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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   NightFright 

  • The Truth is in here
  • 792

#901

I had other kinds of random glitches outside of Oblivion and it's a similar thing. Loaded the first level of "Last Reaction", and right in the first area there was a yellow liztrooper that couldn't be killed. Closed the game, checked the sprite in Mapster32, couldn't find anything weird. Loaded the game again and the same trooper died as if nothing had happened.

Sometimes there are just these random one-time glitches you can't explain or reproduce, I guess...


This post has been edited by NightFright: 14 July 2018 - 04:37 AM

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User is offline   TheDragonLiner 

  • 263

#902

View PostNightFright, on 14 July 2018 - 04:36 AM, said:

I had other kinds of random glitches outside of Oblivion and it's a similar thing. Loaded the first level of "Last Reaction", and right in the first area there was a yellow liztrooper that couldn't be killed. Closed the game, checked the sprite in Mapster32, couldn't find anything weird. Loaded the game again and the same trooper died as if nothing had happened.

Sometimes there are just these random one-time glitches you can't explain or reproduce, I guess...


I understand, I experienced a similar glitch of unkillable (and harmless) trooper in Zaxtor's Trequonia but the problems I reported (apart maybe from the green sphere boss I haven't tested it enough and never reloaded) are persistent no matter what I do that's what worries me the most :(

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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User is online   Zaxtor 

  • 1,240

#903

Liztroop has this immortalize glitch.
They kinda go in sleepmode, walk randomly and cannot be kill.
You can hurt them but not kill

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
1

User is offline   TheDragonLiner 

  • 263

#904

View PostZaxtor, on 14 July 2018 - 07:45 AM, said:

Liztroop has this immortalize glitch.
They kinda go in sleepmode, walk randomly and cannot be kill.
You can hurt them but not kill


That's pretty much it indeed, though I only experienced it in Trequonia, I never saw it in Oblivion :/

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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User is online   Zaxtor 

  • 1,240

#905

Is rare they do that tho.

Trequonia TC's Status:
Levels : 100% done - Textures : 100% done - Sounds : 100% done - Musics :100% done
Mod is finished, going to test it.
Trequonia's Official website
0

User is offline   NightFright 

  • The Truth is in here
  • 792

#906

Status update:
Unfortunately still the same. I cannot proceed with the next step before Hendricks found a way for EDuke32 to go beyond the current episode limit. Good news is that I used the waiting time for some further fine-tuning of some addons. I won't be available between this Wednesday and August 13, so if anything develops in between, I won't be aware of it.


This post has been edited by NightFright: 23 July 2018 - 02:14 AM

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User is offline   RunningDuke 

  • 255

#907

Thanks for the update and enjoy the vacation!

As for the trooper glitch, I think I remember this bug happened to me once as well a couple of years ago (in 2013-2014 I think) when I was playing either Last Reaction & Water Bases or Chimera in EDuke32. I remember the exact same yellow trooper (the one that shoots freezethrower projectiles at you) became invincible and couldn't be killed but also couldn't attack me either. He just entered a glitched state and mostly wandered around and it happened in either the last level of Last Reaction or the last level of Chimera, all I remember was one of the city levels. Note that I was playing the original version of the addons, not the ones from the compilation pack as at that time the compilation wasn't released. It seems the bug happens with modified troopers.

This post has been edited by RunningDuke: 24 July 2018 - 06:36 AM

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User is offline   Master O 

  • 54

#908

Rather than create a new thread, I'll ask here, since I'm playing it via this Addon compilation:

In the "Bad Weekend" map pack level "City of Fugitives", where is the exit in this level? None of the doors in the main city square open at all.
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