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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is online   Danukem 

  • Duke Plus Developer

#1621

Would you mind joining our discord server so that we can then move you into a private group where we can work out the details there? I would rather be able to coordinate with you than have you go off on your own. I think that would make it better for everyone. The biggest challenge I see is that we are already using up all of the available episode slots, so your content might have to replace some existing content.

https://discord.gg/JUypdU6
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User is offline   MObreck 

#1622

View PostDanukem, on 18 June 2021 - 05:32 PM, said:

Would you mind joining our discord server so that we can then move you into a private group where we can work out the details there? I would rather be able to coordinate with you than have you go off on your own. I think that would make it better for everyone. The biggest challenge I see is that we are already using up all of the available episode slots, so your content might have to replace some existing content.

https://discord.gg/JUypdU6


Alright. You available Sunday? I'm on a workshift right now and might be busy tomorrow.
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User is online   Danukem 

  • Duke Plus Developer

#1623

View PostMObreck, on 18 June 2021 - 06:48 PM, said:

Alright. You available Sunday? I'm on a workshift right now and might be busy tomorrow.


I'll do my best.
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#1624

I was wondering if is possible to add something like the refillable medkit, but that work on ammo in a similar way, e.g: if the player has 49 RPG ammo and step for mistake on that ammo it will pickup just the right amount and they won't disappear.

I think that sometimes is quite annoying to avoid and "save" ammo on purpose, then you step on them for mistake during a battle or whatever Posted Image.


Btw, is there a different "reward" about ending War of Attrition on "Damn I'm Good" rather than "Come Get Some"? (aside the crazy difficulty Posted Image, i'm so "lucky" i've got Hotel Hell as first map on the max skill lol)


Also, haven't tested it properly but maybe the sharks (or some of them) become invicible after they got frozen.

This post has been edited by The Battlelord: 19 June 2021 - 02:24 AM

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User is online   Danukem 

  • Duke Plus Developer

#1625

Nuclear Showdown was the first mod to have that ammo feature IIRC. Some of the ammo sprites in AA are already getting kind of complex for reasons I won't get into but it has to do with multiple weapons in the player's loadout sharing one weapon slot. All the ammos would need partially empty versions, too, and we are adding more playable characters who will have their own ammo tiles that use the same ammo actors... so it's more work than you think to manage it all. If you are losing ammo it means your weapon was almost full when you picked up the ammo, so by definition its not a big problem. The upgrades that increase your ammo max are the closest you will get to a solution in the near future. I could potentially add more of those upgrades.
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User is offline   Ninety-Six 

#1626

What if you added the feature but without the altered sprites? If a pickup wasn't fully drained then it just looks like a pickup.
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User is offline   Forge 

  • Speaker of the Outhouse

#1627

what if you didn't step on ammo crates when you are already almost full?
but then again, it is easier to demand features to allow for sloppy play instead of having in-game situational awareness

probably be simpler to code it so the player doesn't grab ammo at all unless they have room for the entire pick-up
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User is offline   Ninety-Six 

#1628

View PostForge, on 19 June 2021 - 05:20 AM, said:

what if you didn't step on ammo crates when you are already almost full?
but then again, it is easier to demand features to allow for sloppy play instead of having in-game situational awareness

probably be simpler to code it so the player doesn't grab ammo at all unless they have room for the entire pick-up

I mean, I already do that to an almost paranoid degree. I'm all for accounting that player-wise, which it has been done like, and that's fine. It's not so much an error prevention so much as it is a matter of convenience, at least in my opinion. Sometimes it's nice to just top off your ammo if you're not entirely certain you'll be coming back or not. If you know you won't, then of course picking it up doesn't matter. But if you're not sure, it's sort of a 50/50 guess on whether you'll be able to return to it later on.

