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[RELEASE] Interdimensional Engine  "Another Doom-style map by me"

User is offline   ToiletDuck64 

  • 107

#1

I've made another Doom-style map called "Interdimensional Engine". It's...one of my more difficult maps. (I guess this is a type of map that I'm good at making, or something. Otherwise, I'm not sure what else to say here...)

Screenshots:
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Attached File(s)


4

User is offline   Captain Massive 

  • 140

#2

No blue key cannot complete, I even looked in mapster and cant find it.

Massive Out....
0

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 2,185

#3

View PostCaptain Massive, on 23 September 2016 - 10:59 AM, said:

No blue key cannot complete, I even looked in mapster and cant find it.


It's a blue key so it could be a respawn. I have no idea whether it is, just saying.
1

User is offline   Captain Massive 

  • 140

#4

View PostTrooper Dan, on 23 September 2016 - 11:23 AM, said:

It's a blue key so it could be a respawn. I have no idea whether it is, just saying.


Yea I used one in moontang, I looked for it as a respawn and nothin'.

Massive Out....
0

User is offline   Micky C 

  • Honored Donor
  • 3,379

#5

View PostCaptain Massive, on 23 September 2016 - 10:59 AM, said:

No blue key cannot complete, I even looked in mapster and cant find it.


This is exactly why you should always, always have someone beta test the map before release. Even if the blue keycard somehow isn't needed for progression, it's quite easy for players to get stuck in areas you think make sense because you designed it yourself.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

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1

User is offline   LeoD 

  • 474

#6

Nice one. Had my share of fun. While not exactly Doom-ish, some gun turrets would have fit nicely into this map.

View PostCaptain Massive, on 23 September 2016 - 10:59 AM, said:

No blue key cannot complete, I even looked in mapster and cant find it.
I suppose the reason is a very unlikely tile used on a door:
Attached Image: intrdeng-door.jpg

View PostMicky C, on 23 September 2016 - 06:34 PM, said:

This is exactly why you should always, always have someone beta test the map before release. Even if the blue keycard somehow isn't needed for progression, it's quite easy for players to get stuck in areas you think make sense because you designed it yourself.
This.

Polymost HRP / Z-Pack: customize your HRP | User Map Maphacks
"Redneck Rampage has chickens. If you put a chicken in Duke3D then it's Duke3D with a chicken."
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