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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

#1621

View PostSucker Punch, on 14 August 2021 - 06:19 AM, said:

Thanks for pointing it out. Not really a Discord user so could not find that FAQ about Nuclear Winter. Well, nobody expects to be added/redone tons of content within days or weeks or months. We are have work, family, lack of enthusiasm etc.

I see DN: AA as analogue of Brutal Doom for Doom 1-2 series, and in case of AA, it would be cool to see someday revamped/remastered versions of other "official" D3ND content. Rework of Duke it out in DC was great. I considered it worst mission pack for DN3D ever, but right now its quiet good. I would love to see the same work for restoring Nuclear Winter to its glory.

Btw, we are all waiting for new single player content in AA)


Worst mission pack for DN3D ever? Have you played Duke! Zone 2, X-treme, Nuclear Winter? Duke It Out in DC is ok, but compare to the "expansion" i've mentioned is the greatest addon ever :lol:
0

User is offline   Salvation 

#1622

I downloaded this yesterday at moddb.com and installed. When starting eduke32 i first receive windows smart screen -warning -> i disable it. Then, a new attempt but it won't start claiming that i do not have admin rights and f-safe anti-virus blocks it. My OS is Win10 and i do have admin rights.

Could the issue be on my anti-virus?
0

User is offline   Kralex 

  • Removed

#1623

View PostSucker Punch, on 14 August 2021 - 06:19 AM, said:

I considered it worst mission pack for DN3D ever, but right now its quiet good.


Really? I see it as loud good, personally.
1

User is offline   Danukem 

  • Duke Plus Developer

#1624

The original Duke it Out in DC didn't have much new art or anything else that was new to the game, and the level design wasn't groundbreaking either. However, the levels were well made and they followed a logical progression and had good immersion. For those reasons its still a better episode than some of the other official ones -- for example I prefer it to vanilla episode 4.
0

User is online   Ninety-Six 

#1625

DC is still my favorite expansion, and also my favorite official episode, personally. Even in its vanilla form. AA's version is a great re-interpretation as well. I like how it depicts a full-scale war in the nation's capital, with EDF soldiers everywhere and aliens dropping from the sky.

It's also hard as balls but with Dan at the helm that's to be expected. Not that I'm complaining. Far from. The sharp difficulty increase ensures there's never a dull moment.
0

User is offline   Forge 

  • Speaker of the Outhouse

#1626

View PostDanukem, on 16 August 2021 - 12:19 PM, said:

The original Duke it Out in DC didn't have much new art or anything else that was new to the game, and the level design wasn't groundbreaking either. However, the levels were well made and they followed a logical progression

except for the yellow key card placement and some of the spaghetti pathing (especially after the blue key was used) in Smithsonian

This post has been edited by Forge: 17 August 2021 - 07:02 AM

3

User is offline   stojke 

#1627

https://i.imgur.com/i4L0ner.png

Now I can sleep , 2 million at last.
1

User is online   Ninety-Six 

#1628

How did you do that without being taken to a finale?
0

User is offline   stojke 

#1629

View PostNinety-Six, on 18 November 2021 - 08:12 PM, said:

How did you do that without being taken to a finale?



Maximum points I could score, depending on what maps I get, on Damn Im Good was around 1.3m .

https://i.imgur.com/l1oe6w9.gif


This time around I had to reset a level because I got stuck near the end. What I noticed is that while it did reset it I kept my score up until that point, so while I had the chance I reset the same level multiple times until I got the score I was after.
0

User is offline   Danukem 

  • Duke Plus Developer

#1630

View Poststojke, on 18 November 2021 - 10:19 PM, said:

This time around I had to reset a level because I got stuck near the end. What I noticed is that while it did reset it I kept my score up until that point, so while I had the chance I reset the same level multiple times until I got the score I was after.


That makes sense. If you skip a level entirely, the code that rolls the next map is triggered and it will load the final map if your player level is high enough. But if you are resetting the same map, that code doesn't trigger and it just restarts the map regardless, allowing you to keep doing it if you have enough map tokens.

EDIT: I could easily fix this exploit, but since the score mechanic isn't really used for anything important, I'll leave it alone for now.

This post has been edited by Danukem: 18 November 2021 - 10:59 PM

0

User is offline   stojke 

#1631

View PostDanukem, on 18 November 2021 - 10:54 PM, said:


EDIT: I could easily fix this exploit, but since the score mechanic isn't really used for anything important, I'll leave it alone for now.


I also got to keep my cash, allowing me to buy 460 base HP at this point in the screen shoot. Although its nice now enemies that spawn are completely insane. A pigcop tank lvl13 spawned with golden skin and rapid fire rocket side guns with reflect shield, super rapid fire lizards and terminators with rapid fire laser side guns :lol: Im lovin it.


