flickering lights would add some life to the area.
Keep it up.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#5

Very doomish, I liked it. You're getting better. Consider advancing from Doom style to Duke style. :)
0

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