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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is offline   stojke 

#1681

I am sorry , yes it was a typo on my end, I was just so mad at the time I didnt remember the name correctly, it is indeed Rosario5 and not Rosch 5.
1

#1682

Just finished Resistance, it says it's going to be finished in a future episode. Which reminds me, are we going to conclude Duke and Bombshell's story cos I REALLY want to rip Braccus's head off.

Also, why don't you add ammo replenishment in the upgrades?
0

User is offline   Danukem 

  • Duke Plus Developer

#1683

View Postdarkprince227, on 29 March 2022 - 01:36 AM, said:

Just finished Resistance, it says it's going to be finished in a future episode. Which reminds me, are we going to conclude Duke and Bombshell's story cos I REALLY want to rip Braccus's head off.

Also, why don't you add ammo replenishment in the upgrades?


The overall story that started in New Invasion and continued through DC and SG will be concluded in the final episode when Duke, Bombshell, Deanova and "Mando" finally make it to earth and they join forces with Wes and the human resistance fighters. It will be bigger than the other episodes.
2

#1684

View PostDanukem, on 29 March 2022 - 02:44 AM, said:

The overall story that started in New Invasion and continued through DC and SG will be concluded in the final episode when Duke, Bombshell, Deanova and "Mando" finally make it to earth and they join forces with Wes and the human resistance fighters. It will be bigger than the other episodes.

Groovy B)
0

User is offline   XThX2 

#1685

Not sure if this is fixed yet or not, but apparently slashed aliens from Wes's sword (when they split in half) are still blocking shots so you can't cut multiple enemies behind each other due to this. I did get the latest version from ModDB the 4.51 pack.
0

#1686

Alien Armageddon's got Tegrity?
https://forums.duke4...61848_thumb.png

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  • Attached Image: duke0077.png


This post has been edited by darkprince227: 30 March 2022 - 09:38 AM

0

#1687

View Postdarkprince227, on 30 March 2022 - 09:37 AM, said:

Alien Armageddon's got Tegrity?


Sorry, I didn't know about "Country crock" butter cos I like in the UK, I thought it was weed
0

User is offline   stojke 

#1688

Finally got around the lag problem by running the game from the NVMe drive (Not sure why that makes a difference but it does).
While playing, on DIG if that makes a difference, when I was shooting from the ice gun at the moment of reload blade guy took damage and I could no longer switch weapons, this changed when I fired one more shot from the ice gun and it reloaded then it allowed for weapon switching.
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User is offline   Danukem 

  • Duke Plus Developer

#1689

View Poststojke, on 26 April 2022 - 11:59 AM, said:

Finally got around the lag problem by running the game from the NVMe drive (Not sure why that makes a difference but it does).
While playing, on DIG if that makes a difference, when I was shooting from the ice gun at the moment of reload blade guy took damage and I could no longer switch weapons, this changed when I fired one more shot from the ice gun and it reloaded then it allowed for weapon switching.


Yeah I've had that happen to a couple of times. It's rare but it happens. I have not taken a thorough dive into the code, but it's definitely caused by a logic error on my part relating to adding reload on a weapon slot that doesn't normally have that feature.
0

User is offline   stojke 

#1690

No doubts you will make it work B)
1

User is offline   stojke 

#1691

Found a few little happy accidends:

Posted Image
Posted Image

When the fat guy transforms into the face hugger monster he loosed a significant amount of weight :lol:
(When you look directly at the demon girl that kicks ass for you seems like she has something she shouldnt have in between her legs (At the Dracula boss scene))

This post has been edited by stojke: 01 May 2022 - 11:16 AM

2

#1692

I have made that switch invisible now.
That second shot is where the atomic switch ending pops up and that red wall is its backdrop so I'm gonna leave that in.
1

#1693

If y'all ever get custom voice lines for Wes, just before the Red Queen fight in Smithsonian 2 is a good place for the one-liner "Never bet on red!".

Also for the second Red Queen fight (I can't remember if this was scripted to always happen), "Some motherfuckers are always trying to ice skate uphill!"
0

#1694

View PostDukeLover69, on 07 June 2022 - 12:06 PM, said:

If y'all ever get custom voice lines for Wes, just before the Red Queen fight in Smithsonian 2 is a good place for the one-liner "Never bet on red!".

Also for the second Red Queen fight (I can't remember if this was scripted to always happen), "Some motherfuckers are always trying to ice skate uphill!"


