Alien Armageddon [RELEASE] "showcasing sebabdukeboss20 characters with some enhancements"
#1681 Posted 28 March 2022 - 02:19 PM
#1682 Posted 29 March 2022 - 01:36 AM
Also, why don't you add ammo replenishment in the upgrades?
#1683 Posted 29 March 2022 - 02:44 AM
darkprince227, on 29 March 2022 - 01:36 AM, said:
Also, why don't you add ammo replenishment in the upgrades?
The overall story that started in New Invasion and continued through DC and SG will be concluded in the final episode when Duke, Bombshell, Deanova and "Mando" finally make it to earth and they join forces with Wes and the human resistance fighters. It will be bigger than the other episodes.
#1684 Posted 29 March 2022 - 03:23 AM
Danukem, on 29 March 2022 - 02:44 AM, said:
Groovy
#1685 Posted 30 March 2022 - 01:52 AM
#1686 Posted 30 March 2022 - 09:37 AM
This post has been edited by darkprince227: 30 March 2022 - 09:38 AM
#1687 Posted 03 April 2022 - 10:04 AM
darkprince227, on 30 March 2022 - 09:37 AM, said:
Sorry, I didn't know about "Country crock" butter cos I like in the UK, I thought it was weed
#1688 Posted 26 April 2022 - 11:59 AM
While playing, on DIG if that makes a difference, when I was shooting from the ice gun at the moment of reload blade guy took damage and I could no longer switch weapons, this changed when I fired one more shot from the ice gun and it reloaded then it allowed for weapon switching.
#1689 Posted 26 April 2022 - 01:33 PM
stojke, on 26 April 2022 - 11:59 AM, said:
While playing, on DIG if that makes a difference, when I was shooting from the ice gun at the moment of reload blade guy took damage and I could no longer switch weapons, this changed when I fired one more shot from the ice gun and it reloaded then it allowed for weapon switching.
Yeah I've had that happen to a couple of times. It's rare but it happens. I have not taken a thorough dive into the code, but it's definitely caused by a logic error on my part relating to adding reload on a weapon slot that doesn't normally have that feature.
#1691 Posted 01 May 2022 - 11:15 AM
When the fat guy transforms into the face hugger monster he loosed a significant amount of weight
(When you look directly at the demon girl that kicks ass for you seems like she has something she shouldnt have in between her legs (At the Dracula boss scene))
This post has been edited by stojke: 01 May 2022 - 11:16 AM
#1692 Posted 01 May 2022 - 06:53 PM
That second shot is where the atomic switch ending pops up and that red wall is its backdrop so I'm gonna leave that in.
#1693 Posted 07 June 2022 - 12:06 PM
Also for the second Red Queen fight (I can't remember if this was scripted to always happen), "Some motherfuckers are always trying to ice skate uphill!"
#1694 Posted 07 June 2022 - 03:10 PM
DukeLover69, on 07 June 2022 - 12:06 PM, said:
Also for the second Red Queen fight (I can't remember if this was scripted to always happen), "Some motherfuckers are always trying to ice skate uphill!"
I don't know how to edit my posts,but wanted to add if you don't have plans for Varcloac it'd be fun to see him successfully summon Wes from the Castle dimension immediately after the fight and then get decapitated.
#1695 Posted 07 June 2022 - 07:08 PM
DukeLover69, on 07 June 2022 - 03:10 PM, said:
That sounds like a fun premise for a one level epilogue.
#1696 Posted 07 June 2022 - 07:44 PM
Danukem, on 07 June 2022 - 07:08 PM, said:
I was thinking that the ritual would teleport in whatever would be standing near Onyx' spot which would be Wes but I forgot what happened, instead it would summon a pile of sludge and then there would be a comedy-cut to the outside of the premises as Varcloac screams in frustration and swears vengence on those meddling slayers.
