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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is offline   stojke 

#1681

I am sorry , yes it was a typo on my end, I was just so mad at the time I didnt remember the name correctly, it is indeed Rosario5 and not Rosch 5.
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#1682

Just finished Resistance, it says it's going to be finished in a future episode. Which reminds me, are we going to conclude Duke and Bombshell's story cos I REALLY want to rip Braccus's head off.

Also, why don't you add ammo replenishment in the upgrades?
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User is offline   Danukem 

  • Duke Plus Developer

#1683

View Postdarkprince227, on 29 March 2022 - 01:36 AM, said:

Just finished Resistance, it says it's going to be finished in a future episode. Which reminds me, are we going to conclude Duke and Bombshell's story cos I REALLY want to rip Braccus's head off.

Also, why don't you add ammo replenishment in the upgrades?


The overall story that started in New Invasion and continued through DC and SG will be concluded in the final episode when Duke, Bombshell, Deanova and "Mando" finally make it to earth and they join forces with Wes and the human resistance fighters. It will be bigger than the other episodes.
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#1684

View PostDanukem, on 29 March 2022 - 02:44 AM, said:

The overall story that started in New Invasion and continued through DC and SG will be concluded in the final episode when Duke, Bombshell, Deanova and "Mando" finally make it to earth and they join forces with Wes and the human resistance fighters. It will be bigger than the other episodes.

Groovy B)
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User is offline   XThX2 

#1685

Not sure if this is fixed yet or not, but apparently slashed aliens from Wes's sword (when they split in half) are still blocking shots so you can't cut multiple enemies behind each other due to this. I did get the latest version from ModDB the 4.51 pack.
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#1686

Alien Armageddon's got Tegrity?
https://forums.duke4...61848_thumb.png

Attached thumbnail(s)

  • Attached Image: duke0077.png


This post has been edited by darkprince227: 30 March 2022 - 09:38 AM

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#1687

View Postdarkprince227, on 30 March 2022 - 09:37 AM, said:

Alien Armageddon's got Tegrity?


Sorry, I didn't know about "Country crock" butter cos I like in the UK, I thought it was weed
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User is offline   stojke 

#1688

Finally got around the lag problem by running the game from the NVMe drive (Not sure why that makes a difference but it does).
While playing, on DIG if that makes a difference, when I was shooting from the ice gun at the moment of reload blade guy took damage and I could no longer switch weapons, this changed when I fired one more shot from the ice gun and it reloaded then it allowed for weapon switching.
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User is offline   Danukem 

  • Duke Plus Developer

#1689

View Poststojke, on 26 April 2022 - 11:59 AM, said:

Finally got around the lag problem by running the game from the NVMe drive (Not sure why that makes a difference but it does).
While playing, on DIG if that makes a difference, when I was shooting from the ice gun at the moment of reload blade guy took damage and I could no longer switch weapons, this changed when I fired one more shot from the ice gun and it reloaded then it allowed for weapon switching.


Yeah I've had that happen to a couple of times. It's rare but it happens. I have not taken a thorough dive into the code, but it's definitely caused by a logic error on my part relating to adding reload on a weapon slot that doesn't normally have that feature.
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User is offline   stojke 

#1690

No doubts you will make it work B)
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User is offline   stojke 

#1691

Found a few little happy accidends:

https://i.imgur.com/y10plIG.png
https://i.imgur.com/vUHcVIk.png

When the fat guy transforms into the face hugger monster he loosed a significant amount of weight :lol:
(When you look directly at the demon girl that kicks ass for you seems like she has something she shouldnt have in between her legs (At the Dracula boss scene))

This post has been edited by stojke: 01 May 2022 - 11:16 AM

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#1692

I have made that switch invisible now.
That second shot is where the atomic switch ending pops up and that red wall is its backdrop so I'm gonna leave that in.
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#1693

If y'all ever get custom voice lines for Wes, just before the Red Queen fight in Smithsonian 2 is a good place for the one-liner "Never bet on red!".

Also for the second Red Queen fight (I can't remember if this was scripted to always happen), "Some motherfuckers are always trying to ice skate uphill!"
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#1694

View PostDukeLover69, on 07 June 2022 - 12:06 PM, said:

If y'all ever get custom voice lines for Wes, just before the Red Queen fight in Smithsonian 2 is a good place for the one-liner "Never bet on red!".

Also for the second Red Queen fight (I can't remember if this was scripted to always happen), "Some motherfuckers are always trying to ice skate uphill!"


I don't know how to edit my posts,but wanted to add if you don't have plans for Varcloac it'd be fun to see him successfully summon Wes from the Castle dimension immediately after the fight and then get decapitated.
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User is offline   Danukem 

  • Duke Plus Developer

#1695

View PostDukeLover69, on 07 June 2022 - 03:10 PM, said:

I don't know how to edit my posts,but wanted to add if you don't have plans for Varcloac it'd be fun to see him successfully summon Wes from the Castle dimension immediately after the fight and then get decapitated.


That sounds like a fun premise for a one level epilogue.
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#1696

View PostDanukem, on 07 June 2022 - 07:08 PM, said:

That sounds like a fun premise for a one level epilogue.


