Duke4.net Forums: Alien Armageddon [RELEASE] - Duke4.net Forums

Jump to content

  • 58 Pages +
  • « First
  • 29
  • 30
  • 31
  • 32
  • 33
  • Last »
  • You cannot start a new topic
  • This topic is locked

Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is offline   Marya 

#901

View PostDoom64hunter, on 10 March 2019 - 10:37 PM, said:

Just recolor it green (or yellow) and call it an Acid Pistol :)
recoloring is fairly eas, the hard part is coding it in and in this case coding so it only shows up during that episode which gives me an idea what happens if I load the Life's a beach GRp?
0

User is offline   Ninety-Six 

#902

Did a dead trooper just get up, charge at me while roaring and kamikaze explode on me?
0

User is offline   minime637 

#903

View PostNinety-Six, on 11 March 2019 - 01:00 AM, said:

Did a dead trooper just get up, charge at me while roaring and kamikaze explode on me?

Yes he did lol
0

User is offline   Ninety-Six 

#904

that was actually terrifying.
0

User is offline   Marya 

#905

View PostNinety-Six, on 11 March 2019 - 01:00 AM, said:

Did a dead trooper just get up, charge at me while roaring and kamikaze explode on me?
Yeah i think the troopers that play dead do that now all the more reason to make sure they are indeed dead with explosives the freeze ray or the shrink ray.
0

User is online   Danukem 

  • Duke Plus Developer

#906

View PostMarya, on 11 March 2019 - 11:05 AM, said:

Yeah i think the troopers that play dead do that now all the more reason to make sure they are indeed dead with explosives the freeze ray or the shrink ray.


They can still do the normal play dead as well. It's random.
0

#907

Not sure if it is useful, but in the first map of New Invasion, typing noclip after using the Yellow Card causes the game to crash.

Also, I am a bit confused about the episode's timeline: in "Bombshells", Bombshell airdrops to join Duke Nukem in his mission, but in "Hard Rain", she is on her own; then, in "Sunk City", she is back to being with Duke Nukem. Did I miss something here or what? :)
0

User is offline   Phredreeke 

#908

I assume Hard Rain takes place before Bombshells - sorta like a flashback mission
1

User is offline   necroslut 

#909

View PostPhredreeke, on 11 March 2019 - 02:35 PM, said:

I assume Hard Rain takes place before Bombshells - sorta like a flashback mission

IIRC Bombshell and Duke get seperated at the end of Bombshells, and then join up again at the end of Hard Rain.
0

User is offline   Marya 

#910

View PostTrooper Dan, on 11 March 2019 - 11:16 AM, said:

They can still do the normal play dead as well. It's random.
reguardless still a reason to make sure they STAY dead. "Oooh that's gotta hurt.."

had one do that and kill a girl and to put it in duke quote terms

"This really pisses me off."

This post has been edited by Marya: 11 March 2019 - 03:03 PM

0

User is offline   Ninety-Six 

#911

Bug: The new enemy randomization toggle for the old maps in AAUSER.CON does not work. It disables the new spawns for the first level only, but when the second level starts the randomization goes right back on.

This post has been edited by Ninety-Six: 12 March 2019 - 01:45 AM

0

User is online   Danukem 

  • Duke Plus Developer

#912

View PostNinety-Six, on 12 March 2019 - 01:30 AM, said:

Bug: The new enemy randomization toggle for the old maps in AAUSER.CON does not work. It disables the new spawns for the first level only, but when the second level starts the randomization goes right back on.


OK, I have just fixed that. But, I can't really release the fix without including lots of other WIP stuff, so, you'll have to live without that feature for a while.
0

User is offline   Forge 

  • Speaker of the Outhouse

#913

View PostNinety-Six, on 12 March 2019 - 01:30 AM, said:

Bug: The new enemy randomization toggle for the old maps in AAUSER.CON does not work. It disables the new spawns for the first level only, but when the second level starts the randomization goes right back on.

old maps?
The original episodes?