Again, it's more a matter of convenience in my eyes. I can live without it and have been since I started playing 20 years ago. If the AA team wants to add it, cool. If they don't, also cool. I just threw out a potential suggestion to get around the problem Dan described. It might not even be good enough in his eyes, which is perfectly fair. I just threw it out there as a possibility. It's up to them what to do with it after that point.
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User is offline   Forge 

  • Speaker of the Outhouse

#1629

View PostThe Battlelord, on 19 June 2021 - 02:07 AM, said:

if the player has 49 RPG ammo and step for mistake

I think that sometimes is quite annoying to avoid

then you step on them for mistake

I was addressing this

View PostNinety-Six, on 19 June 2021 - 05:27 AM, said:

Sometimes it's nice to just top off your ammo if you're not entirely certain you'll be coming back or not. If you know you won't, then of course picking it up doesn't matter. But if you're not sure, it's sort of a 50/50 guess on whether you'll be able to return to it later on.

and that's the pitfall of what i suggested. not being able to top off

This post has been edited by Forge: 19 June 2021 - 07:46 AM

2

#1630

Well it was just an example, as this can happen with ammo dropped by monsters, Rail gun/Penetrator etc... some are just not as easy to see, as the battlefield become a mess.


My bad if i asked, we can just save and load before and after a battle to prevent this, as was done for a life so far Posted Image.


Nice to get a reply sometime Posted Image

This post has been edited by The Battlelord: 19 June 2021 - 06:42 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#1631

Dan works his ass off to get things to function, and 90% of the time all he ever gets in return is more, "I want"

I don't want to discourage suggestions, but some suggestions are kinda excessive and unnecessary.

Having the game manage stuff the player should be managing falls into that category

This post has been edited by Forge: 19 June 2021 - 10:18 AM

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User is online   Danukem 

  • Duke Plus Developer

#1632

Just released an update. For those who haven't been following the mini-updates that I post about on the Discord server, this is a pretty big one if you play the Attrition campaign mode:


https://www.moddb.co...n-armageddon-40


Version 4.30 changelog
(changes since 4.21b in no particular order)

  • New Varanor enemy (lizard "dog" which bites and has gun on its back)
  • New higher definition art for zombies
  • New NPC (dude with cellphone)
  • New BFF upgrade for the Babifier -- turns enemies into allies.
  • New map Happy Land Water Park in Attrition map collection, by Ivan Petrosevic
  • includes new .exe which enables better weapon motion smoothing
  • New variant of army ant with purple body and a new projectile attack
  • Army ants have improved mobility
  • Swinelord has flak added to firing sequence and less hitscan, also sustains fire longer
  • When downed, you can see what your partner is doing in a hud window
  • In XP mode, enemies now have levels which partially scale their damage, HP and XP values
  • "No self damage" upgrade renamed to "No friendly fire" and this upgrade now protects slimed babes from allied damage
  • New optimizations should help with low framerate in big open maps such as the beach level.
  • The shrinker vortex altfire on the BMFG will now also crush enemies that get shrunk.
  • Enemy energy shields will move up or down slightly to block you if you are above or below
  • Fixed bug where you could get stuck holding vorpal blade unable to switch weapons
  • Fixed bug where you couldn't pick up the incinerator upgrade if you already had Duke's freezer upgrade.
  • various balance changes and minor bug fixes

3

User is offline   Marya 

#1633

View PostDanukem, on 19 June 2021 - 10:29 PM, said:

Just released an update. For those who haven't been following the mini-updates that I post about on the Discord server, this is a pretty big one if you play the Attrition campaign mode:


https://www.moddb.co...n-armageddon-40


Version 4.30 changelog
(changes since 4.21b in no particular order)