I was thinking that the ritual would teleport in whatever would be standing near Onyx' spot which would be Wes but I forgot what happened, instead it would summon a pile of sludge and then there would be a comedy-cut to the outside of the premises as Varcloac screams in frustration and swears vengence on those meddling slayers.
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User is offline   Danukem 

  • Duke Plus Developer

#1697

View PostDukeLover69, on 07 June 2022 - 07:44 PM, said:

I was thinking that the ritual would teleport in whatever would be standing near Onyx' spot which would be Wes but I forgot what happened, instead it would summon a pile of sludge and then there would be a comedy-cut to the outside of the premises as Varcloac screams in frustration and swears vengence on those meddling slayers.


I do like the idea that Varcloac is responsible for getting Wes out that dimension because right now it's not clear how he leaves, unless perhaps he gets help from Naamah.
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#1698

View PostDanukem, on 08 June 2022 - 12:49 AM, said:

I do like the idea that Varcloac is responsible for getting Wes out that dimension because right now it's not clear how he leaves, unless perhaps he gets help from Naamah.



Well I guess the magic spell can be to summon the strongest vampire or whatever thus pulling in Wes, but anyway I have a few more ideas for levels that may or may not be made

1) For the first level with EDF under attack, throw in tipped over lockers and a few more explosions here and there along with a UFO or something circling in the skies and launching rockets at the base &/or player.

Add in an extra segment near the end where the player gets into a power station room thats making an erratic humming noise but they have to turn the power off to get a keycard thats behind a force shield. With the power off, it locks the door behind them so they have to turn it back on to leave the room. The humming noise returns but more steady this time and this restarts the server and causes the AA defence to reboot and blows up the UFO, allowing Bombshell to leave by helicopter. This is also a callback to Duke's advice to turn it off and then back on again.


2) Duke is not present for the level Hard Rain. This is because the aliens are attacking an EDF facility that he must defend. It is a chemical factory that produces the Regenerax that allows soldiers and the player to be revived and can also allow health regeneration at a steep price. (personal fan theory is that this also causes the soldiers to become zombies after death, and these are inherently different from the magic zombies from Red 2 Zombie Edition level. This also means Duke and Bombshells bodies will have to be launched into the sun immediately upon death but thats not here or there)

So Duke shows up and a subplant immediately explodes and coats him with chemicals. This induces a fever dream that causes the rest of the level to be an astounding array of colors and visuals that more than likely do not accurately represent what is happening. It's probably not possible to do the shrooms effect from ROTT) but this would be perfect for this. Maybe he hallucinates that he is in the mushroom kingdom and is jumping around in low G and double launching fireballs to save the Mushroom Kingdom Duke Burger franchise and also a copy of his book Why I Am So Great, or maybe Duke answers a phone that keeps teleporting him to strange places. At any rate the level ends when he goes down a pipe into a moist pit that's also the beginning to the Sunken City level and presses the Level Destruct Button.
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#1699

Another thing: Instead of an Auto Destruct button, to end levels Wes opens a lil coffin and then pounds a stake thru a tiny Dracula
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User is offline   Danukem 

  • Duke Plus Developer

#1700

A few weeks ago I uploaded a significant update to Alien Armageddon. Not exactly hot news at this point, but I just realized I never even mentioned it on this forum, which used to be so active.

Here is the link for anyone interested: https://www.moddb.co...-armageddon-460

There is also a patch for it now but it's pretty minor.
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User is offline   Danukem 

  • Duke Plus Developer

#1701

Posted Image

https://cdn.discordapp.com/attachments/843060277376712705/1046018684608598036/duke0007.png

For the next update, coming soon, I have coded an options menu. The options shown above are all included, plus one for resetting to defaults. The vast majority of your settings are saved and then loaded when you start a new game. Thanks as always to sebabdukeboss20 for the hud graphics.

https://cdn.discordapp.com/attachments/843060277376712705/1046372165307617320/duke0008.png

Also in the next update, you can pick up, carry around, and drop or throw a large variety of objects. EDIT: I realize now that you can't tell from the screenshot, but Duke is holding up the Hello Kitty plushy.

This post has been edited by Danukem: 27 November 2022 - 02:37 AM

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User is offline   Danukem 

  • Duke Plus Developer

#1702

https://www.moddb.co...-armageddon-465

Final update of the year. Don't forget to vote! :lol:

New for this update, version 4.65:

  • Trash cans and other medium sized objects can be picked up, moved around, and thrown.
  • There is a new in-game menu for toggling and changing various AA game options on the fly.

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User is online   Mark 

#1703

I DL'ed and voted.

Attached thumbnail(s)

  • Attached Image: purple-finger.jpg

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User is offline   Danukem 

  • Duke Plus Developer

#1704

View PostMark, on 05 December 2022 - 05:42 AM, said:

I DL'ed and voted.


And then you stuck your finger up an alien's butt? Bonus points if you did.
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User is offline   Vagan 

#1705

Haha! I was going with the purple Teletubby!

(Downloaded & voted just now as well)

This post has been edited by Vagan: 05 December 2022 - 01:35 PM

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User is online   Mark 

#1706

View PostDanukem, on 05 December 2022 - 01:18 PM, said:

And then you stuck your finger up an alien's butt? Bonus points if you did.

What a man does when he thinks nobody is watching is his own business. :P
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