I don't know how to edit my posts,but wanted to add if you don't have plans for Varcloac it'd be fun to see him successfully summon Wes from the Castle dimension immediately after the fight and then get decapitated.
1

User is offline   Danukem 

  • Duke Plus Developer

#1695

View PostDukeLover69, on 07 June 2022 - 03:10 PM, said:

I don't know how to edit my posts,but wanted to add if you don't have plans for Varcloac it'd be fun to see him successfully summon Wes from the Castle dimension immediately after the fight and then get decapitated.


That sounds like a fun premise for a one level epilogue.
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#1696

View PostDanukem, on 07 June 2022 - 07:08 PM, said:

That sounds like a fun premise for a one level epilogue.


I was thinking that the ritual would teleport in whatever would be standing near Onyx' spot which would be Wes but I forgot what happened, instead it would summon a pile of sludge and then there would be a comedy-cut to the outside of the premises as Varcloac screams in frustration and swears vengence on those meddling slayers.
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User is offline   Danukem 

  • Duke Plus Developer

#1697

View PostDukeLover69, on 07 June 2022 - 07:44 PM, said:

I was thinking that the ritual would teleport in whatever would be standing near Onyx' spot which would be Wes but I forgot what happened, instead it would summon a pile of sludge and then there would be a comedy-cut to the outside of the premises as Varcloac screams in frustration and swears vengence on those meddling slayers.


I do like the idea that Varcloac is responsible for getting Wes out that dimension because right now it's not clear how he leaves, unless perhaps he gets help from Naamah.
0

#1698

View PostDanukem, on 08 June 2022 - 12:49 AM, said:

I do like the idea that Varcloac is responsible for getting Wes out that dimension because right now it's not clear how he leaves, unless perhaps he gets help from Naamah.



Well I guess the magic spell can be to summon the strongest vampire or whatever thus pulling in Wes, but anyway I have a few more ideas for levels that may or may not be made

1) For the first level with EDF under attack, throw in tipped over lockers and a few more explosions here and there along with a UFO or something circling in the skies and launching rockets at the base &/or player.

Add in an extra segment near the end where the player gets into a power station room thats making an erratic humming noise but they have to turn the power off to get a keycard thats behind a force shield. With the power off, it locks the door behind them so they have to turn it back on to leave the room. The humming noise returns but more steady this time and this restarts the server and causes the AA defence to reboot and blows up the UFO, allowing Bombshell to leave by helicopter. This is also a callback to Duke's advice to turn it off and then back on again.


2) Duke is not present for the level Hard Rain. This is because the aliens are attacking an EDF facility that he must defend. It is a chemical factory that produces the Regenerax that allows soldiers and the player to be revived and can also allow health regeneration at a steep price. (personal fan theory is that this also causes the soldiers to become zombies after death, and these are inherently different from the magic zombies from Red 2 Zombie Edition level. This also means Duke and Bombshells bodies will have to be launched into the sun immediately upon death but thats not here or there)

So Duke shows up and a subplant immediately explodes and coats him with chemicals. This induces a fever dream that causes the rest of the level to be an astounding array of colors and visuals that more than likely do not accurately represent what is happening. It's probably not possible to do the shrooms effect from ROTT) but this would be perfect for this. Maybe he hallucinates that he is in the mushroom kingdom and is jumping around in low G and double launching fireballs to save the Mushroom Kingdom Duke Burger franchise and also a copy of his book Why I Am So Great, or maybe Duke answers a phone that keeps teleporting him to strange places. At any rate the level ends when he goes down a pipe into a moist pit that's also the beginning to the Sunken City level and presses the Level Destruct Button.
0

#1699

Another thing: Instead of an Auto Destruct button, to end levels Wes opens a lil coffin and then pounds a stake thru a tiny Dracula
1

User is offline   Danukem 

  • Duke Plus Developer

#1700

A few weeks ago I uploaded a significant update to Alien Armageddon. Not exactly hot news at this point, but I just realized I never even mentioned it on this forum, which used to be so active.

Here is the link for anyone interested: https://www.moddb.co...-armageddon-460

There is also a patch for it now but it's pretty minor.
3

User is offline   Danukem 

  • Duke Plus Developer

#1701

Posted Image

Posted Image

For the next update, coming soon, I have coded an options menu. The options shown above are all included, plus one for resetting to defaults. The vast majority of your settings are saved and then loaded when you start a new game. Thanks as always to sebabdukeboss20 for the hud graphics.