#1697 Posted 08 June 2022 - 12:49 AM
DukeLover69, on 07 June 2022 - 07:44 PM, said:
I do like the idea that Varcloac is responsible for getting Wes out that dimension because right now it's not clear how he leaves, unless perhaps he gets help from Naamah.
#1698 Posted 09 June 2022 - 03:33 PM
Danukem, on 08 June 2022 - 12:49 AM, said:
Well I guess the magic spell can be to summon the strongest vampire or whatever thus pulling in Wes, but anyway I have a few more ideas for levels that may or may not be made
1) For the first level with EDF under attack, throw in tipped over lockers and a few more explosions here and there along with a UFO or something circling in the skies and launching rockets at the base &/or player.
Add in an extra segment near the end where the player gets into a power station room thats making an erratic humming noise but they have to turn the power off to get a keycard thats behind a force shield. With the power off, it locks the door behind them so they have to turn it back on to leave the room. The humming noise returns but more steady this time and this restarts the server and causes the AA defence to reboot and blows up the UFO, allowing Bombshell to leave by helicopter. This is also a callback to Duke's advice to turn it off and then back on again.
2) Duke is not present for the level Hard Rain. This is because the aliens are attacking an EDF facility that he must defend. It is a chemical factory that produces the Regenerax that allows soldiers and the player to be revived and can also allow health regeneration at a steep price. (personal fan theory is that this also causes the soldiers to become zombies after death, and these are inherently different from the magic zombies from Red 2 Zombie Edition level. This also means Duke and Bombshells bodies will have to be launched into the sun immediately upon death but thats not here or there)
So Duke shows up and a subplant immediately explodes and coats him with chemicals. This induces a fever dream that causes the rest of the level to be an astounding array of colors and visuals that more than likely do not accurately represent what is happening. It's probably not possible to do the shrooms effect from ROTT) but this would be perfect for this. Maybe he hallucinates that he is in the mushroom kingdom and is jumping around in low G and double launching fireballs to save the
#1699 Posted 07 July 2022 - 11:56 PM
#1700 Posted 02 November 2022 - 03:00 AM
Here is the link for anyone interested: https://www.moddb.co...-armageddon-460
There is also a patch for it now but it's pretty minor.
#1701 Posted 27 November 2022 - 02:35 AM
For the next update, coming soon, I have coded an options menu. The options shown above are all included, plus one for resetting to defaults. The vast majority of your settings are saved and then loaded when you start a new game. Thanks as always to sebabdukeboss20 for the hud graphics.
Also in the next update, you can pick up, carry around, and drop or throw a large variety of objects. EDIT: I realize now that you can't tell from the screenshot, but Duke is holding up the Hello Kitty plushy.
This post has been edited by Danukem: 27 November 2022 - 02:37 AM
#1702 Posted 04 December 2022 - 08:49 PM
Final update of the year. Don't forget to vote!
New for this update, version 4.65:
- Trash cans and other medium sized objects can be picked up, moved around, and thrown.
- There is a new in-game menu for toggling and changing various AA game options on the fly.
#1704 Posted 05 December 2022 - 01:18 PM
Mark, on 05 December 2022 - 05:42 AM, said:
And then you stuck your finger up an alien's butt? Bonus points if you did.
#1705 Posted 05 December 2022 - 01:34 PM
(Downloaded & voted just now as well)
This post has been edited by Vagan: 05 December 2022 - 01:35 PM
#1706 Posted 05 December 2022 - 03:51 PM
Danukem, on 05 December 2022 - 01:18 PM, said:
What a man does when he thinks nobody is watching is his own business.
