We play through a set of maps/mods during the month, and use this thread to discuss it as we're still all fresh with our comments/opinions/feelings about the maps.
What's the purpose?
Basically, there are 4 purposes:
- Showcasing some of the older mods/maps to wider public - they definitely deserve the attention!
- Getting more people to actually enjoy and appreciate the user content - because let's be honest, over the past 27 years this was really what kept Duke alive after all.
- ...and while we're at it - keeping Duke alive by still enjoying it, as there's no new games in the franchise on the horizon (and let's be honest, they wouldn't be as good as some of this stuff!).
- Having a more structured discussion on maps than what's going in "Last map you played" thread - which is great, but it's basically a monologue most of the time.
Can I join?
Sure, as long as you find some spare time during the month to play the stuff that's on the table!
Why a month?
Because people have lives, jobs or other stuff to do (like mapping). For smaller maps, this could be shorter time - it's all up to debate in the future!
What port should I use? Are mods allowed? Where to get the maps?
It's entirely up to you how you play the game, so you can use whatever port or mod allowed - it would be cool to state in your posts what you're using too, as there might be some slight differences between the ports! As for the maps, they should be always linked within the first post.
How should I play the maps or post about them?
Again, it's up to you. You can finish them all in one go or play them one by one whenever you feel like. On Doom forums, there's a rule that you should keep the pace by not posting about a map that has a higher number than the day of the month, so e.g. on 6th you shouldn't post about map 7 etc. I think that might be a good practice if there's a large interest in this, but first let's see how active the thread is for a start - so if there's nothing going on, feel free to post about whatever map you want to.
Previous 2023 Editions
Previous 2022 Editions
Previous 2021 Editions
For this month, the legendary 1997 video game, BLOOD, has been chosen!
Blood was created by Monolith Productions and was initially released as shareware in March 1997, while the full registered version was released later in April 1997. The game received positive reviews and the game's sales were acceptable enough that two expansions followed later that year: Cryptic Passage by Sunstorm Interactive and Plasma Pak by Monolith Productions. There have also been a sequel with its own expansion but most fans of Blood would rather not speak about the sequel.
Anyway, back to the expansions of the first game. Cryptic Passage is a level set created by the well known Sunstorm who made other expansions for Build Engine games. Plasma Pak is an officially sanctioned expansion by Monolith, that is basically the Blood's equivalent of the Plutonium Pak, upgrading the main game to the "latest" 1.11 version (well, rather a version in-between 1.10 and 1.11, not really the latest 1.11) and containing a new episode with a couple new additions, mostly new enemies.
On 15th July 1998, there was a compilation titled One Unit Whole Blood that bundled the main game, the expansions and even an interactive guide into one big package. Additionally, it also upgraded the game's version to 1.21. This is the latest and most complete version of Blood, containing everything.
Many years ago, One Unit Whole Blood was released digitally on GOG and Steam. Then on 9th May 2019, Blood was remastered by Nightdive Studios and the game was re-released as Blood: Fresh Supply, including the same content as One Unit Whole Blood (except the interactive guide).
Due to the game's length, this month focuses only on the first THREE episodes of the game: The Way Of All Flesh, Even Death May Die and Farewell to Arms. The maplist can be viewed on the main Blood page on the Blood Wiki: https://blood-wiki.o...php?title=Blood
If you don't have Blood, you can buy Blood: Fresh Supply at the following links:
Steam: https://store.steamp...d_Fresh_Supply/
GOG: https://www.gog.com/...od_fresh_supply
The game is currently on sale (50% off on Steam, 66% off on GOG).
If you still have your original BLOOD CD, please follow the instructions in order to install the game:
Insert your BLOOD CD in drive. Use DOSBox (recommended DOSBox X in order to preserve the original timestamps of the files), mount the hard drives and run INSTALL.EXE. Follow the instructions and the game will be installed after a couple minutes. By default, it installs into C:\BLOOD. Once the installation is done, run SETUP.EXE to configure the game. Once ready, run BLOOD.EXE and enjoy the game!
If you don't have Blood, you can download the shareware version for free at the following link:
https://www.classicd...game/Blood.html
The link above includes ALL shareware versions of the game (except 0.99b and 0.99c), as well as various patches for the older versions. Follow the same instructions above if you plan to install in DOSBox. I recommend using the latest version available, which is 1.11 for shareware version.
Besides the original DOS version and the Fresh Supply remaster, the following source ports are compatible with Blood: BloodGDX, NBlood and Raze. As far as I know, the source ports only support the data files of the latest v1.21 release of One Unit Whole Blood. The following data files are required by the source ports (instructions taken from the NBlood page at Github):
Quote
BLOOD.RFF
BLOOD000.DEM, ..., BLOOD003.DEM (optional)
CP01.MAP, ..., CP09.MAP (optional, Cryptic Passage)
CPART07.AR_ (optional, Cryptic Passage)
CPART15.AR_ (optional, Cryptic Passage)
CPBB01.MAP, ..., CPBB04.MAP (optional, Cryptic Passage)
CPSL.MAP (optional, Cryptic Passage)
CRYPTIC.INI (optional, Cryptic Passage)
CRYPTIC.SMK (optional, Cryptic Passage)
CRYPTIC.WAV (optional, Cryptic Passage)
GUI.RFF
SOUNDS.RFF
SURFACE.DAT
TILES000.ART, ..., TILES017.ART
VOXEL.DAT
A couple tips about the game:
-The original DOS versions of the game are fairly buggy and have a couple nasty bugs that will be documented later.
-The game can be very difficult at times, especially early on. In fact, the game has an inverted difficulty curve, with the first episode being the hardest due to the ammo/weapon scarcity and the cultists being one of the most common enemies in the entire game.
-Try crouching as much as you can, especially when fighting cultists! Unlike most build engine games, crouching makes you a tiny target.
-Try finding as many secrets as you can, as it will make the difference between life and death.
-Unlike most build engine games, each difficulty setting affects various stats, such as the amount of damage you take, how much health enemies have, enemies' accuracy, etc. Unfortunately, in the original DOS versions, there is a bug where the difficulty settings are inverted when loading a saved game, meaning you will take tons of damage if playing on the easiest skill but at same time you will take much less damage if playing on the hardest skill. Therefore, if it is your first playthrough, it is recommended to play on the default/medium difficulty called LIGHTLY BROILED, as the amount of damage never changes after loading the save. This bug only happens in the DOS versions and is fixed in SOURCE PORTS and the FRESH SUPPLY remaster!
-Some levels don't have difficulty settings implemented, which means those particular levels contain the exact amount of enemies in them regardless of what difficulty you play. This wouldn't have been a bad thing if the difficulty bug didn't exist. Though take into account the source ports fix this and Fresh Supply even offers a new difficulty called MADE TO ORDER, which allows you to set your own rules. Otherwise, if you are playing the original DOS version on easier difficulties, you are screwed.
-Some levels cannot be 100% completed because of glitched/missing enemies or even glitched secrets. This will also be explained later when talking about those particular levels.
Difficulty bug example (taken from GOG forums):
Quote
11 hp (36 hp) - Still Kicking
15 hp (27 hp) - Pink On The Inside
18 hp (18 hp) - Lightly Broiled
22 hp (22 hp) - Well Done
26 hp (12 hp) - Extra Crispy
Once again, the difficulty bug only affects the original DOS release. If you are playing in a source port or official remaster, then you don't have to worry, as the bug was fixed!
Have fun!