Alien Armageddon [RELEASE] "showcasing sebabdukeboss20 characters with some enhancements"
#931 Posted 14 March 2019 - 03:28 PM
This post has been edited by johnnythewolf: 14 March 2019 - 04:16 PM
#932 Posted 14 March 2019 - 03:37 PM
johnnythewolf, on 14 March 2019 - 03:28 PM, said:
because you dislike them?
seems legit to me
#934 Posted 14 March 2019 - 04:20 PM
#935 Posted 14 March 2019 - 04:29 PM
This post has been edited by johnnythewolf: 14 March 2019 - 04:35 PM
#936 Posted 14 March 2019 - 04:36 PM
#937 Posted 14 March 2019 - 05:05 PM
Trooper Dan, on 14 March 2019 - 04:36 PM, said:
#938 Posted 14 March 2019 - 05:25 PM
#939 Posted 14 March 2019 - 07:20 PM
#940 Posted 14 March 2019 - 07:27 PM
The Battlelord, on 14 March 2019 - 07:20 PM, said:
#941 Posted 14 March 2019 - 08:01 PM
johnnythewolf, on 14 March 2019 - 04:17 PM, said:
you ended your opinion with an open ended question. Fake, or not, your rhetorical is my door.
If you got offended because I had a little fun with the way you decided to word things, then you're easily offended.
Some people don't like getting plunged under icy water with such a large, open, alien filled, complex map as this being the first map in an episode. They like being eased into things. You don't like fake doors. I don't like salsa on my ice cream. We all have our own little eccentricities.
This post has been edited by Forge: 14 March 2019 - 08:12 PM
#942 Posted 14 March 2019 - 09:16 PM
I like the different death animations, Bombshell's character and new weapons, the sounds are great (except for the shotgun's bullet impacts on bodies, it's way too loud). Really interesting mod. Great work!
Also, those kamikaze troopers scare the shit out of me
This post has been edited by Katrix Kytarix: 14 March 2019 - 09:21 PM
#943 Posted 14 March 2019 - 10:32 PM
Katrix Kytarix, on 14 March 2019 - 09:16 PM, said:
Me too, friend.
Also holy shit where did all that blood come from
#944 Posted 14 March 2019 - 11:06 PM
Forge, on 14 March 2019 - 08:01 PM, said:
If you got offended because I had a little fun with the way you decided to word things, then you're easily offended.
Some people don't like getting plunged under icy water with such a large, open, alien filled, complex map as this being the first map in an episode. They like being eased into things. You don't like fake doors. I don't like salsa on my ice cream. We all have our own little eccentricities.
Ninety-Six, on 14 March 2019 - 10:32 PM, said:
Also holy shit where did all that blood come from
This post has been edited by Marya: 14 March 2019 - 11:08 PM
#945 Posted 15 March 2019 - 06:33 AM
Marya, on 14 March 2019 - 11:06 PM, said:
You like salsa on ice cream?
I can't apologize for your horrible taste.
#946 Posted 15 March 2019 - 07:07 AM
Marya, on 14 March 2019 - 11:06 PM, said:
Yup, I just spawned a bunch of them
Bind k "spawn 1680" and DNSTUFF, so I can kill the 3500 troopers that end up being spawned lol
It's good fun
except for those kamikaze bastards
#947 Posted 15 March 2019 - 11:26 AM
Forge, on 14 March 2019 - 08:01 PM, said:
Says the guy who gets all defensive after I make a sarcastic reply to his douchey comment...
Self-awareness clearly is not your forte.
This post has been edited by johnnythewolf: 15 March 2019 - 11:28 AM
#948 Posted 15 March 2019 - 01:02 PM
Trooper Dan, on 14 March 2019 - 04:20 PM, said:
Yeah, I use nonworking doors because a realistic looking building or structure needs to have a door, even when the building itself is just decoration. That's just the way it is, you either like it or you don't. The original game was only semi-realistic and also had to keep detail to a minimum for framerate reasons (hence, the plain grey walls). So it's not totally fair to compare that to maps made in 2019.
I'm not saying it's an invalid complaint btw, and I do try to keep the amount of fake doors to a minimum these days. The Sushi restaurant in Hard Rain has zero nonworking doors, for example.
This post has been edited by Merlijn: 15 March 2019 - 01:04 PM
#949 Posted 15 March 2019 - 01:22 PM
johnnythewolf, on 15 March 2019 - 11:26 AM, said:
Self-awareness clearly is not your forte.
pointing out butthurt is not defensive - it's offensive - thus you are offended.
but it's okay. Not everyone likes hot sauce.
This post has been edited by Forge: 15 March 2019 - 02:33 PM
#950 Posted 15 March 2019 - 03:09 PM
Nonetheless they should still be used wisely, obviously.
This post has been edited by ck3D: 15 March 2019 - 03:11 PM
#951 Posted 15 March 2019 - 03:56 PM
ck3D, on 15 March 2019 - 03:09 PM, said:
Nonetheless they should still be used wisely, obviously.