  • New Varanor enemy (lizard "dog" which bites and has gun on its back)
  • New higher definition art for zombies
  • New NPC (dude with cellphone)
  • New BFF upgrade for the Babifier -- turns enemies into allies.
  • New map Happy Land Water Park in Attrition map collection, by Ivan Petrosevic
  • includes new .exe which enables better weapon motion smoothing
  • New variant of army ant with purple body and a new projectile attack
  • Army ants have improved mobility
  • Swinelord has flak added to firing sequence and less hitscan, also sustains fire longer
  • When downed, you can see what your partner is doing in a hud window
  • In XP mode, enemies now have levels which partially scale their damage, HP and XP values
  • "No self damage" upgrade renamed to "No friendly fire" and this upgrade now protects slimed babes from allied damage
  • New optimizations should help with low framerate in big open maps such as the beach level.
  • The shrinker vortex altfire on the BMFG will now also crush enemies that get shrunk.
  • Enemy energy shields will move up or down slightly to block you if you are above or below
  • Fixed bug where you could get stuck holding vorpal blade unable to switch weapons
  • Fixed bug where you couldn't pick up the incinerator upgrade if you already had Duke's freezer upgrade.
  • various balance changes and minor bug fixes

Still updating this Dan? I like the friendly fire update i really hate shooting girls at all so does this friendly fire thing apply to normal babes as well, Sorry i just got back here, haven't seen the earlier update notes.
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User is online   Danukem 

  • Duke Plus Developer

#1634

The latest public update was on July 14th. Check Mod DB where it is actually hosted, or check our discord server where there is active discussion. I don't post a lot in this thread.
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User is offline   Marya 

#1635

View PostDanukem, on 05 August 2021 - 11:03 PM, said:

The latest public update was on July 14th. Check Mod DB where it is actually hosted, or check our discord server where there is active discussion. I don't post a lot in this thread.
yeah thanks so i'm trying to find it and i can't what's the console name for the rescue spray ammo? also where is the discord link, sorry it's early in the morning here,brain is just waking up.

This post has been edited by Marya: 06 August 2021 - 01:49 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#1636

View PostMarya, on 06 August 2021 - 01:44 AM, said:

yeah thanks so i'm trying to find it and i can't what's the console name for the rescue spray ammo? also where is the discord link, sorry it's early in the morning here,brain is just waking up.

the discord link is at the top of the modDB page.
link to the modDB page is in Dan's sig
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#1637

Hello. The mod is great and wonderfull, strong and powerfull, et cetera.

Do you plan to add another official addons for DN3D? Nuclear Winter, released for free addons on 3d Realms site, cutted levels of Levelord.

Also, don't you plan to redo original campaign to expand it and make more fun? Something like Quake 1.5 mod did for original maps of Quake 1.
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User is online   Danukem 

  • Duke Plus Developer

#1638

We have begun work on a very large and complex campaign that will finish off the main storyline involving Emporor Braccus and the new invasion. This will involve many new maps and systems and new playable characters. That task is so large that we really don't have the time or resources to think about doing anything else with AA at this time.
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User is offline   Phredreeke 

#1639

Also, sebab likes the sunstorm expansions. He doesn't like Nuclear Winter.

The effort that it'd take to get NW up to an acceptable standard would be better spent on new content IMO (or revamping Penthouse Paradise)
1

User is offline   Ninety-Six 

#1640

View PostPhredreeke, on 11 August 2021 - 03:58 PM, said:

Also, sebab likes the sunstorm expansions. He doesn't like Nuclear Winter.


Out of curiosity (and not a feature request), how does he feel about X-Treme?
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User is offline   Phredreeke 

#1641

I've not asked him about Xtreme. I'd suspect he feels similar about it as he does about Nuclear Winter

BTW the AA Discord actually has a pinned message about the Nuclear Winter expansion because apparently the question gets asked so often
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User is online   Danukem 

  • Duke Plus Developer

#1642

I'm tempted to edit the pinned message to tell everyone to stop asking about expansions, period.

We are working on something brand new that everyone should be way more excited about than any existing expansion.
2

User is offline   Forge 

  • Speaker of the Outhouse

#1643

But we didn't get to field the 100th ask about PnP.
What am I going to do with all this confetti, pointy hats, party favors whistles, and the flaming bag of dog poo?