Posted Image

Also in the next update, you can pick up, carry around, and drop or throw a large variety of objects. EDIT: I realize now that you can't tell from the screenshot, but Duke is holding up the Hello Kitty plushy.

This post has been edited by Danukem: 27 November 2022 - 02:37 AM

4

User is offline   Danukem 

  • Duke Plus Developer

#1702

https://www.moddb.co...-armageddon-465

Final update of the year. Don't forget to vote! :lol:

New for this update, version 4.65:

  • Trash cans and other medium sized objects can be picked up, moved around, and thrown.
  • There is a new in-game menu for toggling and changing various AA game options on the fly.

6

User is offline   Mark 

#1703

I DL'ed and voted.

Attached thumbnail(s)

  • Attached Image: purple-finger.jpg

1

User is offline   Danukem 

  • Duke Plus Developer

#1704

View PostMark, on 05 December 2022 - 05:42 AM, said:

I DL'ed and voted.


And then you stuck your finger up an alien's butt? Bonus points if you did.
2

User is offline   stillTodd 

#1705

Haha! I was going with the purple Teletubby!

(Downloaded & voted just now as well)

This post has been edited by Vagan: 05 December 2022 - 01:35 PM

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User is offline   Mark 

#1706

View PostDanukem, on 05 December 2022 - 01:18 PM, said:

And then you stuck your finger up an alien's butt? Bonus points if you did.

What a man does when he thinks nobody is watching is his own business. :P
0

User is offline   KirbyGod 

#1707

Is there a list of maps for war of attrition?
0

User is offline   Danukem 

  • Duke Plus Developer

#1708

View PostKirbyGod, on 12 July 2023 - 12:32 AM, said:

Is there a list of maps for war of attrition?


They are listed in AAUSER.CON, most are in the maps/attrition folder but some are just regular maps. Here is my current version (public version is very close but there are a few differences)

definelevelname 0 41 maps/attrition/Doomgate.map 06:00 03:00 Doomgate
definelevelname 0 42 maps/attrition/apprehensionarizona.map  08:00 20:00 Apprehension Arizona
definelevelname 0 43 maps/attrition/glb.map 06:00 05:25 Galbadia
definelevelname 0 44 maps/attrition/JFCBP2.map 06:00 03:00 JFCBP2
definelevelname 0 45 maps/attrition/SubHive.map 06:00 15:00 Suburban Hive
definelevelname 0 46 maps/attrition/APF.MAP 06:00 03:00 Atmospheric Processing Facility
definelevelname 0 47 maps/attrition/moonbaseiggy.map  08:00 20:00 Moon Base
definelevelname 0 48 maps/oldeps/E3L9.MAP 05:45 03:17 STADIUM
definelevelname 0 49 maps/attrition/WGABYSS.map 06:00 15:00 WG ABYSS
definelevelname 0 50 maps/attrition/wgmoon.map 06:00 15:00 WG MOON
definelevelname 0 51 maps/attrition/WGS6X.MAP 06:00 15:00 WG SPACE BOSS
definelevelname 0 52 maps/attrition/SG5.map 06:00 15:00 Shaky Grounds 5