Just tried E1L1 and the enemy were getting randomized. I'm not sure what you mean.


nvm

View PostTrooper Dan, on 12 March 2019 - 02:03 AM, said:

OK, I have just fixed that. But, I can't really release the fix without including lots of other WIP stuff, so, you'll have to live without that feature for a while.


This post has been edited by Forge: 12 March 2019 - 02:05 AM

0

User is online   Danukem 

  • Duke Plus Developer

#914

I posted this in a mapper recruitment thread as well, but what the heck I'll post it here too. It's equally relevant here.

Preview of the new Control gametype.



At 0:46 Bombshell kicks the lizard commando to death right as he is landing from a jump pad boost. I couldn't have scripted that to happen if I had tried. :)
7

User is offline   Marya 

#915

View PostTrooper Dan, on 12 March 2019 - 11:45 PM, said:



At 0:46 Bombshell kicks the lizard commando to death right as he is landing from a jump pad boost. I couldn't have scripted that to happen if I had tried. :)
Oooh, That's gotta hurt.

This post has been edited by Marya: 13 March 2019 - 01:02 AM

0

User is offline   minime637 

#916

just a thought will we see Mech Morphix in the game of A.A.???
0

User is offline   Darkus 

#917

View PostTrooper Dan, on 12 March 2019 - 11:45 PM, said:

Preview of the new Control gametype.

Are the NPC using some sort of path-finding, or pre-defined paths?
0

User is offline   Ninety-Six 

#918

So I did a replay of New Invasion for the hell of it and found out I did not have the chaingun upgrade by the end. I had it at the end of my first playthrough, but then I realized I don't remember actually picking it up; I just pulled up the chaingun and it was upgraded.


Obviously I ran over it and picked it up without realizing it, but that sort of begs the question.


In short,
Spoiler

0

User is offline   minime637 

#919

View PostNinety-Six, on 13 March 2019 - 04:10 PM, said:

So I did a replay of New Invasion for the hell of it and found out I did not have the chaingun upgrade by the end. I had it at the end of my first playthrough, but then I realized I don't remember actually picking it up; I just pulled up the chaingun and it was upgraded.


Obviously I ran over it and picked it up without realizing it, but that sort of begs the question.


In short,
Spoiler


Chaingun upgrade add more ammo and damage
-1

User is online   Danukem 

  • Duke Plus Developer

#920

View PostDarkus, on 13 March 2019 - 01:36 PM, said:

Are the NPC using some sort of path-finding, or pre-defined paths?


Yes. The way it works is pretty interesting (to me). It's fairly clean from the mapper's standpoint, because you just put the node sprites in the map in places where nodes can see other nodes, and typically the nodes don't require any special tags on them. In some cases they certainly do require tags, though (basically whenever line of sight issues come up, such as when you want an actor to proceed through a closed door which blocks the view of the next node). But it has some cool features. For example, you could make a make maze-like map, and as long as the maze allows for line of sight between adjacent nodes, actors will take the shortest distance path between wherever they are and wherever the goal node is, without any tags being placed on the nodes. The actors themselves don't have to calculate the paths, they just look around when they get to a node and see which of the accessible nodes has the highest value to them relative to their current goal (the values are baked onto the nodes if the goal is static, and they are recalculated periodically by the node system if the goal is dynamic). So, the amount of path computation involved does increase with the number of nodes, but not with the number of actors involved.
2

#921

View PostNinety-Six, on 13 March 2019 - 04:10 PM, said:

So I did a replay of New Invasion for the hell of it and found out I did not have the chaingun upgrade by the end. I had it at the end of my first playthrough, but then I realized I don't remember actually picking it up; I just pulled up the chaingun and it was upgraded.


Obviously I ran over it and picked it up without realizing it, but that sort of begs the question.


