We play through a set of maps/mods during the month, and use this thread to discuss it as we're still all fresh with our comments/opinions/feelings about the maps.
What's the purpose?
Basically, there are 4 purposes:
- Showcasing some of the older mods/maps to wider public - they definitely deserve the attention!
- Getting more people to actually enjoy and appreciate the user content - because let's be honest, over the past 28 years this was really what kept Duke alive after all.
- ...and while we're at it - keeping Duke alive by still enjoying it, as there's no new games in the franchise on the horizon (and let's be honest, they wouldn't be as good as some of this stuff!).
- Having a more structured discussion on maps than what's going in "Last map you played" thread - which is great, but it's basically a monologue most of the time.
Can I join?
Sure, as long as you find some spare time during the month to play the stuff that's on the table!
Why a month?
Because people have lives, jobs or other stuff to do (like mapping). For smaller maps, this could be shorter time - it's all up to debate in the future!
What port should I use? Are mods allowed? Where to get the maps?
It's entirely up to you how you play the game, so you can use whatever port or mod allowed - it would be cool to state in your posts what you're using too, as there might be some slight differences between the ports! As for the maps, they should be always linked within the first post.
How should I play the maps or post about them?
Again, it's up to you. You can finish them all in one go or play them one by one whenever you feel like. On Doom forums, there's a rule that you should keep the pace by not posting about a map that has a higher number than the day of the month, so e.g. on 6th you shouldn't post about map 7 etc. I think that might be a good practice if there's a large interest in this, but first let's see how active the thread is for a start - so if there's nothing going on, feel free to post about whatever map you want to.
Previous 2024 Editions
Previous 2023 Editions
Previous 2022 Editions
Previous 2021 Editions
This is not an April Fools joke! For this month, the FM3X trilogy by Fernando Marquez has been chosen!
For those who haven't heard of the FMX series before, it is basically a vanilla compatible mapset for Duke Nukem 3D (all versions supported) that is heavily influenced by the original episodes/levels. Or rather an alternate universe Duke Nukem 3D or Duke3D The Way 3DR Did (first two episodes were released years before DTWID was actually a thing). A new soundtrack is also included in the package to enhance the atmosphere.
FM1X: New York Rebellion was released in 2004 and it was heavily influenced/inspired by the original L.A. Meltdown episode that while playing the levels, you will find many levels or areas very similar to the original E1 & E3 levels but also the cut levels by the Levelord (Sewer and Sweeney).
FM2X: Orbital Oblivion was released in 2009 and it was heavily influenced/inspired by the original Lunar Apocalypse episode that for the most part, you will find some levels resembling the original E2 ones but with some more original ones thrown into the mix that aren't directly inspired by the original ones.
FM3X: Anarchy Village was released in 2015 and this time, instead of being heavily influenced/inspired by the original Shrapnel City episode, you will find many levels being quite unique that don't resemble any of the original E3 levels, as they aren't directly influenced by any particular E3 map, unlike what was found in the previous episodes.
FM4X: The Uprising was released in 2020 and like its predecessor, it is basically Fernando's own take at The Birth inspired episode with some original ideas. However, this episode is NOT included for this month, as there are already enough levels to play through.
FM5X: DukeMatch Bonus is a bonus DM episode that depending on the version, contains a number of levels (8 levels in FM3X and 11 levels in FM4X). The episode cannot be selected in-game in the original DOS version due to the hardcoded episode limit but the maps can be loaded separately as user maps using the launcher. It is basically the fourth episode in FM3X and the fifth episode in FM4X. It is also NOT included for this month.
FM6X: Flashback is currently unreleased. It is planned to be another DM episode of 11 levels (8 levels in FM3X, 11 levels in FM4X) but instead of containing original levels, the episode would contain levels adapted from the SP episodes.
FM7X: Duke-Tag is currently unreleased. It is planned to be a Duke-Tag episode of 7 levels, only available for the Atomic Edition.
Each subsequent release not only includes the new episode but also the previous episode(s) with further bug-fixes. So, all you need is to download the FM4X package to play all episodes. Or if playing in Duke3D 1.3D, FM3X is included instead because FM4X is only designed for Atomic Edition.