definelevelname 1 1 maps/attrition/POLARISO.MAP 15:00 02:05 POLARISO
definelevelname 1 2 maps/attrition/WGAlien.map 04:00 02:00 WG Alien
definelevelname 1 3 maps/attrition/fosstation.map 05:00 01:30 FOS STATION
definelevelname 1 4 maps/attrition/DAIKARINL5.MAP 03:00 01:26 POLARIS OUTPOST
definelevelname 1 5 maps/attrition/V5.MAP 05:00 03:19 V5
definelevelname 1 6 maps/attrition/nitefall.map 04:00 00:47 Nightfall
definelevelname 1 7 maps/attrition/wgs3.map 06:00 03:00 ICE MOON
definelevelname 1 8 maps/oldeps/E2L7.MAP 04:45 02:15 LUNAR REACTOR
definelevelname 1 9 maps/attrition/CORRID8.MAP 05:00 01:45 BOWELS OF HELL STATION
definelevelname 1 10 maps/attrition/maia.map 06:00 03:00 MAIA
definelevelname 1 11 maps/attrition/RUIN.MAP 05:00 01:45 RUIN
definelevelname 1 12 maps/attrition/POSEIDON.map 20:00 06:30 ADVENTURES OF POSEIDON
definelevelname 1 13 maps/attrition/area27.map 06:00 03:00 AREA 27
definelevelname 1 14 maps/Caribbean/VACA7.MAP 07:21 03:28 THE ALIEN REMAINS
definelevelname 1 15 maps/attrition/Discard.map 06:00 03:00 Discarded Stronghold
definelevelname 1 16 maps/attrition/COLOSSUS.MAP 06:00 03:00 ICE STATION COLOSSUS
definelevelname 1 17 maps/attrition/moonbase.map 06:00 03:00 MOON BASE
definelevelname 1 18 maps/attrition/CROSSRD.MAP 06:00 03:00 LUNAR CROSSROADS
definelevelname 1 19 maps/attrition/JMW-SP1.map 12:00 06:00 JMW-SP1
definelevelname 1 20 maps/attrition/endoftheworld001.map 12:00 06:00 End of the World
definelevelname 1 21 maps/attrition/DD.MAP 03:00 01:57 Docking Doom
definelevelname 1 22 maps/attrition/DevilsGate.map 20:00 07:00 Devil's Gate
definelevelname 1 23 maps/attrition/PJHOSTILE.map 20:00 07:00 Hostile Terrain
definelevelname 1 24 maps/attrition/RESTCONS.map 08:00 02:30 Restaurant Conspiracy
definelevelname 1 25 maps/attrition/ROCH4.map 05:10 03:21 ROCH 4
definelevelname 1 26 maps/attrition/ROCH5.map 05:10 03:21 ROCH 5
definelevelname 1 27 maps/oldeps/E2L6.MAP 02:30 01:04 TIBERIUS STATION
definelevelname 1 28 maps/attrition/ROCH7.map 05:10 03:21 ROCH 7
definelevelname 1 29 maps/attrition/Overkill.map 05:10 03:21 OVERKILL
definelevelname 1 30 maps/attrition/foreverplus.map 30:00 15:00 DAY AFTER FOREVER
definelevelname 1 31 maps/attrition/ForeverDoom.map 07:54 02:02 Forever Doom
definelevelname 1 32 maps/DC/DUKEDC2.map 03:55 00:59 MEMORIAL SERVICE
definelevelname 1 33 maps/attrition/COLISEUM.MAP 06:00 03:00 COLISEUM
definelevelname 1 34 maps/DC/DUKEDC4.map 23:15 06:46 SMITHSONIAN TERROR
definelevelname 1 35 maps/attrition/Drafted.map 06:00 03:00 DRAFTED
definelevelname 1 36 maps/attrition/pigsmen.map 09:50 03:50 OF PIGS AND MEN
definelevelname 1 37 maps/DC/DUKEDC7.map 03:00 01:21 BROWN WATER
definelevelname 1 38 maps/DC/DUKEDC8.map 06:15 03:09 DREAD OCTOBER
definelevelname 1 39 maps/oldeps/E2L3.MAP 05:00 02:26 WARP FACTOR
definelevelname 1 40 maps/attrition/Stowaway.map 05:04 02:52 Stowaway
definelevelname 1 41 maps/attrition/shopcntr.map 06:00 03:00 SHOPPING CENTER
definelevelname 1 42 maps/attrition/HT_EDF_V1.map 06:00 03:00 EDF Computer Base
definelevelname 1 43 maps/attrition/skycity1.map 06:00 03:00 SKY CITY
definelevelname 1 44 maps/attrition/INVADERS.MAP 06:00 03:00 INVADERS
definelevelname 1 45 maps/attrition/STARLITE.MAP 06:00 03:00 STARLITE
definelevelname 1 46 maps/attrition/Service.map 06:00 03:00 SERVICE
definelevelname 1 47 maps/attrition/helltown.map 06:00 03:00 HELLTOWN
definelevelname 1 48 maps/attrition/asylumk.map 09:10 05:00 ASYLUM K
definelevelname 1 49 maps/attrition/JMW-SP2.map 12:00 06:00 JMW-SP2
definelevelname 1 50 maps/attrition/hydrost_ale.map 02:30 01:11 HYDROSTATION
definelevelname 1 51 maps/oldeps/E2L8.MAP 11:30 04:59 DARK SIDE
definelevelname 1 52 maps/attrition/DAIKARINL2.MAP 02:30 01:26 A DARK PASSAGE
definelevelname 1 53 maps/attrition/cherenkov.map 05:15 02:58 CHERENKOV STATION
definelevelname 1 54 maps/attrition/taygeta.map 05:35 03:41 TAYGETA
definelevelname 1 55 maps/attrition/ymf500g.map 06:00 03:00 YMF500G
definelevelname 1 56 maps/attrition/ksr_01.map 02:00 01:07 KAISERLAND
definelevelname 1 57 maps/attrition/Pjstrand.map 06:00 03:00 Stranded
definelevelname 1 58 maps/attrition/OverdoseDelusion.map 16:00 06:00 OVERDOSE DELUSION
definelevelname 1 59 maps/attrition/mssp9.map 15:00 05:30 MSSP9 New Pietniemi
definelevelname 1 60 maps/oldeps/E2L5.MAP 03:00 01:26 OCCUPIED TERRITORY
definelevelname 1 61 maps/attrition/Citylevl.map 06:00 03:00 The Alien City
definelevelname 1 62 maps/oldeps/E2L4.MAP 04:30 02:14 FUSION STATION
definelevelname 1 63 maps/attrition/THEBEST.MAP 12:00 04:00 The Best

