[RELEASE] EDuke32 Addon Compilation "Version 3.13 released on December 6, 2016!"
#391 Posted 19 June 2016 - 11:30 PM
http://www.scent-88....B/bank/bank.php
http://www.scent-88....L/less/less.php
http://www.scent-88....st/donedust.php
*EDIT*
Disregard, found a way through a proxy website. Anyway, can I contact the owner of the website somehow to get my IP unblocked?
This post has been edited by NightFright: 19 June 2016 - 11:31 PM
#392 Posted 19 June 2016 - 11:41 PM
#393 Posted 20 June 2016 - 02:28 AM
#394 Posted 20 June 2016 - 03:17 AM
This post has been edited by FistMarine: 11 December 2016 - 07:02 AM
#395 Posted 20 June 2016 - 06:08 AM
This post has been edited by Fantinaikos: 20 June 2016 - 06:53 AM
#396 Posted 20 June 2016 - 06:52 AM
This post has been edited by Fantinaikos: 20 June 2016 - 06:54 AM
#397 Posted 20 June 2016 - 07:47 AM
#399 Posted 20 June 2016 - 08:37 AM
#400 Posted 20 June 2016 - 10:36 AM
NightFright, on 19 June 2016 - 11:30 PM, said:
I used to speak with James (Jblade) via PMs on CGS (the whole thing was about AMC TC back when I was particularly interested in it). Once I complained to him about being blocked from accessing the CGS forums (well, not exactly your problem, but close). He promised me to handle the case and in just a day or so I got unblocked. He said he'd spoken to Puritan (you sure know who that is, I think he should be the admin of the site, maybe even the owner) about the problem, so I guess you should talk to Puritan as well, I believe he's still in charge for site's maintenance. Also you might try using the "Contact Us" section.
This post has been edited by Polunka: 20 June 2016 - 10:40 AM
#401 Posted 20 June 2016 - 06:14 PM
FistMarine, on 19 June 2016 - 09:17 PM, said:
Sorry for the stupid question.
The map hosting/review sites usually don't update their downloads (maybe if someone triggers them), And none of them is yet comprehensive enough to completely replace at least one of the others. To make sure I have the most widespread map versions for my UserMapHacks project at least, I search (in no particular order):
- CGS
- DNR(Duke4.net mirror, the original site is dead since 2012 or so)
- MSDN
- Dukeworld
- Megaton Workshop
- [RELEASE] threads on Duke4.net and CGS forums.
- Google "foo.map" (or the actual title if different), this may lead to lesser known map/TC download sites or even to a mapper's homepage.
#402 Posted 20 June 2016 - 11:00 PM
Besides that, two more entries are going into the next release:
- Castle Quest
- Sun Burn (with one map that was formerly part of the Urban Pack).
#403 Posted 21 June 2016 - 12:11 AM
NightFright, on 20 June 2016 - 11:00 PM, said:
Besides that, two more entries are going into the next release:
- Castle Quest
- Sun Burn (with one map that was formerly part of the Urban Pack).
Yep, it's good to know mappers don't forget about their creations through years and return to overhaul them from time to time
As for the new entries, I hope you're not shifting the release date in the end
This post has been edited by Polunka: 21 June 2016 - 12:15 AM
#404 Posted 21 June 2016 - 06:43 AM
This post has been edited by FistMarine: 11 December 2016 - 07:03 AM
#405 Posted 23 June 2016 - 12:47 AM
- Departure from the 8-character DOS convention for groupfile names (longer filenames make it easier to identify groupfiles, and this compilation is meant for EDuke32 only, anyway)
- Review of all addons to rename MIDI files which still had the original filenames (e.g. grabbag.mid, fatcmdr.mid) to avoid conflicts with music packs
- WGRealms 2 widescreen graphics moved from wgrealms2.dat to widescreen.dat (allows you to deactivate widescreen graphics on demand)
- "The Root" added to "Urban Map Pack"
In the next few days I will still do some random testing of the addons to see if I find any issues, but I think everything works fine now. The intended release date on June 30 will not be in danger - if some of you worried about that.
This post has been edited by NightFright: 24 June 2016 - 01:37 AM
#406 Posted 24 June 2016 - 11:05 AM
This specific door never opens even though the message saying that a door had opened was displayed, I have no other choice than to clip through it :/
Also the end of level inside the room behind it is sealed since the door didn't open.
It's the last door of the 3rd level of the 3rd episode.
BTW is there a way to disable WGR2's autosave ?
#407 Posted 24 June 2016 - 11:19 AM
#408 Posted 24 June 2016 - 11:28 AM
#409 Posted 24 June 2016 - 12:36 PM
NightFright, on 24 June 2016 - 11:28 AM, said:
It must be the newer snapshot because I've always played it the same ever since before the compilation and this door had always opened, it's not controlled by a switch or anything, you have to beat all the enemies of the current room then a message tells you a door opened but the version of the compilation has no door opening :/
As for the graphic glitch I reported long ago it's only produced when using Polymost rendering, it doesn't occur under Classic
#410 Posted 24 June 2016 - 12:52 PM
Usually I play all addons by myself before releasing, and WGR2 was no different. It worked for me throughout all levels.
This post has been edited by NightFright: 24 June 2016 - 12:55 PM
#411 Posted 24 June 2016 - 11:12 PM
Do you think renderer can create map problems ? I haven't tried playing WGR2 on Classic because of glitchy skyboxes but do you think the problem could com from that ?
#412 Posted 25 June 2016 - 07:58 AM
https://forums.duke4...ase-turok-eduke
https://forums.duke4...elease-turok-2/
#413 Posted 25 June 2016 - 08:46 AM
This post has been edited by FistMarine: 11 December 2016 - 07:03 AM
#414 Posted 25 June 2016 - 09:28 AM
FistMarine, on 25 June 2016 - 08:46 AM, said:
And speaking of WGR2, I remember when I watched WhamNinjaMolehill's WGR2 playthrough on YouTube, he also had same problem with door not opening and having to use noclip cheat to pass through the door. I would like to know what exactly causes it, because WGR2 is on my "to play" list since a long time and I don't want for bug to happen and having to resort to noclip to pass.
I'm glad to see I'm not the only one to have that problem but what puzzles me is that it never happened on the MoDB version :/
#415 Posted 25 June 2016 - 03:21 PM
#416 Posted 26 June 2016 - 03:48 AM
This post has been edited by FistMarine: 11 December 2016 - 07:03 AM
#417 Posted 26 June 2016 - 04:41 AM
Probably.
#418 Posted 26 June 2016 - 05:24 AM
This post has been edited by NightFright: 26 June 2016 - 05:26 AM
#419 Posted 26 June 2016 - 05:34 AM
FistMarine, on 26 June 2016 - 03:48 AM, said:
Besides, there's some outdated information in the addons_readme.txt but I will let you find that for yourself. I'm out.
If it makes you feel any better, hardly anyone actually reads the text files, especially the credits sections
#420 Posted 26 June 2016 - 05:48 AM
NightFright, on 19 June 2016 - 11:30 PM, said:
email Puritan
puritan@scent-88.com
if you don't get a timely response, let me know and I'll contact him through personal message or personal email
This post has been edited by Forge: 26 June 2016 - 05:48 AM