View PostPhredreeke, on 11 August 2021 - 03:58 PM, said:

The effort that it'd take to get NW up to an acceptable standard would be better spent on new content IMO

My favorite discord post is a response to my explanation of how many months it would take to basically rebuild and revamps the NW maps to get them acceptable to be put in AA (about the same amount of time it would take to make a new winter themed episode from scratch):

I was told to lower my standards.

This post has been edited by Forge: 12 August 2021 - 05:23 AM

1

User is offline   Phredreeke 

#1644

Funny enough that's the same reason I'm excluding Nuclear Winter from the ERP, except in my case I wouldn't do anything with the maps so it'd still be shit maps just with crisper graphics.

Speaking of the ERP, no the ERP will not work with AA or anything more ambitious than a map pack really.

This post has been edited by Phredreeke: 12 August 2021 - 06:35 AM

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#1645

Thanks for pointing it out. Not really a Discord user so could not find that FAQ about Nuclear Winter. Well, nobody expects to be added/redone tons of content within days or weeks or months. We are have work, family, lack of enthusiasm etc.

I see DN: AA as analogue of Brutal Doom for Doom 1-2 series, and in case of AA, it would be cool to see someday revamped/remastered versions of other "official" D3ND content. Rework of Duke it out in DC was great. I considered it worst mission pack for DN3D ever, but right now its quiet good. I would love to see the same work for restoring Nuclear Winter to its glory.

Btw, we are all waiting for new single player content in AA)
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#1646

View PostSucker Punch, on 14 August 2021 - 06:19 AM, said:

Thanks for pointing it out. Not really a Discord user so could not find that FAQ about Nuclear Winter. Well, nobody expects to be added/redone tons of content within days or weeks or months. We are have work, family, lack of enthusiasm etc.

I see DN: AA as analogue of Brutal Doom for Doom 1-2 series, and in case of AA, it would be cool to see someday revamped/remastered versions of other "official" D3ND content. Rework of Duke it out in DC was great. I considered it worst mission pack for DN3D ever, but right now its quiet good. I would love to see the same work for restoring Nuclear Winter to its glory.

Btw, we are all waiting for new single player content in AA)


Worst mission pack for DN3D ever? Have you played Duke! Zone 2, X-treme, Nuclear Winter? Duke It Out in DC is ok, but compare to the "expansion" i've mentioned is the greatest addon ever :lol:
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User is offline   Salvation 

#1647

I downloaded this yesterday at moddb.com and installed. When starting eduke32 i first receive windows smart screen -warning -> i disable it. Then, a new attempt but it won't start claiming that i do not have admin rights and f-safe anti-virus blocks it. My OS is Win10 and i do have admin rights.

Could the issue be on my anti-virus?
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User is offline   Kralex 

  • Removed

#1648

View PostSucker Punch, on 14 August 2021 - 06:19 AM, said:

I considered it worst mission pack for DN3D ever, but right now its quiet good.


Really? I see it as loud good, personally.
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User is online   Danukem 

  • Duke Plus Developer

#1649

The original Duke it Out in DC didn't have much new art or anything else that was new to the game, and the level design wasn't groundbreaking either. However, the levels were well made and they followed a logical progression and had good immersion. For those reasons its still a better episode than some of the other official ones -- for example I prefer it to vanilla episode 4.
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User is offline   Ninety-Six 

#1650

DC is still my favorite expansion, and also my favorite official episode, personally. Even in its vanilla form. AA's version is a great re-interpretation as well. I like how it depicts a full-scale war in the nation's capital, with EDF soldiers everywhere and aliens dropping from the sky.

It's also hard as balls but with Dan at the helm that's to be expected. Not that I'm complaining. Far from. The sharp difficulty increase ensures there's never a dull moment.
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