definelevelname 2 1 maps/attrition/DieScraper.map 06:00 03:00 DIESCRAPER
definelevelname 2 2 maps/attrition/hydrost.map 06:00 03:00 Hydro Substation
definelevelname 2 3 maps/DC/DUKEDC5.map 03:26 00:44 CAPITOL PUNISHMENT
definelevelname 2 4 maps/attrition/ADG02.MAP 06:00 03:00 ADG TWO
definelevelname 2 5 maps/attrition/ADG03.MAP 06:00 03:00 ADG THREE
definelevelname 2 6 maps/attrition/E5L6.MAP 04:00 00:47 LAPD
definelevelname 2 7 maps/attrition/DUKEMEAL.MAP 06:00 03:00 DUKEMEAL
definelevelname 2 8 maps/attrition/TSOF1.MAP 06:00 03:00 Opposing Facility
definelevelname 2 9 maps/attrition/desertstorm.map 06:00 03:00 DESERT STORM
definelevelname 2 10 maps/attrition/WGSPAB2.MAP 08:00 02:30 HOLLOW
definelevelname 2 11 maps/attrition/PLAZA.MAP 06:00 03:00 NEW YORK PLAZA
definelevelname 2 12 maps/attrition/blackend.map 06:00 03:00 BLACKENED
definelevelname 2 13 maps/attrition/SLUM.MAP 06:00 03:00 The Slums Of LA
definelevelname 2 14 maps/attrition/GLVL1.map 06:00 03:00 GLVL1
definelevelname 2 15 maps/DC/DUKEDC3.map 03:32 01:49 NUKED FILES
definelevelname 2 16 maps/attrition/condemed.map 06:00 03:00 CONDEMNED
definelevelname 2 17 maps/attrition/Fbsp002.map 06:00 03:00 FBSP002
definelevelname 2 18 maps/attrition/Cavern.map 06:00 03:00 CAVERN
definelevelname 2 19 maps/oldeps/E3L11.MAP 02:00 01:07 FREEWAY
definelevelname 2 20 maps/attrition/Hostel.map 05:00 01:43 Hostel
definelevelname 2 21 maps/attrition/MSSP8.map 04:00 00:40 MSSP8
definelevelname 2 22 maps/attrition/HappyLand.map 08:00 02:30 Happy Land Water Park
definelevelname 2 23 maps/attrition/HIGHWAY4.MAP 06:00 03:00 LOST HIGHWAY 4
definelevelname 2 24 maps/attrition/E5L3.MAP 04:00 01:02 OFFICE ONSLAUGHT
definelevelname 2 25 maps/attrition/EWITNESS.MAP 06:00 03:00 EWITNESS
definelevelname 2 26 maps/attrition/adg06.map 20:00 07:00 ADG 06
definelevelname 2 27 maps/attrition/E5L5.MAP 05:00 03:19 SEX CITY
definelevelname 2 28 maps/oldeps/E3L8.MAP 02:15 01:09 HOTEL HELL
definelevelname 2 29 maps/attrition/E5L4.MAP 04:00 01:05 CITY LIGHTS
definelevelname 2 30 maps/attrition/DUKAI.MAP 06:00 03:00 DUKAI
definelevelname 2 31 maps/attrition/Getmo.map 06:00 03:00 USS GUANTANAMO
definelevelname 2 32 maps/attrition/_balley.map 06:00 03:00 BACK ALLEY
definelevelname 2 33 maps/attrition/downtown/E5L0.map 07:00 02:00 Downtown Journey 1
definelevelname 2 34 maps/attrition/DOOMCITY.MAP 06:00 03:00 Doom City
definelevelname 2 35 maps/attrition/Fbsp003.map 06:00 03:00 FBSP 3
definelevelname 2 36 maps/attrition/GOTHAM.MAP 06:00 03:00 Streets of Gotham
definelevelname 2 37 maps/oldeps/E4L5.MAP 02:02 01:01 PIGSTY
definelevelname 2 38 maps/attrition/mm.MAP 06:00 03:00 Military Madness
definelevelname 2 39 maps/attrition/PJAZTEC.MAP 06:00 03:00 AZTEC
definelevelname 2 40 maps/Caribbean/VACA1.MAP 03:47 01:31 CARIBBEAN CATASTROPHE
definelevelname 2 41 maps/attrition/r3mix.map 06:00 03:00 R3 Remix
definelevelname 2 42 maps/attrition/timeless.map 06:00 03:00 Another Timeless Night
definelevelname 2 43 maps/attrition/donedust.map 08:00 05:00 DONE AND DUSTED
definelevelname 2 44 maps/attrition/DARKPALM.MAP 06:00 03:00 DARK PALM HOTEL
definelevelname 2 45 maps/attrition/GDistrict.map 06:00 03:00 Gotham Industrial District
definelevelname 2 46 maps/attrition/ROCH2.map 05:10 03:21 ROCH 2
definelevelname 2 47 maps/attrition/Filler.map 06:00 03:00 Filler
definelevelname 2 48 maps/attrition/mprail.map 06:00 03:00 The Railway Station
definelevelname 2 49 maps/attrition/downtown/e5l1.map 07:00 02:00 Downtown Journey 2
definelevelname 2 50 maps/attrition/RED2.MAP 06:00 03:00 RED 2
definelevelname 2 51 maps/attrition/LADuke2K.map 06:00 03:00 LA Duke 2K
definelevelname 2 52 maps/attrition/E5L2.MAP 05:00 01:37 CROQUE MONSIEUR
definelevelname 2 53 maps/attrition/X3studio.map 15:00 04:00 X3 Studios
definelevelname 2 54 maps/attrition/RETRO.MAP 06:00 03:00 Retrospective
definelevelname 2 55 maps/attrition/bankroll2000.map 04:00 01:22 BANKROLL 2000
definelevelname 2 56 maps/attrition/ballroom.map 06:00 03:00 Ballroom
definelevelname 2 57 maps/oldeps/E4L6.MAP 03:04 01:52 GOING POSTAL
definelevelname 2 58 maps/oldeps/E3L4.MAP 03:15 01:46 L.A. RUMBLE
definelevelname 2 59 maps/attrition/FRUIT.MAP 06:00 03:00 Fruit Loops
definelevelname 2 60 maps/attrition/shockingtwist.map 06:00 02:00 Shocking Twist
definelevelname 2 61 maps/attrition/odour.map 06:00 03:00 Foul Odour
definelevelname 2 62 maps/attrition/downtown/e5l2.map 07:00 02:00 Downtown Journey 4
definelevelname 2 63 maps/attrition/DAIKARINL1.MAP 02:30 01:19 DOWN IN THE KAOS