#1708 Posted 12 July 2023 - 01:14 AM
KirbyGod, on 12 July 2023 - 12:32 AM, said:
They are listed in AAUSER.CON, most are in the maps/attrition folder but some are just regular maps. Here is my current version (public version is very close but there are a few differences)
definelevelname 0 41 maps/attrition/Doomgate.map 06:00 03:00 Doomgate definelevelname 0 42 maps/attrition/apprehensionarizona.map 08:00 20:00 Apprehension Arizona definelevelname 0 43 maps/attrition/glb.map 06:00 05:25 Galbadia definelevelname 0 44 maps/attrition/JFCBP2.map 06:00 03:00 JFCBP2 definelevelname 0 45 maps/attrition/SubHive.map 06:00 15:00 Suburban Hive definelevelname 0 46 maps/attrition/APF.MAP 06:00 03:00 Atmospheric Processing Facility definelevelname 0 47 maps/attrition/moonbaseiggy.map 08:00 20:00 Moon Base definelevelname 0 48 maps/oldeps/E3L9.MAP 05:45 03:17 STADIUM definelevelname 0 49 maps/attrition/WGABYSS.map 06:00 15:00 WG ABYSS definelevelname 0 50 maps/attrition/wgmoon.map 06:00 15:00 WG MOON definelevelname 0 51 maps/attrition/WGS6X.MAP 06:00 15:00 WG SPACE BOSS definelevelname 0 52 maps/attrition/SG5.map 06:00 15:00 Shaky Grounds 5 definelevelname 1 1 maps/attrition/POLARISO.MAP 15:00 02:05 POLARISO definelevelname 1 2 maps/attrition/WGAlien.map 04:00 02:00 WG Alien definelevelname 1 3 maps/attrition/fosstation.map 05:00 01:30 FOS STATION definelevelname 1 4 maps/attrition/DAIKARINL5.MAP 03:00 01:26 POLARIS OUTPOST definelevelname 1 5 maps/attrition/V5.MAP 05:00 03:19 V5 definelevelname 1 6 maps/attrition/nitefall.map 04:00 00:47 Nightfall definelevelname 1 7 maps/attrition/wgs3.map 06:00 03:00 ICE MOON definelevelname 1 8 maps/oldeps/E2L7.MAP 04:45 02:15 LUNAR REACTOR definelevelname 1 9 maps/attrition/CORRID8.MAP 05:00 01:45 BOWELS OF HELL STATION definelevelname 1 10 maps/attrition/maia.map 06:00 03:00 MAIA definelevelname 1 11 maps/attrition/RUIN.MAP 05:00 01:45 RUIN definelevelname 1 12 maps/attrition/POSEIDON.map 20:00 06:30 ADVENTURES OF POSEIDON definelevelname 1 13 maps/attrition/area27.map 06:00 03:00 AREA 27 definelevelname 1 14 maps/Caribbean/VACA7.MAP 07:21 03:28 THE ALIEN REMAINS definelevelname 1 15 maps/attrition/Discard.map 06:00 03:00 Discarded Stronghold definelevelname 1 16 maps/attrition/COLOSSUS.MAP 06:00 03:00 ICE STATION COLOSSUS definelevelname 1 17 maps/attrition/moonbase.map 06:00 03:00 MOON BASE definelevelname 1 18 maps/attrition/CROSSRD.MAP 06:00 03:00 LUNAR CROSSROADS definelevelname 1 19 maps/attrition/JMW-SP1.map 12:00 06:00 JMW-SP1 definelevelname 1 20 maps/attrition/endoftheworld001.map 12:00 06:00 End of the World definelevelname 1 21 maps/attrition/DD.MAP 03:00 01:57 Docking Doom definelevelname 1 22 maps/attrition/DevilsGate.map 20:00 07:00 Devil's Gate definelevelname 1 23 maps/attrition/PJHOSTILE.map 20:00 