[EDIT]

From what I remember before some times a trooper would rise up with an explosive in his hand and rush you, was that my imagination or was that removed? Also remember those space bulls rising up from the dead from time to time (Where Shelly would not shoot at them anymore). The game uses a lot of sounds from Unreal Tournament (Which is awesome) , if I may say so I would like to see more of that in terms of Xan Kreigor robot voice , maybe some special type dukinator when the EDF reinforcement is called, or maybe T-1000 idk :lol:
Does it make sense if there are two final upgrades for the RPG? (Like the expander has fan service and bff ray) For example the multiple rocket fire or a rocket with much higher damage (I really like to blow up stuff in this mod)

This post has been edited by stojke: 18 November 2021 - 11:57 PM

0

User is offline   Danukem 

  • Duke Plus Developer

#1632

View Poststojke, on 18 November 2021 - 11:20 PM, said:



From what I remember before some times a trooper would rise up with an explosive in his hand and rush you, was that my imagination or was that removed?


It was removed. The zombie running animation was one of the death animation frames from the old art that was flipped horizontally back and forth in my code to simulate running. It was part of an older mod I made that was only code with no new art, and in that context it seemed clever but in AA it no longer matches the current trooper art and it wasn't worth keeping around.

View Poststojke, on 18 November 2021 - 11:20 PM, said:

Also remember those space bulls rising up from the dead from time to time (Where Shelly would not shoot at them anymore).


That sounds like a bug so hopefully that's been fixed which is why it's only a memory.

View Poststojke, on 18 November 2021 - 11:20 PM, said:

The game uses a lot of sounds from Unreal Tournament (Which is awesome) , if I may say so I would like to see more of that in terms of Xan Kreigor robot voice , maybe some special type dukinator when the EDF reinforcement is called, or maybe T-1000 idk :lol:
Does it make sense if there are two final upgrades for the RPG? (Like the expander has fan service and bff ray) For example the multiple rocket fire or a rocket with much higher damage (I really like to blow up stuff in this mod)



Yeah I wouldnt't mind using the Xan voice again, although I already did that for one of the enemies in my Duke Forces mod (the Star Wars based mod inspired by Dark Forces). EDIT: I might be going senile. I thought it was DF, but when I look through the sound files I don't see any Xan in thee...maybe it was a different mod.

As for weapon upgrades, my attention has turned to adding new playable characters, and when adding that many new weapons to make new characters its tough to go back and add more upgrades to the old characters.

This post has been edited by Danukem: 19 November 2021 - 12:42 AM

0

User is offline   stojke 

#1633

I cant help but be inspired by this mod youre making, in general I dont play much games besides this one and counter strike and so i keep it in mind from time to time during the day. A lot of enemies, and ofc the protagonists, have a lot of character and so I enjoyed the suicide trooper when it arose, had an idea that one would have to kick it while it displayed the bleeding choking animation or another way of ending him in order to truly prevent it. Also had a thought it would be nice to get special bonuses for fatality while the enemy is in that state. (Nothing more satisfying than getting a rest in pieces line when you blow some one up) which made me think (Warning - Random rant incoming!) that it would be nice to see more enemies with more character, like I will take the liberty to write here about a time i was on a stroll (I usually listen to music when I do so) I imagined a scene where 3 troopers simply drop in in a random thing such as a bathtub and they all have that 80s bad guy clothing and hair (Rambo etc) and some interesting regular weapons like the upgraded laser pistol and maybe some explosives just randomly dropping in to pwn you from nowhere (Crashing trough a wall :lol: ) with a cigar in mouth and plain sleeveless shirt one of them maybe as if they had their influence on earth haha

All in all if it means anything : best mod out there, great job, and all that you already probably heard, and I cant wait to see more! Peace , out.
2

User is offline   stojke 

#1634

Been playing some today and loaded a level Ice Station Colossus, a few things wrong with it, for one you have no way of knowing that the code for the door is 3590 (Had to watch a video for that) and also the UFO base texture is a Duke and Shelly splash screen image lol.
https://i.imgur.com/UJyU1yK.png


Also, while on the topic of maps, Apprehension Arizona... Nightmare map , for me at least, if you play on Damn im good. Almost always the starting weapons are crap. Would be nice if you could get a little help on that map if you get it early. At one point when you get the blue card the game spawned the jedy chick, hyper laser lizard, hyper tank, and plus you will face the monster behind the blue key door and all that with what? Five rounds of rocket launcher and idk some pistol ammo ("https://www.youtube.com/watch?v=Bo15zjvbZ_E").
Or maybe a way to call in some guns like in Counter Strike Global Offensive Danger Zone mod?
0

User is offline   Danukem 

  • Duke Plus Developer

#1635

View Poststojke, on 12 December 2021 - 01:56 PM, said:

Been playing some today and loaded a level Ice Station Colossus, a few things wrong with it, for one you have no way of knowing that the code for the door is 3590
[img]https://i.imgur.com/UJyU1yK.png


In AA, nightvision goggles reveal dipswitch patterns. The code is somewhere in the map, though...but I use the goggles.

View Poststojke, on 12 December 2021 - 01:56 PM, said:

Also, while on the topic of maps, Apprehension Arizona... Nightmare map , for me at least, if you play on Damn im good.


I play on CGS and don't have any issues with that map. DIG is indeed nightmarish in AA.
3

User is offline   Danukem 

  • Duke Plus Developer

#1636

There's a big update coming out next month, with a new playable character and some other new content, as well as bug fixes and balance changes.
2

User is offline   stojke 

#1637

I did not know about the night vision googles :D Thanks for the tip.
Kudos for the update.
1

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