definelevelname 3 0 maps/attrition/Duke6_8.map 10:00 05:00 DUKE 6-8
definelevelname 3 1 maps/attrition/acbstudios.map 20:00 04:00 ACB STUDIOS
definelevelname 3 2 maps/attrition/DAIKARINL3.MAP 05:00 02:26 NOLDOR'S CASTLE
definelevelname 3 3 maps/attrition/MAADS.MAP 04:30 02:14 Maarten Desert
definelevelname 3 4 maps/attrition/rescate.map 06:00 03:00 Rescate
definelevelname 3 5 maps/attrition/AMCPleaser.map 06:00 03:00 AMC Pleaser
definelevelname 3 6 maps/attrition/meatballsubmakin.map 06:00 03:00 MEATBALL SUB MAKIN
definelevelname 3 7 maps/attrition/shakygroundspt1.map 03:00 00:45 SG1 APOCOLLAPSE
definelevelname 3 8 maps/attrition/REZ2.map 06:00 03:00 DEMOLITION PLANT
definelevelname 3 9 maps/attrition/T1M1.MAP 06:00 05:25 DEATHDRIVE 1
definelevelname 3 10 maps/attrition/T1M2.MAP 06:00 05:25 DEATHDRIVE 2
definelevelname 3 11 maps/attrition/Factory.map 06:00 03:00 Factory
definelevelname 3 12 maps/attrition/T1M4.MAP 06:00 05:25 DEATHDRIVE 4
definelevelname 3 13 maps/oldeps/E3L7.MAP 02:00 00:55 FAHRENHEIT
definelevelname 3 14 maps/attrition/clcoast.map 06:00 03:00 Clear The Coast
definelevelname 3 15 maps/attrition/HIGHWAY6.MAP 06:00 03:00 LOST HIGHWAY 6
definelevelname 3 16 maps/attrition/XXXmas98.map 06:00 03:00 XXXMAS 98
definelevelname 3 17 maps/attrition/flamwrck.map 12:00 06:00 The Flaming Shipwreck
definelevelname 3 18 maps/attrition/COS.MAP 06:00 03:00 City Of Screams
definelevelname 3 19 maps/attrition/mpweapon.map 06:00 03:00 ACME WEAPON FACTORY
definelevelname 3 20 maps/attrition/RedRock.map 06:00 03:00 Red Rock
definelevelname 3 21 maps/attrition/E5L7.MAP 05:00 01:43 SUBMERGED ZONE
definelevelname 3 22 maps/attrition/WGSPAB1.MAP 08:00 02:30 FRAGMENTUM
definelevelname 3 23 maps/attrition/E5L9.MAP 04:00 00:40 DERAILING
definelevelname 3 24 maps/attrition/FactoryX.map  08:00 20:00 Factory X
definelevelname 3 25 maps/attrition/RCPD.MAP 04:00 01:17 RCPD
definelevelname 3 26 maps/attrition/ROCH3.map 05:10 03:21 ROCH 3
definelevelname 3 27 maps/attrition/ARGH!!Shopping!!02.map 04:00 02:10 ARGH! SHOPPING!
definelevelname 3 28 maps/attrition/Wgcity.map 06:00 03:00 WG City
definelevelname 3 29 maps/attrition/E5L15.MAP 05:00 01:45 DUKENPARK
definelevelname 3 30 maps/DC/DUKEDC6.map 03:51 01:47 METRO MAYHEM
definelevelname 3 31 maps/attrition/SCHOOL.map 06:00 03:00 SCHOOL
definelevelname 3 32 maps/attrition/Ogbb.map 06:00 03:00 Operation Get Back Bike