07:00 Hostile Terrain definelevelname 1 24 maps/attrition/RESTCONS.map 08:00 02:30 Restaurant Conspiracy definelevelname 1 25 maps/attrition/ROCH4.map 05:10 03:21 ROCH 4 definelevelname 1 26 maps/attrition/ROCH5.map 05:10 03:21 ROCH 5 definelevelname 1 27 maps/oldeps/E2L6.MAP 02:30 01:04 TIBERIUS STATION definelevelname 1 28 maps/attrition/ROCH7.map 05:10 03:21 ROCH 7 definelevelname 1 29 maps/attrition/Overkill.map 05:10 03:21 OVERKILL definelevelname 1 30 maps/attrition/foreverplus.map 30:00 15:00 DAY AFTER FOREVER definelevelname 1 31 maps/attrition/ForeverDoom.map 07:54 02:02 Forever Doom definelevelname 1 32 maps/DC/DUKEDC2.map 03:55 00:59 MEMORIAL SERVICE definelevelname 1 33 maps/attrition/COLISEUM.MAP 06:00 03:00 COLISEUM definelevelname 1 34 maps/DC/DUKEDC4.map 23:15 06:46 SMITHSONIAN TERROR definelevelname 1 35 maps/attrition/Drafted.map 06:00 03:00 DRAFTED definelevelname 1 36 maps/attrition/pigsmen.map 09:50 03:50 OF PIGS AND MEN definelevelname 1 37 maps/DC/DUKEDC7.map 03:00 01:21 BROWN WATER definelevelname 1 38 maps/DC/DUKEDC8.map 06:15 03:09 DREAD OCTOBER definelevelname 1 39 maps/oldeps/E2L3.MAP 05:00 02:26 WARP FACTOR definelevelname 1 40 maps/attrition/Stowaway.map 05:04 02:52 Stowaway definelevelname 1 41 maps/attrition/shopcntr.map 06:00 03:00 SHOPPING CENTER definelevelname 1 42 maps/attrition/HT_EDF_V1.map 06:00 03:00 EDF Computer Base definelevelname 1 43 maps/attrition/skycity1.map 06:00 03:00 SKY CITY definelevelname 1 44 maps/attrition/INVADERS.MAP 06:00 03:00 INVADERS definelevelname 1 45 maps/attrition/STARLITE.MAP 06:00 03:00 STARLITE definelevelname 1 46 maps/attrition/Service.map 06:00 03:00 SERVICE definelevelname 1 47 maps/attrition/helltown.map 06:00 03:00 HELLTOWN definelevelname 1 48 maps/attrition/asylumk.map 09:10 05:00 ASYLUM K definelevelname 1 49 maps/attrition/JMW-SP2.map 12:00 06:00 JMW-SP2 definelevelname 1 50 maps/attrition/hydrost_ale.map 02:30 01:11 HYDROSTATION definelevelname 1 51 maps/oldeps/E2L8.MAP 11:30 04:59 DARK SIDE definelevelname 1 52 maps/attrition/DAIKARINL2.MAP 02:30 01:26 A DARK PASSAGE definelevelname 1 53 maps/attrition/cherenkov.map 05:15 02:58 CHERENKOV STATION definelevelname 1 54 maps/attrition/taygeta.map 05:35 03:41 TAYGETA definelevelname 1 55 maps/attrition/ymf500g.map 06:00 03:00 YMF500G definelevelname 1 56 maps/attrition/ksr_01.map 02:00 01:07 KAISERLAND definelevelname 1 57 maps/attrition/Pjstrand.map 06:00 03:00 Stranded definelevelname 1 58 maps/attrition/OverdoseDelusion.map 16:00 06:00 OVERDOSE DELUSION definelevelname 1 59 maps/attrition/mssp9.map 15:00 05:30 MSSP9 New Pietniemi definelevelname 1 60 maps/oldeps/E2L5.MAP 03:00 01:26 OCCUPIED TERRITORY definelevelname 1 61 maps/attrition/Citylevl.map 06:00 03:00 The Alien City definelevelname 1 62 maps/oldeps/E2L4.MAP 