We play through a set of maps/mods during the month, and use this thread to discuss it as we're still all fresh with our comments/opinions/feelings about the maps.
What's the purpose?
Basically, there are 4 purposes:
- Showcasing some of the older mods/maps to wider public - they definitely deserve the attention!
- Getting more people to actually enjoy and appreciate the user content - because let's be honest, over the past 28 years this was really what kept Duke alive after all.
- ...and while we're at it - keeping Duke alive by still enjoying it, as there's no new games in the franchise on the horizon (and let's be honest, they wouldn't be as good as some of this stuff!).
- Having a more structured discussion on maps than what's going in "Last map you played" thread - which is great, but it's basically a monologue most of the time.
Can I join?
Sure, as long as you find some spare time during the month to play the stuff that's on the table!
Why a month?
Because people have lives, jobs or other stuff to do (like mapping). For smaller maps, this could be shorter time - it's all up to debate in the future!
What port should I use? Are mods allowed? Where to get the maps?
It's entirely up to you how you play the game, so you can use whatever port or mod allowed - it would be cool to state in your posts what you're using too, as there might be some slight differences between the ports! As for the maps, they should be always linked within the first post.
How should I play the maps or post about them?
Again, it's up to you. You can finish them all in one go or play them one by one whenever you feel like. On Doom forums, there's a rule that you should keep the pace by not posting about a map that has a higher number than the day of the month, so e.g. on 6th you shouldn't post about map 7 etc. I think that might be a good practice if there's a large interest in this, but first let's see how active the thread is for a start - so if there's nothing going on, feel free to post about whatever map you want to.
Previous 2024 Editions
Previous 2023 Editions
Previous 2022 Editions
Previous 2021 Editions
For this month, the original Shadow Warrior has been chosen! Shadow Warrior is a BUILD Engine Game, created by 3D Realms. It is considered a spiritual successor to Duke Nukem 3D.
Shadow Warrior was originally released on 13th May 1997 as shareware version 1.0, with shareware version 1.1 being released on 26th May 1997 and both versions 1.2 (shareware & registered) being released on 25th August 1997. Shadow Warrior was later re-released as Shadow Warrior Classic Redux on 8th July 2013. This enhanced version is based off JFSW source port and includes the two expansion packs with further bug fixes.
The original DOS version of the game has been made freeware since back in May 2013 when the current owners of the IP decided to make the game freeware after their promotional codes (for the then upcoming Shadow Warrior reboot) shared on Facebook were hacked. More on that here: https://forums.duke4...-play-on-steam/
Shadow Warrior can be downloaded for free at the following links:
Shadow Warrior Shareware Version 1.2 (Archived 3D Realms Website)
Shadow Warrior Registered Version 1.2 (Archive.org Original CD Image)
Shadow Warrior Classic Complete (GOG Version)
Shadow Warrior Classic (1997) (Steam Version)
Shadow Warrior: Classic and Complete (Zoom Platform)
There are various source ports available for SW. The old ones JFSW and SWP still exist but they aren't recommended to be used to this day. There is an official remaster that is still being sold to this day, it can be bought at the following links for the current price of 10 euros. Here are the links for Classic Redux:
Shadow Warrior Classic Redux (GOG Version)
Shadow Warrior Classic Redux (Steam Version)
If none of these options interest you, then you can use any of the following newer source ports to play the game: VoidSW, Raze and BuildGDX. All you need is the SW.GRP file placed in the source port directory and you are good to go.
If you are a purist and still have the original CD, you can play the game in DOSBox. If you don't have the original CD, I recommend getting the CD image from archive.org and then installing the game in DOSBox X to preserve the original timestamp of files. Or just copy the swinst folder from the CD, rename it to SW, configure the setup and start playing without having to run the installer.
If you are getting the game from one of the above digital stores, then I recommend playing the game with a source port instead of the pre-configured version running in an outdated version of DOSBox.
If you are playing the game for the first time, I recommend playing at a lower difficulty setting until getting familiarized with the game. The game can be quite brutal due to many of the enemies dealing a lot of damage. However, if you are familiar with other Build Games (especially Duke3D), then you can start with Who Wants Wang, which is the default selection at the main menu.
Difficulty Settings
Tiny Grasshopper - Easy Difficulty. Lowest amount of enemies present in the map.
I Have No Fear - Normal Difficulty. Low amount of enemies present in the map.
Who Wants Wang - Hard Difficulty. Moderate amount of enemies present in the map.
No Pain No Gain - Very Hard Difficulty. Highest amount of enemies present in the map.
The only thing affected by difficulty is the amount of enemies encountered. Unlike Duke3D and games based on it, enemies spawned later into the level are also affected by difficulty settings. Sadly, much like most Build Engine Games, the damage dealt and taken between monsters and players remains the same on all skill levels.
Interestingly, during development, SW was meant to have five difficulty settings available but in the final game, only four are available to select. The fifth difficulty was merged with the fourth one, which is why there is a huge spike in enemy count between Who Wants Wang and No Pain No Gain, at least when comes to the shareware episode. Still, some levels do not have such drastic differences in enemy count between the skill levels.
Episode and Map List
Quote
Level 1: Seppuku Station
Level 2: Zilla Construction
Level 3: Master Leep's Temple
Level 4: Dark Woods of the Serpent
Quote
Level 5: Rising Son
Level 6: Killing Fields
Level 7: Hara-Kiri Harbor
Level 8: Zilla's Villa
Level 9: Monastery
Level 10: Raider of the Lost Wang
Level 21: Shanghai Shipwreck
Level 11: Sumo Sky Palace
Quote
Level 12: Bath House
Level 13: Unfriendly Skies
Level 22: Auto Maul
Level 14: Crude Oil
Level 15: Coolie Mines
Level 16: Subpen 7
Level 17: The Great Escape
Level 18: Floating Fortress
Level 19: Water Torture
Level 20: Stone Rain
Quote
Level 23: Heavy Metal (DM Only)
Level 24: Ripper Valley (DM Only)
Level 25: House of Wang (DM Only)
Level 26: Lo Wang Rally (DM Only)
Level 27: Ruins of the Ronin (CTF)
Level 28: Killing Fields (CTF)
Manual is available on the legacy 3D Realms website:
https://legacy.3drea...w%20Warrior.pdf
Walkthrough is available on the legacy 3D Realms website:
https://legacy.3drea...lkthroughs.html
Notes:
1) The two secret exits are found on levels 10 and 13, which is why they are placed like that in the list above.
2) The extra multiplayer maps can be played in Single Player mode with command line parameters. Some of the maps may hold a nasty surprise in them!
Have fun!