[RELEASE] EDuke32 Addon Compilation "Version 3.13 released on December 6, 2016!"
#781 Posted 01 December 2016 - 11:24 AM
EDIT: When I was writing previous post, I forgot about EDuke32 loading the SSI files, that's why I suggested the patches. My bad.
This post has been edited by FistMarine: 01 December 2016 - 11:28 AM
#782 Posted 02 December 2016 - 12:28 PM
This post has been edited by NightFright: 02 December 2016 - 12:29 PM
#783 Posted 05 December 2016 - 06:12 AM
Aside from some mistakes found in the addons hints readme (see below), I found out that in Taivo pack, the old version of Dogville is included instead of the newer 2012 version, even though the text file mentions the date 2004/2012, I assumed that the newer version is included after all. Here is the download link for the newer version: http://msdn.duke4.ne...ogville2012.php
Also here is the link for Taivo's DM maps in case you want to include them in the pack:
http://dnr.duke4.net...palm_Death.html
http://dnr.duke4.net/maps/Seven.html
Addons Hints readme:
Cerovsky Pack: our -> your
Spiegul Contest: ot -> of
Taivo Pack mentions Dark Place Series
Hope you will also review all the suggestions/fixes from previous page as well. Polunka, now it's your turn to report bugs as I'm taking some time off from testing the compilation pack.
EDIT: Removed attachment
This post has been edited by FistMarine: 05 December 2016 - 07:04 AM
#784 Posted 05 December 2016 - 06:38 AM
And the Dogville readme included is from 2004, so you could have guessed from which year it was.
This post has been edited by NightFright: 05 December 2016 - 06:40 AM
#785 Posted 05 December 2016 - 07:01 AM
About content updates, I didn't know that those DM maps are classified as content updates, if you say so I will keep these suggestions for 2017 as I have a lot of suggestions regarding new content, that's why I'm saving all of these suggestions for next year. I didn't want to "spoil" anything. I'm going to remove the attachments because they are meaningless right now.
As for Dogville, both the readme and the map are the old 2004 version. I have checked the map included in the pack and it's the old 2004 version. I remember the 2012 version being a lot longer than that. In the addons_readme text file, it states the years 2004/2012.
This post has been edited by FistMarine: 05 December 2016 - 09:22 AM
#786 Posted 05 December 2016 - 07:28 AM
#787 Posted 05 December 2016 - 09:17 AM
#788 Posted 05 December 2016 - 10:07 AM
NightFright, on 05 December 2016 - 09:17 AM, said:
I'm talking about this one.
Zappy lever.bmp (883.25K)
Number of downloads: 34
Press Use against the wall: Not work.
Crouching and look up:Not work.
Press Use by a certain distance: Not work.
Apparently the only "way" to turn off/on is crouch, release crouch button and press Use button at the right moment, but sometimes neither that works and not so intuitive anyway. It's clearly not intended by the mapper.
#789 Posted 06 December 2016 - 12:01 AM
*EDIT*
Version 3.13 is available.
Changes compared to v3.12:
> Red Series: "RED1: RedDuke" ingame map title renamed to "The Long Road"
> Space Map Pack: "Moonbase Beta" ingame map title renamed to "Beta One: Moonbase Beta"
> Taivo Pack: "Dogville 2012", "Taivo Deathcity", "Seven" and "Napalm Death" added
> The Chronic: Door texture alignment correction for CHRONIC2
> Urban Map Pack: Replaced "Red-Light Romp" with version 2.0 (from 2013)
Those who want to update from v3.12 through the development folder (instead of downloading the full release), download and replace following files:
> addons.bat
> addons: addons.grpinfo, chronic.grp, red.grp, space.grp, taivo.grp, urban.grp
> addons\readme: addons_hints.txt, addons_readme.txt
> addons\readme\taivo: deathcity.txt (new), dogville_2012.txt (new), napalm_death.txt (new), seven.txt (new)
It is extremely likely this was the last update for this year, and probably also for the better part of 2017. My resting time starts after this update - this time for sure. Happy Holidays everybody!
This post has been edited by NightFright: 06 December 2016 - 06:56 AM
#790 Posted 06 December 2016 - 07:14 AM
#791 Posted 06 December 2016 - 07:44 AM
*EDIT*
Fixed.
This post has been edited by NightFright: 06 December 2016 - 08:03 AM
#792 Posted 06 December 2016 - 08:34 AM
#793 Posted 06 December 2016 - 10:46 PM
NightFright, on 06 December 2016 - 12:01 AM, said:
Where did you get this version from?
*EDIT*
Nevermind, found it under a slightly different name.