04:30 02:14 FUSION STATION definelevelname 1 63 maps/attrition/THEBEST.MAP 12:00 04:00 The Best definelevelname 2 1 maps/attrition/DieScraper.map 06:00 03:00 DIESCRAPER definelevelname 2 2 maps/attrition/hydrost.map 06:00 03:00 Hydro Substation definelevelname 2 3 maps/DC/DUKEDC5.map 03:26 00:44 CAPITOL PUNISHMENT definelevelname 2 4 maps/attrition/ADG02.MAP 06:00 03:00 ADG TWO definelevelname 2 5 maps/attrition/ADG03.MAP 06:00 03:00 ADG THREE definelevelname 2 6 maps/attrition/E5L6.MAP 04:00 00:47 LAPD definelevelname 2 7 maps/attrition/DUKEMEAL.MAP 06:00 03:00 DUKEMEAL definelevelname 2 8 maps/attrition/TSOF1.MAP 06:00 03:00 Opposing Facility definelevelname 2 9 maps/attrition/desertstorm.map 06:00 03:00 DESERT STORM definelevelname 2 10 maps/attrition/WGSPAB2.MAP 08:00 02:30 HOLLOW definelevelname 2 11 maps/attrition/PLAZA.MAP 06:00 03:00 NEW YORK PLAZA definelevelname 2 12 maps/attrition/blackend.map 06:00 03:00 BLACKENED definelevelname 2 13 maps/attrition/SLUM.MAP 06:00 03:00 The Slums Of LA definelevelname 2 14 maps/attrition/GLVL1.map 06:00 03:00 GLVL1 definelevelname 2 15 maps/DC/DUKEDC3.map 03:32 01:49 NUKED FILES definelevelname 2 16 maps/attrition/condemed.map 06:00 03:00 CONDEMNED definelevelname 2 17 maps/attrition/Fbsp002.map 06:00 03:00 FBSP002 definelevelname 2 18 maps/attrition/Cavern.map 06:00 03:00 CAVERN definelevelname 2 19 maps/oldeps/E3L11.MAP 02:00 01:07 FREEWAY definelevelname 2 20 maps/attrition/Hostel.map 05:00 01:43 Hostel definelevelname 2 21 maps/attrition/MSSP8.map 04:00 00:40 MSSP8 definelevelname 2 22 maps/attrition/HappyLand.map 08:00 02:30 Happy Land Water Park definelevelname 2 23 maps/attrition/HIGHWAY4.MAP 06:00 03:00 LOST HIGHWAY 4 definelevelname 2 24 maps/attrition/E5L3.MAP 04:00 01:02 OFFICE ONSLAUGHT definelevelname 2 25 maps/attrition/EWITNESS.MAP 06:00 03:00 EWITNESS definelevelname 2 26 maps/attrition/adg06.map 20:00 07:00 ADG 06 definelevelname 2 27 maps/attrition/E5L5.MAP 05:00 03:19 SEX CITY definelevelname 2 28 maps/oldeps/E3L8.MAP 02:15 01:09 HOTEL HELL definelevelname 2 29 maps/attrition/E5L4.MAP 04:00 01:05 CITY LIGHTS definelevelname 2 30 maps/attrition/DUKAI.MAP 06:00 03:00 DUKAI definelevelname 2 31 maps/attrition/Getmo.map 06:00 03:00 USS GUANTANAMO definelevelname 2 32 maps/attrition/_balley.map 06:00 03:00 BACK ALLEY definelevelname 2 33 maps/attrition/downtown/E5L0.map 07:00 02:00 Downtown Journey 1 definelevelname 2 34 maps/attrition/DOOMCITY.MAP 06:00 03:00 Doom City definelevelname 2 35 maps/attrition/Fbsp003.map 06:00 03:00 FBSP 3 definelevelname 2 36 maps/attrition/GOTHAM.MAP 06:00 03:00 Streets of Gotham definelevelname 2 37 maps/oldeps/E4L5.MAP 02:02 01:01 PIGSTY definelevelname 2 38 maps/attrition/mm.MAP 06:00 03:00 Military Madness definelevelname 2 39 maps/attrition/PJAZTEC.MAP 