I remember some usermap for Duke 3d that had non-openable doors in a hotel that made sounds using various voice files from the game.... it was some big city map, that was I think really well done.
This post has been edited by Marya: 15 March 2019 - 03:57 PM
#952 Posted 15 March 2019 - 03:59 PM
Forge, on 15 March 2019 - 06:33 AM, said:
I can't apologize for your horrible taste.
Katrix Kytarix, on 15 March 2019 - 07:07 AM, said:
Bind k "spawn 1680" and DNSTUFF, so I can kill the 3500 troopers that end up being spawned lol
It's good fun
except for those kamikaze bastards
This post has been edited by Marya: 15 March 2019 - 04:05 PM
#953 Posted 15 March 2019 - 04:44 PM
Marya, on 15 March 2019 - 03:59 PM, said:
Sentries? Sentry drones, yes. In AA, you can shrink just about any enemy who is below a certain health amount. I think the cutoff is just above fat commander health. If an enemy has above that amount, the shrinker will do 30 damage to it.
As for upgrades, I thought about it but never implemented them. Firing rate seems good already. For shrinker, I would rather expand the area of effect so that all nearby enemies get shrunk. The expander is the babifier in AA, and an upgrade should do something related to that function imo. One idea I thought about was making the spawned babe be a giant who runs around crushing enemies for about 10 seconds (then she shrinks to normal size).
#954 Posted 15 March 2019 - 05:01 PM
Marya, on 15 March 2019 - 03:59 PM, said:
And I did use it, if you look at the pic, there are barely any dead bodies for all the blood pools
Marya, on 15 March 2019 - 03:59 PM, said:
I do know of a mod that upgrades them, which is War of Attrition, also made by the same guy (DeeperThought).
The player level and upgrade system on that mod is amazing tbh, it's one of my favorite mods out there. You can get more ammo space by collecting backpacks that increase total ammo. When fully upgraded, Shrinker's projectile is like a black hole that sucks everyone towards it and crushes automatically most monsters, and Expander shoots up to three blasts per shot, if I ain't mistaken, while spawning monster allies when the aliens blow up. Pretty cool
Marya, on 15 March 2019 - 03:59 PM, said:
What? Can they really? I've never seen them shrunk
EDIT:
Trooper Dan, on 15 March 2019 - 04:44 PM, said:
Ohh, I didn't know that
This post has been edited by Katrix Kytarix: 15 March 2019 - 05:07 PM
#955 Posted 15 March 2019 - 05:10 PM
Trooper Dan, on 15 March 2019 - 04:44 PM, said:
As for upgrades, I thought about it but never implemented them. Firing rate seems good already. For shrinker, I would rather expand the area of effect so that all nearby enemies get shrunk. The expander is the babifier in AA, and an upgrade should do something related to that function imo. One idea I thought about was making the spawned babe be a giant who runs around crushing enemies for about 10 seconds (then she shrinks to normal size).
Make it spawn those combat women; the ones that kick & knife up aliens - like the ones in the Duke section of Smithsonian
This post has been edited by Forge: 15 March 2019 - 05:10 PM
#956 Posted 15 March 2019 - 05:12 PM
Marya, on 15 March 2019 - 03:59 PM, said:
I was joking with you. I am also horrible at it. I also like salsa on tortilla chips.
Common ground reached
Normality achieved
#957 Posted 15 March 2019 - 05:23 PM
Forge, on 15 March 2019 - 05:10 PM, said:
The Japanese school girls are the only chicks who have those animations, though. We want the babifier to be able to spawn any of the walking female NPCs. Hence, giant women that crush monsters. Alternatively, normal sized kamikaze explosive women. Alternatively, we can keep kicking it around.
#958 Posted 15 March 2019 - 05:37 PM
#959 Posted 15 March 2019 - 06:42 PM
Trooper Dan, on 15 March 2019 - 04:44 PM, said:
As for upgrades, I thought about it but never implemented them. Firing rate seems good already. For shrinker, I would rather expand the area of effect so that all nearby enemies get shrunk. The expander is the babifier in AA, and an upgrade should do something related to that function imo. One idea I thought about was making the spawned babe be a giant who runs around crushing enemies for about 10 seconds (then she shrinks to normal size).
Your kidding with me right? I said Sentry/miniboss because in the game the mini battlelord is called the Battlelord Sentry and so on with the others theres even code for a mini queen.... though before AA and mods it's impossible to shrink the OVerlord sentry (mini overlord) because it had such low health for some reason, i dunno if there was a similar problem with the mini cycloid emporer or not.
Forge, on 15 March 2019 - 05:10 PM, said:
minime637, on 15 March 2019 - 05:37 PM, said:
This post has been edited by Marya: 15 March 2019 - 06:49 PM
#960 Posted 15 March 2019 - 07:09 PM
Trooper Dan, on 15 March 2019 - 05:23 PM, said:
Death by Snu Snu!?
Marya, on 14 March 2019 - 07:27 PM, said:
Both of them and especially the second ones, i can accept to be killed by a big and heavy door (between a wall) or damaged when it smash my face, not a stupid bathroom's door!