definelevelname 3 33 maps/Caribbean/VACA2.MAP 05:35 02:27 MARKET MELEE
definelevelname 3 34 maps/Caribbean/VACA3.MAP 07:40 03:21 MR. SPLASHY'S
definelevelname 3 35 maps/Caribbean/VACA4.MAP 06:17 02:34 THE WAVEMISTRESS
definelevelname 3 36 maps/attrition/WGSPAB4.MAP 08:00 02:30 BATTAGALIA
definelevelname 3 37 maps/attrition/warz_ATT.map 06:00 03:00 Warzone
definelevelname 3 38 maps/attrition/WESTWUZ1.MAP 06:00 03:00 WEST WUZ WON
definelevelname 3 39 maps/Caribbean/VACASL.MAP 04:17 01:79 A FULL HOUSE
definelevelname 3 40 maps/attrition/lostworld.map 20:00 07:00 LOST WORLD
definelevelname 3 41 maps/attrition/SG2tragedy.map 20:00 07:00 SG2 TRAGEDY
definelevelname 3 42 maps/attrition/sg3epicenter.map 20:00 07:00 SG3 EPICENTER
definelevelname 3 43 maps/attrition/ile.MAP 04:45 02:15 LOST ISLAND
definelevelname 3 44 maps/attrition/hcr.map 05:30 01:45 HCR
definelevelname 3 45 maps/attrition/brainwash.map 02:15 01:49 Brainwash Facility
definelevelname 3 46 maps/attrition/Jalbird2.map 06:00 03:00 JAILBIRD 2
definelevelname 3 47 maps/attrition/ANORAKCITY.map 06:00 03:00 ANORAK CITY
definelevelname 3 48 maps/attrition/canyonc.map 07:00 02:00 Canyon City
definelevelname 3 49 maps/attrition/Forever.map 06:00 03:00 FOREVER AND ONE MORE DAY
definelevelname 3 50 maps/attrition/LA-XXX.MAP 04:00 02:00 LA-XXX
definelevelname 3 51 maps/attrition/downtown/e5l5.map 07:00 02:00 Downtown Journey 6
definelevelname 3 52 maps/attrition/downtown/e5l6.map 07:00 02:00 Downtown Journey 7
definelevelname 3 53 maps/attrition/AAP1Woudrichem.map 20:00 07:00 Woudrichem War
definelevelname 3 54 maps/attrition/ksr_02.map 02:00 01:07 KAISERLAND 2
definelevelname 3 55 maps/attrition/xmas2k1.map 05:10 03:21 CHRISTMAS 2001
definelevelname 3 55 maps/attrition/Dogville.map 06:00 03:00 Dogville 2012
definelevelname 3 56 maps/attrition/REZ3.map 06:00 03:00 Mincer City
definelevelname 3 57 maps/attrition/mpchemic.map 03:00 01:26 HAZARDOUS CHEMICALS
definelevelname 3 58 maps/attrition/bite_the_dust.map 15:00 04:00 Bite The Dust
definelevelname 3 59 maps/attrition/slum_noir.map 15:00 04:00 Slum Noir
definelevelname 3 60 maps/attrition/DAGGER.MAP 06:00 03:00 DAGGERS CAVERN
definelevelname 3 61 maps/attrition/WideAwake.map 12:00 04:00 Wide Awake
definelevelname 3 62 maps/attrition/greylights.map 12:00 04:00 Grey Lights
definelevelname 3 63 maps/attrition/toyfact.map 12:00 04:00 Toy Factory