For people playing in the original DOS versions of Duke Nukem 3D, you have to keep in mind what each folder means:
FM3XREG -> FM3X for Duke Nukem 3D 1.3D (all three episodes replaced)
FM4XPLUT -> FM4X for Duke Nukem 3D 1.4 (all four episodes replaced)
FM4XATOM -> FM4X for Duke Nukem 3D 1.5 (all four episodes replaced)
Installation: Before starting, check what version of Duke Nukem 3D you have. Then copy your DUKE3D folder and rename it to FM3X or FM4X (depending on version), then paste the contents of the folder mentioned above that matches the version of Duke Nukem 3D you have. If you have more versions of Duke3D, then feel free to install the mod for each version if you prefer to play through each version or just watch the intro demos, as each version includes its own demo loop. Once done, start the launcher, which can be FM3X.EXE or FM4X.EXE (depending on version). The launcher allows more customization. Alternatively, if you don't want to complicate yourself, you can just run the batch file which will start the game directly.
If playing Duke3D 1.3D, the episode names are NOT replaced in-game due to a limitation of the original release which can't change the episode names unless HEX editing the executable. So just select the appropriate episode from the main menu. Atomic Edition doesn't have this limitation and the episode names are properly replaced in-game.
If playing in DOSBox, I found that the file FM4X-FULL.ZIP works the best when installing the mod. If playing in EDuke32, you just need to download FM4X-eduke32.zip file.
Difficulty settings are fully implemented in each level. All four skill levels are exactly what you'd expect from the original Duke Nukem 3D levels but easier settings also exist.
The unused "Skill 0" features NO ENEMIES present at the start of each level besides the occasional respawns and the bosses found at end of each episode. So if you find Piece of Cake too much, you can choose this "Tourist" mode from inside the FM3X/FM4X launcher when playing in DOS.
For more information, be sure to check the included readme file, as there is a lot of useful information you can find.
Demo Loop
Quote
Duke3D v1.4: FM1X02, FM4X05, FM2X04, FM4X09, FM3X06
Duke3D v1.5: FM3X05, FM4X11, FM2X07, FM4X03, FM1X06
Each version comes included with its own set of demos. From what I could tell, they are recorded on Let's Rock difficulty.
And here is the FULL map list for the entire package, including all the bonus maps (except FM1X00):
Maps List
Quote
------------------------
FM1X01: Sweeney Slime Refinery<+>
FM1X02: Dark Palm Hotel
FM1X03: Lonely Street
FM1X04: Sewer Confines
FM1X05: The Lava Reef (Boss level)
FM1X06: Launch Center (Secret level 1)
FM1X07: Damned Space Life (Secret level 2)
FM1X08: User Map (Hidden level!?!)
FM1X09: ClipArt Gallery (Multiplayer DukeMatch exclusive level 1)
FM1X10: Spinning Rooms (Multiplayer DukeMatch exclusive level 2)
FM1X11: Skyscrapers (Multiplayer DukeMatch exclusive level 3)
FM2X: Orbital Oblivion
------------------------
FM2X01: SS Observatory
FM2X02: Intercommunication
FM2X03: GnuStella Network
FM2X04: Optical Demounter
FM2X05: Alpha Core
FM2X06: Lunar Crossroads
FM2X07: Terran Moonshaft
FM2X08: Alien Fusion Tower
FM2X09: Viewport (Boss level)
FM2X10: Cycling Perimeter (Secret level 1)
FM2X11: Asteroid Stronghold (Secret level 2)
FM3X: Anarchy Village
------------------------
FM3X01: Durango Club
FM3X02: Helecopt Road
FM3X03: Boiler Cliff
FM3X04: Summer Beach Condo
FM3X05: Jungle Bay
FM3X06: Ghost House
FM3X07: Crescent Inn
FM3X08: Knock-Out Factory
FM3X09: Coliseum (Boss level)
FM3X10: Loopy Shelter (Secret level 1)
FM3X11: University (Secret level 2)
FM4X: The Uprising<*>
------------------------
FM4X01: Mountain Pass
FM4X02: Nature Valley
FM4X03: Rainforest
FM4X04: Frosty Grotto
FM4X05: Pipe Dreams
FM4X06: Castle In The Winds
FM4X07: Fun Fair
FM4X08: Sanatorium
FM4X09: Temple Manor
FM4X10: Birth Cradle (Boss level)
FM4X11: Ultrapower! (Secret level 1)
FM5X: DukeMatch Bonus</>
------------------------
FM5X01: Thermal Waters
FM5X02: Epsilon Workshop
FM5X03: Hive-N-Sip-N-Kill
FM5X04: Crystal Glacier
FM5X05: Rotomotor
FM5X06: Flickering Lights
FM5X07: Megaton Delirium
FM5X08: Beachwoods
FM5X09: Overlapping Seasons*
FM5X10: Yamato Seabase*
FM5X11: Poisonous Brawl*
<+>Accesible only as a user map or by command line parameters.