06:00 03:00 AZTEC definelevelname 2 40 maps/Caribbean/VACA1.MAP 03:47 01:31 CARIBBEAN CATASTROPHE definelevelname 2 41 maps/attrition/r3mix.map 06:00 03:00 R3 Remix definelevelname 2 42 maps/attrition/timeless.map 06:00 03:00 Another Timeless Night definelevelname 2 43 maps/attrition/donedust.map 08:00 05:00 DONE AND DUSTED definelevelname 2 44 maps/attrition/DARKPALM.MAP 06:00 03:00 DARK PALM HOTEL definelevelname 2 45 maps/attrition/GDistrict.map 06:00 03:00 Gotham Industrial District definelevelname 2 46 maps/attrition/ROCH2.map 05:10 03:21 ROCH 2 definelevelname 2 47 maps/attrition/Filler.map 06:00 03:00 Filler definelevelname 2 48 maps/attrition/mprail.map 06:00 03:00 The Railway Station definelevelname 2 49 maps/attrition/downtown/e5l1.map 07:00 02:00 Downtown Journey 2 definelevelname 2 50 maps/attrition/RED2.MAP 06:00 03:00 RED 2 definelevelname 2 51 maps/attrition/LADuke2K.map 06:00 03:00 LA Duke 2K definelevelname 2 52 maps/attrition/E5L2.MAP 05:00 01:37 CROQUE MONSIEUR definelevelname 2 53 maps/attrition/X3studio.map 15:00 04:00 X3 Studios definelevelname 2 54 maps/attrition/RETRO.MAP 06:00 03:00 Retrospective definelevelname 2 55 maps/attrition/bankroll2000.map 04:00 01:22 BANKROLL 2000 definelevelname 2 56 maps/attrition/ballroom.map 06:00 03:00 Ballroom definelevelname 2 57 maps/oldeps/E4L6.MAP 03:04 01:52 GOING POSTAL definelevelname 2 58 maps/oldeps/E3L4.MAP 03:15 01:46 L.A. RUMBLE definelevelname 2 59 maps/attrition/FRUIT.MAP 06:00 03:00 Fruit Loops definelevelname 2 60 maps/attrition/shockingtwist.map 06:00 02:00 Shocking Twist definelevelname 2 61 maps/attrition/odour.map 06:00 03:00 Foul Odour definelevelname 2 62 maps/attrition/downtown/e5l2.map 07:00 02:00 Downtown Journey 4 definelevelname 2 63 maps/attrition/DAIKARINL1.MAP 02:30 01:19 DOWN IN THE KAOS definelevelname 3 0 maps/attrition/Duke6_8.map 10:00 05:00 DUKE 6-8 definelevelname 3 1 maps/attrition/acbstudios.map 20:00 04:00 ACB STUDIOS definelevelname 3 2 maps/attrition/DAIKARINL3.MAP 05:00 02:26 NOLDOR'S CASTLE definelevelname 3 3 maps/attrition/MAADS.MAP 04:30 02:14 Maarten Desert definelevelname 3 4 maps/attrition/rescate.map 06:00 03:00 Rescate definelevelname 3 5 maps/attrition/AMCPleaser.map 06:00 03:00 AMC Pleaser definelevelname 3 6 maps/attrition/meatballsubmakin.map 06:00 03:00 MEATBALL SUB MAKIN definelevelname 3 7 maps/attrition/shakygroundspt1.map 03:00 00:45 SG1 APOCOLLAPSE definelevelname 3 8 maps/attrition/REZ2.map 06:00 03:00 DEMOLITION PLANT definelevelname 3 9 maps/attrition/T1M1.MAP 06:00 05:25 DEATHDRIVE 1 definelevelname 3 10 maps/attrition/T1M2.MAP 06:00 05:25 DEATHDRIVE 2 definelevelname 3 11 maps/attrition/Factory.map 06:00 03:00 Factory definelevelname 3 12 maps/attrition/T1M4.MAP 06:00 05:25 DEATHDRIVE 4 definelevelname 3 13 