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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is offline   Phredreeke 

#1711

I believe there's a mapster32 script that changes all the sprites and sectors using that tilenum range to use higher tilenums
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User is online   ck3D 

#1712

Alt + C in 3D mode allows to replace every texture around a level that is assigned to floors, ceilings, walls and sprites (treated separately) with the one currently in cache (Tab), at once.

Obviously goes without saying that editing existing released user maps in that way prior to a new redistribution without the consent of the original authors would not especially be encouraged (most of the readme's traditionally allowing redistribution only 'as is, without any modifications').

This post has been edited by ck3D: 14 September 2023 - 07:57 AM

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User is online   VGames 

#1713

So I can’t add life’s a beach to my mod like this mod did? I’m using the original maps and textures. Not the ones from this mod.

This post has been edited by VGames: 14 September 2023 - 07:58 AM

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User is online   ck3D 

#1714

When it comes to the official add-ons I have no idea what one really can do, or how AA goes about it (it's a good question, the current status of those maps). I'm mostly thinking about user maps that if one went about to collect, reedit and redistribute wouldn't catch a particularly good look, unless there is at least an attempt at communication with the respective authors to make sure each maker is fine with it.

That list of all the maps above actually is funny to me because I never even realized this many of my own released user maps were in War of Attrition until now. I only knew about AMC Pleaser being in I'm pretty sure. Not that I mind because Dan's a pal and I genuinely appreciate his appreciation (I've probably green lighted it before too), plus his selection is tasteful and allows for more people being exposed to the maps, but different people in comparable situations could be bummed, for instance if they have a different plan of their own for the future of the presentation of their levels.

This post has been edited by ck3D: 14 September 2023 - 08:13 AM

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User is online   VGames 

#1715

View Postck3D, on 14 September 2023 - 08:06 AM, said:

When it comes to the official add-ons I have no idea what one really can do, or how AA goes about it (it's a good question, the current status of those maps). I'm mostly thinking about user maps that if one went about to collect, reedit and redistribute wouldn't catch a particularly good look, unless there is at least an attempt at communication with the respective authors to make sure each maker is fine with it.

That list of all the maps above actually is funny to me because I never even realized this many of my own released user maps were in War of Attrition until now. I only knew about AMC Pleaser being in I'm pretty sure. Not that I mind because Dan's a pal and I genuinely appreciate his appreciation (I've probably green lighted it before too), but different people in comparable situations could be bummed, for instance if they have a different plan of their own for the future of the presentation of their levels.


Oh ok yeah i misunderstood you. For my user map filled slaughter map episode I read the readmes and followed their usage parameters to a T. So I’m covered there. Thanks for the Alt+C command. Forgot all about that.
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User is online   Danukem 

  • Duke Plus Developer

#1716

View PostPhredreeke, on 14 September 2023 - 07:42 AM, said:

I believe there's a mapster32 script that changes all the sprites and sectors using that tilenum range to use higher tilenums


Yes, by the time we got around to it, tiles 014 and 015 were already being used by our own tiles so I had to put the VACA tiles elsewhere and then edit the maps with a script. The sounds were also a problem with a similar solution.
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User is online   Danukem 

  • Duke Plus Developer

#1717


5

User is offline   Mark 

#1718

Amazing creativity and execution.
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User is online   Danukem 

  • Duke Plus Developer

#1719

Posted Image

Live YouTube stream this Saturday January 13th (tomorrow!) starting at 3pm PST. The plan is to use new playable characters Mando and Deanova in an Attrition run. You will see those characters with their new weapons, upgrades, abilities, and how they perform as bot companions when the other is being used. You will also see all of the sandbox improvements, including some new enemy types that have made their way into the game. What I won't show is any of the new maps or story that are part of the big upcoming release later this year. I will post a link to the stream on our discord when it gets close to start time. Here's an invite to our discord:

https://discord.com/invite/JUypdU6
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#1720


Live Stream of the 2 new aa characters Dan has made.
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User is offline   jkas789 

#1721

Is the stream gonna be archived? I wasn't able to watch it. :(
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User is online   Danukem 

  • Duke Plus Developer

#1722

View Postjkas789, on 13 January 2024 - 07:35 PM, said:

Is the stream gonna be archived? I wasn't able to watch it. :(


Just click on the link. One reason I use YT on the rare occasions when I stream is that they don't delete videos. I think twitch VODSs only last a short time.
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User is online   Danukem 

  • Duke Plus Developer

#1723

Wow, it's been over 6 years now since the first release. Retiring this thread as we have a new release today.
1

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