<*>Not available on Registered FM3X.
</>Defined as episode 4 with FM4X numbering on Registered FM3X.
Here is the story of this mapset:
Story
Quote
the alien queen as she gets splattered into liquid pulps of blood and splatter
in her aquatic spot.
It's been exactly one year after. A hero on its own and highly respected, Duke
Nukem is the man the world needed to be safe from any threats the earth should
ever face. The hero himself has been resting this whole year - nothing could
be more perfect than a good old cheap wine, some cigarettes and even R&R in
his beloved home.
Fast forward a few days later - a huge spectrum of colors spark through the
sky of the United States and a huge spaceship boulders down to earth as fast
as a flashlight, ripping apart a huge chunk of earth and trembling down the
whole country.
"They are back! But how?", Duke shrugs while glancing at the wrecked streets
near his place. They are attempting a second try to invade earth, and this
time they are anticipating Duke, so as to not fail again.
Not long after, Duke's telephone rings uncontrollably... "I guess its time to
do another favor to the world...", speaks as he answers the phone, greets the
Colonel and awaits new instructions.
What are you waiting for? Download the latest version of FM3X/FM4X at the following links:
MEGA -> https://mega.nz/fold...Y1YuBRhXNgduNUQ
OneDrive -> https://onedrive.liv...A2A9AB863405F55 (REQUIRES MICROSOFT ACCOUNT TO DOWNLOAD!)
The files appear to be slightly newer on the OneDrive folder. And for historical purposes, I'm including the older versions of FM1X, FM2X and FM3X, as well as the original release topics of FM3X and FM4X.
Old Versions
FM1X -> http://dnr.duke4.net..._Rebellion.html
FM2X -> http://dnr.duke4.net...l_Oblivion.html
FM3X -> https://msdn.duke4.net/revfm3x.php
Release Topics
FM3X -> https://www.scent-88...opic,306.0.html
FM3X -> https://forums.duke4...rnando-marquez/
FM4X -> https://forums.duke4...x-the-uprising/
Alternatively, FM3X is included in the EDuke32 Addon Compilation 3.14: http://www.duke4.org...2_addons314.exe
The latest FM4X version is included in the Addon Compilation 4.00 (Pre-Release) and can be downloaded here: https://mega.nz/fold...U2g35XhJ3AGt0NA
If you are playing in a source port, it is recommended to use the Addon Compilation version, which only requires you to download fm4x.grp and load it in your favorite source port. The rest download links are included for sake of completeness.
Notes:
1) This month only covers FM1X, FM2X and FM3X! Each episode has all 11 maps replaced, which means the first episode also fills the missing spots with some DM maps. If you want, you can try the bonus FM1X maps but they can only be accessed with command line parameters or as user maps. Source ports can easily load the maps as user maps.
2) FM1X00 is the old version of the first level and can only be accessed as an user map.
3) FM1X07 is the "Faces of Death" equivalent and can be accessed as an user map or with command line parameters. The map can be completed and will advance to FM1X08.
4) The bonus maps (FM1X07-FM1X11) can be accessed with command line parameters or as user maps, while FM1X00 can only be accessed as an user map.
5) NYR (New York Rebellion) and FM2X (Orbital Oblivion) were originally designed for source ports, with JFDuke3D being the minimum requirement, although FM2X08 (Alien Fusion Tower) initially required EDuke32 to run, as other source ports crashed upon loading the map. The FM2X version provided at Duke Repository has this fixed and allows the map to be played in JFDuke3D.
6) Starting with FM3X, the episodes are less about remixing original levels and more about having original design and ideas. On top of that, the compatibility has been greatly expanded to not only allow the maps to be playable on a specific Duke3D version but also allow all the maps to be playable in every version of Duke Nukem 3D! Of course, some maps (such as the entire FM4X episode) still require the Atomic Edition to play.
7) The secret levels are found in the exact same level slots you would find the original game's secret levels. Which means, the secret exit is located in the following levels: E1L4, E2L5, E2L8, E3L5, E3L8 and E4L5 (the fourth episode is not included for this month).
Have fun!