Seeing as I didn't want DMOTM to wither away as it not only helped me break out of my writing lull, it's also one of the few opportunities these days for the community to discuss (and later read) about past works, I'll be attempting to keep this running for the foreseeable future. Going forward I may stick to keeping our playlists more bitsized and might even consider revisiting a couple of works during previous sessions that didn't get much time under the spotlight, but I'll look into those later. For now I'll be keeping things simple as I ease into this role as host.
What's this thing?
We play through a set of maps/mods during the month, and use this thread to discuss it as we're still all fresh with our comments/opinions/feelings about the maps.
What's the purpose?
Basically, there are 4 purposes:
- Showcasing some of the older mods/maps to wider public - they definitely deserve the attention!
- Getting more people to actually enjoy and appreciate the user content - because let's be honest, over the past 29 years this was really what kept Duke alive after all.
- ...and while we're at it - keeping Duke alive by still enjoying it, as there's no new games in the franchise on the horizon (and let's be honest, they wouldn't be as good as some of this stuff!).
- Having a more structured discussion on maps than what's going in "Last map you played" thread - which is great, but it's basically a monologue most of the time.
Can I join?
Sure, as long as you find some spare time during the month to play the stuff that's on the table!
Why a month?
Because people have lives, jobs or other stuff to do (like mapping). For smaller maps, this could be shorter time - it's all up to debate in the future!
What port should I use? Are mods allowed? Where to get the maps?
It's entirely up to you how you play the game, so you can use whatever port or mod allowed - it would be cool to state in your posts what you're using too, as there might be some slight differences between the ports! As for the maps, they should be always linked within the first post.
How should I play the maps or post about them?
Again, it's up to you. You can finish them all in one go or play them one by one whenever you feel like. On Doom forums, there's a rule that you should keep the pace by not posting about a map that has a higher number than the day of the month, so e.g. on 6th you shouldn't post about map 7 etc. I think that might be a good practice if there's a large interest in this, but first let's see how active the thread is for a start - so if there's nothing going on, feel free to post about whatever map you want to.
Previous 2024 Editions
Spoiler
Previous 2023 Editions
Spoiler
Previous 2022 Editions
Spoiler
Previous 2021 Editions
Spoiler
We're starting a bit late this month, so to keep things simple while I settle into starting these events, I wanted to focus on Bob Averill's work which should be manageable with the time we have left during April considering most of them are short experiences. Surprisingly these levels haven't been covered during prior DMOTM sessions yet and recently they've been on my mind.
The original BOBSP trilogy released between 1999 - 2002 was influential for showcasing that BUILD and DUKE3D could be pushed much further than perceived at the time, using a familiar mechanics twisted in different ways and combining many of them for a particular style of play. Averill would later pop in to the community to release BOBSPX (2007), designed with the HRP in mind and BOBSP4 (2013), a conceptual level focused around scuba gear and the ocean depths. Of special note are the words left at the bottom of BOBSP1 and BOBSP4's txt files left to inspire mappers who take the time to read them.
Downloads:
BOBSP SERIES
BOBSP1: Foreboding
MSDN https://msdn.duke4.net/hotbobsp1.php
Dukeworld https://dukeworld.co.../a-e/bobsp1.zip
BOBSP2: Paranoia
MSDN https://msdn.duke4.net/hotbobsp2.php
Dukeworld https://dukeworld.co.../a-e/bobsp2.zip
BOBSP3: Full For Vengeance
MSDN https://msdn.duke4.net/hotbobsp3.php
Dukeworld https://dukeworld.co.../a-e/bobsp3.zip
BOBSPX: Xenocide
MSDN https://msdn.duke4.net/hotbobspx.php
Dukeworld https://dukeworld.co.../a-e/bobspx.zip
BOBSP4: Sub Species
MSDN https://msdn.duke4.net/hotbobsp4.php
DUKEMATCH LEVELS
BOBDM1
MSDN https://msdn.duke4.net/dmbobdm1.php
Dukeworld https://dukeworld.co.../a-e/bobdm1.zip
BOBDM2
MSDN https://msdn.duke4.net/dmbobdm2.php
Dukeworld https://dukeworld.co.../a-e/bobdm2.zip
Morpheus
MSDN https://msdn.duke4.net/dmmorpheus.php
Dukeworld https://dukeworld.co...-o/morpheus.zip
Halflife Frenzy
Dukeword https://dukeworld.co...-j/halflife.zip