maps/oldeps/E3L7.MAP 02:00 00:55 FAHRENHEIT definelevelname 3 14 maps/attrition/clcoast.map 06:00 03:00 Clear The Coast definelevelname 3 15 maps/attrition/HIGHWAY6.MAP 06:00 03:00 LOST HIGHWAY 6 definelevelname 3 16 maps/attrition/XXXmas98.map 06:00 03:00 XXXMAS 98 definelevelname 3 17 maps/attrition/flamwrck.map 12:00 06:00 The Flaming Shipwreck definelevelname 3 18 maps/attrition/COS.MAP 06:00 03:00 City Of Screams definelevelname 3 19 maps/attrition/mpweapon.map 06:00 03:00 ACME WEAPON FACTORY definelevelname 3 20 maps/attrition/RedRock.map 06:00 03:00 Red Rock definelevelname 3 21 maps/attrition/E5L7.MAP 05:00 01:43 SUBMERGED ZONE definelevelname 3 22 maps/attrition/WGSPAB1.MAP 08:00 02:30 FRAGMENTUM definelevelname 3 23 maps/attrition/E5L9.MAP 04:00 00:40 DERAILING definelevelname 3 24 maps/attrition/FactoryX.map 08:00 20:00 Factory X definelevelname 3 25 maps/attrition/RCPD.MAP 04:00 01:17 RCPD definelevelname 3 26 maps/attrition/ROCH3.map 05:10 03:21 ROCH 3 definelevelname 3 27 maps/attrition/ARGH!!Shopping!!02.map 04:00 02:10 ARGH! SHOPPING! definelevelname 3 28 maps/attrition/Wgcity.map 06:00 03:00 WG City definelevelname 3 29 maps/attrition/E5L15.MAP 05:00 01:45 DUKENPARK definelevelname 3 30 maps/DC/DUKEDC6.map 03:51 01:47 METRO MAYHEM definelevelname 3 31 maps/attrition/SCHOOL.map 06:00 03:00 SCHOOL definelevelname 3 32 maps/attrition/Ogbb.map 06:00 03:00 Operation Get Back Bike definelevelname 3 33 maps/Caribbean/VACA2.MAP 05:35 02:27 MARKET MELEE definelevelname 3 34 maps/Caribbean/VACA3.MAP 07:40 03:21 MR. SPLASHY'S definelevelname 3 35 maps/Caribbean/VACA4.MAP 06:17 02:34 THE WAVEMISTRESS definelevelname 3 36 maps/attrition/WGSPAB4.MAP 08:00 02:30 BATTAGALIA definelevelname 3 37 maps/attrition/warz_ATT.map 06:00 03:00 Warzone definelevelname 3 38 maps/attrition/WESTWUZ1.MAP 06:00 03:00 WEST WUZ WON definelevelname 3 39 maps/Caribbean/VACASL.MAP 04:17 01:79 A FULL HOUSE definelevelname 3 40 maps/attrition/lostworld.map 20:00 07:00 LOST WORLD definelevelname 3 41 maps/attrition/SG2tragedy.map 20:00 07:00 SG2 TRAGEDY definelevelname 3 42 maps/attrition/sg3epicenter.map 20:00 07:00 SG3 EPICENTER definelevelname 3 43 maps/attrition/ile.MAP 04:45 02:15 LOST ISLAND definelevelname 3 44 maps/attrition/hcr.map 05:30 01:45 HCR definelevelname 3 45 maps/attrition/brainwash.map 02:15 01:49 Brainwash Facility definelevelname 3 46 maps/attrition/Jalbird2.map 06:00 03:00 JAILBIRD 2 definelevelname 3 47 maps/attrition/ANORAKCITY.map 06:00 03:00 ANORAK CITY definelevelname 3 48 maps/attrition/canyonc.map 07:00 02:00 Canyon City definelevelname 3 49 maps/attrition/Forever.map 06:00 03:00 FOREVER AND ONE MORE DAY definelevelname 3 50 maps/attrition/LA-XXX.MAP 04:00 02:00 LA-XXX definelevelname 3 51 maps/attrition/downtown/e5l5.map 07:00 02:00 Downtown