definelevelname 5 12 maps/attrition/theroot.map 06:00 05:25 The Root
definelevelname 5 13 maps/attrition/E.S.B.N-6.map 02:00 00:55 E.S.B.N-6
definelevelname 5 14 maps/attrition/IDAY01.map 06:00 03:00 IDAY01
definelevelname 5 15 maps/attrition/Hades-ca.map 06:00 03:00 Descent into Hades
definelevelname 5 16 maps/attrition/Hamiltonpool.map 06:00 03:00 Hamilton Pool
definelevelname 5 17 maps/attrition/Promise(night).map 12:00 06:00 Promise
definelevelname 5 18 maps/attrition/rosario3.map 06:00 03:00 Rosario 3
definelevelname 5 19 maps/attrition/CELL007.map 06:00 03:00 Cell 007
definelevelname 5 20 maps/attrition/Godzilla.map 06:00 03:00 Godzilla
definelevelname 5 21 maps/attrition/CATH.map 05:00 01:43 Cathedral

definelevelname 5 22 maps/attrition/MHunt/Penthouse.map 06:00 02:00 Penthouse
definelevelname 5 23 maps/attrition/MHunt/Archer.map 06:00 02:00 Archer
definelevelname 5 24 maps/attrition/MHunt/SacredGround.map 06:00 02:00 Sacred Ground
definelevelname 5 25 maps/attrition/MHunt/LunaOne.map 06:00 02:00 Luna One
definelevelname 5 26 maps/attrition/SG4.map 06:50 06:50 DEEPER UNDERGROUND
definelevelname 5 27 maps/attrition/bacon-grease.map 13:30 06:50 BACON GREASE
definelevelname 5 28 maps/attrition/rlrmbl.map 13:30 06:50 RED LIGHT RUMBLE
definelevelname 5 29 maps/attrition/T1M3.MAP 13:30 06:50 CAUGHT AND BUTCHERED
definelevelname 5 30 maps/attrition/BCBP.map  08:00 20:00 Beach Community Build Project
definelevelname 5 31 maps/attrition/MemoryofTheWaters.map  08:00 20:00 Memory of the Waters
definelevelname 5 32 maps/attrition/WGCity2.map  06:30 12:45 WGCity 2
definelevelname 5 33 maps/attrition/trafic.map  05:00 10:00 Trafic Jam
definelevelname 5 34 maps/attrition/salvage.map  06:00 11:00 Salvage
definelevelname 5 35 maps/attrition/xtermin.map  05:30 12:00 Extermination

0

User is offline   KirbyGod 

#1709

Thank you.
0

User is offline   VGames 

#1710

When life’s a beach was added to this mod the textures were not placed in tiles014.ART like they were originally. So did somebody have to go through each map and apply the new Texture location to each Texture that wasn’t correct? Or is there an easier way to do this?
0

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