This post has been edited by Anvil: 06 December 2016 - 11:16 PM
#794 Posted 07 December 2016 - 05:31 AM
#795 Posted 07 December 2016 - 06:19 AM
This post has been edited by NightFright: 07 December 2016 - 06:19 AM
#796 Posted 07 December 2016 - 07:08 AM
#797 Posted 09 December 2016 - 12:57 AM
TheDragonLiner, on 07 December 2016 - 05:31 AM, said:
Seems you've been absent here for a little too long
#798 Posted 09 December 2016 - 02:18 AM
Polunka, on 09 December 2016 - 12:57 AM, said:
Well the thing is that after the stories with Oblivion I've had a vacation somewhere and this topic has advanced quite quickly in the mean time so I was completely out of track with you guys ^^
And when I got back I was more into drawing than gaming so it delayed my coming back to D4N even more >_>
Thanks for answering BTW
#799 Posted 12 December 2016 - 10:42 AM
addons_readme fixes:
About: is is -> is
Duke Hard: map map -> map
Duke is 007: of don't -> don't
Last Reaction & Water Bases: E3L5 -> LASTR05
Credits (Robert Travis): "Moonbase Beta" -> "Beta One: Moonbase Beta"
The only thing I haven't changed myself is the FM3X description. The readme file states that the addon was first released in 2009 but Fernando actually released the New York Rebellion episode back in 2007, then he released FM2X in 2009 that contained both New York Rebellion and Orbital Oblivion. I left that for you as I don't want to change too much.
Misaligned texture in Red Light Romp V2:
Suggestions:
Include skybox for Fbsp003 and Spiegul Contest
Move the Munasta series from Space Map Pack into their own grp
Rename addon "Secrets of the Acropolis" to "Infinity: Secrets of the Acropolis" (addon's full name)
EDIT: I know you said it's the last update but I had to report all of these (though I wish I found all of these before you released 3.13). Oh well, it's never too late to report any bugs. And actually I wouldn't mind a new version 3.14 (codenamed "Pi") to be released on Christmas day.
This post has been edited by FistMarine: 12 December 2016 - 10:52 AM
#800 Posted 12 December 2016 - 01:40 PM
And no more "misaligned texture" reports any more, please. Those are so incredibly trivial. Give those authors a chance for slight imperfection, ok?
This post has been edited by NightFright: 12 December 2016 - 01:43 PM
#801 Posted 13 December 2016 - 06:36 AM
NightFright, on 12 December 2016 - 01:40 PM, said:
OK no problem then.
NightFright, on 12 December 2016 - 01:40 PM, said:
OK I understand. The only reason why I reported this "misaligned texture" was because it's right there at the map start. Something tells me that the author forgot to change the texture since the new version doesn't use the custom art like the first version did.
#802 Posted 13 December 2016 - 03:09 PM
Obviously if this does not de-fix Darkus work or negatively afflict other mods and/or vanilla game.
This post has been edited by Fantinaikos: 13 December 2016 - 03:18 PM
#803 Posted 14 December 2016 - 12:27 PM
This post has been edited by Nancsi: 14 December 2016 - 12:28 PM
#804 Posted 14 December 2016 - 12:42 PM
Also another important thing to mention is that the swing doors in E5L14 in Metropolitan Mayhem don't open, as said in the addons readme file. At first I didn't believe this because I remember that it worked for me before but I checked the map recently and it is indeed broken. I checked with both the addon compilation version and the normal version of Metropolitan Mayhem (the one released at Moddb) and it still doesn't work. I recall the last time it worked was in 2015 when I played the episode last time.
These are definitely EDuke32 bugs that should be fixed.
#805 Posted 14 December 2016 - 12:44 PM
#806 Posted 11 February 2017 - 09:15 PM
NightFright, on 24 August 2014 - 11:48 AM, said:
How it works:
- Creates an additional folder in your Duke3D directory ("addons") which contains all the groupfiles.
- You add -jaddons to your EDuke32 shortcut.
- When launching EDuke32, you will see all the groupfiles in the launcher afterwards....
This addon compilation is awesome. Thanks so much for putting it together, NightFright.
Also, if any mods are reading this, please sticky this thread. It's that great a thread.
This post has been edited by Master O: 11 February 2017 - 09:16 PM
#807 Posted 20 February 2017 - 03:40 AM
Note that I don't expect NightFright to approve half of these reports and suggestions but I did my job as a bug reporter and suggestion giver. It's up to him to decide what should be approved for next version. Oh and before someone says something about all that work, no I am NOT saying NightFright should start working on these right now. He can work whenever he wants as I completely understand all the hard work that was put into this project, plus I'm not interested in gaming right now.
EDIT: I have modified this post several times since I originally posted this message. I suggest to re-read all the suggestions since there are quite a few changes.
This post has been edited by RunningDuke: 31 March 2017 - 10:28 AM
#808 Posted 20 February 2017 - 07:21 PM
#809 Posted 20 February 2017 - 11:06 PM
RunningDuke, on 20 February 2017 - 03:40 AM, said:
Woah, that's an immensely big deal of work you've done. Good job! Guess I've been absent for a little too long here (pun intended; see one of my previous posts where I addressed TheDragonLiner's absence ). The thing is, I'm not particularly interested in playing Duke 3D as of now (have been mostly into Doom/Quake 2 recently) plus NF is away (he must be busy with sth), he's not sent any posts in a while now.
This post has been edited by Polunka: 21 February 2017 - 12:15 AM
#810 Posted 20 February 2017 - 11:52 PM
Master O, on 20 February 2017 - 07:21 PM, said:
So I just played this level for you. I'm kinda surprised you didn't find the key. It wasn't the simplest find, but nor did it turn out so subtle.
Btw, an advice: there's that file addons_hints.txt inside addons/readme directory. There you can find some useful tips on how to pass certain points in some levels of some addons.
This post has been edited by Polunka: 21 February 2017 - 12:09 AM