Journey 6 definelevelname 3 52 maps/attrition/downtown/e5l6.map 07:00 02:00 Downtown Journey 7 definelevelname 3 53 maps/attrition/AAP1Woudrichem.map 20:00 07:00 Woudrichem War definelevelname 3 54 maps/attrition/ksr_02.map 02:00 01:07 KAISERLAND 2 definelevelname 3 55 maps/attrition/xmas2k1.map 05:10 03:21 CHRISTMAS 2001 definelevelname 3 55 maps/attrition/Dogville.map 06:00 03:00 Dogville 2012 definelevelname 3 56 maps/attrition/REZ3.map 06:00 03:00 Mincer City definelevelname 3 57 maps/attrition/mpchemic.map 03:00 01:26 HAZARDOUS CHEMICALS definelevelname 3 58 maps/attrition/bite_the_dust.map 15:00 04:00 Bite The Dust definelevelname 3 59 maps/attrition/slum_noir.map 15:00 04:00 Slum Noir definelevelname 3 60 maps/attrition/DAGGER.MAP 06:00 03:00 DAGGERS CAVERN definelevelname 3 61 maps/attrition/WideAwake.map 12:00 04:00 Wide Awake definelevelname 3 62 maps/attrition/greylights.map 12:00 04:00 Grey Lights definelevelname 3 63 maps/attrition/toyfact.map 12:00 04:00 Toy Factory definelevelname 5 12 maps/attrition/theroot.map 06:00 05:25 The Root definelevelname 5 13 maps/attrition/E.S.B.N-6.map 02:00 00:55 E.S.B.N-6 definelevelname 5 14 maps/attrition/IDAY01.map 06:00 03:00 IDAY01 definelevelname 5 15 maps/attrition/Hades-ca.map 06:00 03:00 Descent into Hades definelevelname 5 16 maps/attrition/Hamiltonpool.map 06:00 03:00 Hamilton Pool definelevelname 5 17 maps/attrition/Promise(night).map 12:00 06:00 Promise definelevelname 5 18 maps/attrition/rosario3.map 06:00 03:00 Rosario 3 definelevelname 5 19 maps/attrition/CELL007.map 06:00 03:00 Cell 007 definelevelname 5 20 maps/attrition/Godzilla.map 06:00 03:00 Godzilla definelevelname 5 21 maps/attrition/CATH.map 05:00 01:43 Cathedral definelevelname 5 22 maps/attrition/MHunt/Penthouse.map 06:00 02:00 Penthouse definelevelname 5 23 maps/attrition/MHunt/Archer.map 06:00 02:00 Archer definelevelname 5 24 maps/attrition/MHunt/SacredGround.map 06:00 02:00 Sacred Ground definelevelname 5 25 maps/attrition/MHunt/LunaOne.map 06:00 02:00 Luna One definelevelname 5 26 maps/attrition/SG4.map 06:50 06:50 DEEPER UNDERGROUND definelevelname 5 27 maps/attrition/bacon-grease.map 13:30 06:50 BACON GREASE definelevelname 5 28 maps/attrition/rlrmbl.map 13:30 06:50 RED LIGHT RUMBLE definelevelname 5 29 maps/attrition/T1M3.MAP 13:30 06:50 CAUGHT AND BUTCHERED definelevelname 5 30 maps/attrition/BCBP.map 08:00 20:00 Beach Community Build Project definelevelname 5 31 maps/attrition/MemoryofTheWaters.map 08:00 20:00 Memory of the Waters definelevelname 5 32 maps/attrition/WGCity2.map 06:30 12:45 WGCity 2 definelevelname 5 33 maps/attrition/trafic.map 05:00 10:00 Trafic Jam definelevelname 5 34 maps/attrition/salvage.map 06:00 11:00 Salvage definelevelname 5 35 maps/attrition/xtermin.map 05:30 12:00 Extermination