In short,
Spoiler



I don't remember exactly, but when I did add weapon upgrades, they were usually in secret areas.
0

User is offline   Ninety-Six 

#922

'scuse me, what

This post has been edited by Ninety-Six: 13 March 2019 - 05:27 PM

2

User is online   Danukem 

  • Duke Plus Developer

#923

View PostNinety-Six, on 13 March 2019 - 05:26 PM, said:



That's a known upscaling bug. It's fixed in the current build, but that hasn't been released yet. That happens when the pissing pigcop facing the urinal becomes an upscaled pigcop.
0

User is offline   Phredreeke 

#924

LMAO. Did I miss upscaling the prior frame? 🤔
0

User is online   Danukem 

  • Duke Plus Developer

#925

View PostPhredreeke, on 13 March 2019 - 05:58 PM, said:

LMAO. Did I miss upscaling the prior frame? 🤔


It's tile 10774 is you want to do it. :) --it's still essentially a code, bug, though.
0

User is offline   Marya 

#926

Okay this doesn't come up unless your using the no clip cheat ,but if I use no clip and go through a wall the game crashes.....

This post has been edited by Marya: 13 March 2019 - 07:51 PM

0

#927

View PostNinety-Six, on 13 March 2019 - 05:26 PM, said:



Lol, i think that he was there for a reason, he ate so much and tried to poo but... didn't work as expected, now you can imagine why is bigger.
Pig cops are always involved in weird stuff after all: dressing, kamikaze, streep dancing, time travels, zombie Pigs etc...
0

User is online   Danukem 

  • Duke Plus Developer

#928

View PostMarya, on 13 March 2019 - 07:50 PM, said:

Okay this doesn't come up unless your using the no clip cheat ,but if I use no clip and go through a wall the game crashes.....


Thanks for the report. I have verified that going into null space can cause a crash. I believe this is a combination of moving to a recent snapshot of EDuke32 and my own CON code. In case there is an EDuke32 dev reading, here is some more info:

-The game freezes as though caught in an infinite loop
-Usually nothing useful appears in the log
-But just now, I found this in the log:

Line 21139, ifvare: Gv_GetArrayOrStruct(): invalid

The offending line is:

ife sector[player[].cursectnum].lotag 2

So it looks like the freeze was caused because cursectnum == -1 when the playing is in null space. I will add checks in my code to prevent this from happening in the future, but I'm pretty sure that in the past this was not a fatal error.


EDIT: It probably doesn't help that the offending line of code is in a display event. That's, uh, not a good place to be checking game world stuff... :)

So yeah, the crash goes away when I fix that code in the display event.

This post has been edited by Trooper Dan: 13 March 2019 - 08:24 PM

0

User is offline   Marya 

#929

Yeah I'm an avid cheater in older games so i used cheats a lot and i do remember in vannila (And i've pointed this out in a previous post) that i would use no clip to find secret areas by using the overhead map and noclipping beyond the boundaries, best to have god mode on as well because some of the null space areas have a deep pit XD and i tested this outside of lifes a beach which is why my original post to this was edited I at first thought this was only lifes a beach problem so i tested it out on other episodes and yep... though tbh it crashed on Hollywood Holocaust when i went through a small wall in the arcade area... the one that's right in front of the elevator exit when it gets to the top. but i think what you found should fix that.

This post has been edited by Marya: 13 March 2019 - 08:38 PM

0

User is online   Danukem 

  • Duke Plus Developer

#930

View PostMarya, on 13 March 2019 - 08:35 PM, said:

but i think what you found should fix that.


Oh, I already fixed it. But it's kind of a pain right now to provide an update, because I have to remove certain things that aren't supposed to be released yet. I'll get around to it eventually.
0

Share this topic:


  • 58 Pages +
  • « First
  • 29
  • 30
  • 31
  • 32
  • 33
  • Last »
  • You cannot start a new topic
  • This topic is locked


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options