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HRP Issues Thread  "Post your HRP Problems/Issues here"

#151

Hello, I'm having a problem with the HRP, I can't seem to make the 3D models work, I only see sprites :-o... I don't really know why and didn't see post of people having problem so I guess I must be doing something wrong =/..
Here are my logs after playing the first level, if anyone can help me out please!

Quote

EDuke32 2.0.0devel 20100704
Using C:/Duke3D/ for game data
Windows 7 (build 6.1.7600) w/ nedmalloc.dll
Initializing DirectDraw...
Searching for game data...
Using C:/Duke3D/DukePlus/ for game data
Using 'duke3d.grp' as main game data file.
Using file 'DukePlus/dpmaps.zip' as game data.
Using file 'DukePlus/DUKEPLUS_RESOURCES.zip' as game data.
Compiling: EDUKE.CON (27 bytes)
Including: dpcons/DUKEPLUS.CON (552873 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote settings.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (39370 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (53154 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (21535 bytes)
DukePlus/dpcons/LIGHTS.CON: In actor `SECTOR_CONTROLLER':
DukePlus/dpcons/LIGHTS.CON:405: warning: `nullop' found without `else'
DukePlus/dpcons/LIGHTS.CON:405: warning: empty `else' branch
Including: DukePlus/dpcons/HUDPLUS.CON (60751 bytes)
Including: DukePlus/dpcons/PLAYERPLUS.CON (106730 bytes)
dpcons/DUKEPLUS.CON: In event `EVENT_PROCESSINPUT':
dpcons/DUKEPLUS.CON:25538: warning: found `ifsound' outside of a local event.
dpcons/DUKEPLUS.CON:25546: warning: found `ifsound' outside of a local event.
Found 4 warning(s), 0 error(s).
Resizing code buffer to 102062*4 bytes
Script compiled in 84ms, 102054*4b, version 1.4+
2779/11264 labels, 655/2048 variables
287 quotes, 46 strings, 33 events, 388 actors
Initialized 24.0M cache
Loading 'dukeplus.def'
Warning: Failed including duke3d.def on line dukeplus.def:1
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2524_pistol.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2530_clip.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/firstperson/2532_cliphand.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/characters/1405_duke.md3"
warning: defined hightile replacement for empty tile 8831. Maybe some tiles???.art are not loaded?
Definitions file 'dukeplus.def' loaded.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Switching kb layout from 00011009 to D0021009
Initializing DirectInput...
- Enumerating attached game controllers
* GAMEPAD: Controller (XBOX 360 For Windows)
Controller has 5 axes, 10 buttons, and 1 hat(s).
Executing "DukePlus/dp_settings.cfg"
Disabling desktop composition...
Setting video mode 1680x1050 (32-bit fullscreen)
Enabling ATI FBO color attachment workaround.
OpenGL Information:
Version: 4.0.10317 Compatibility Profile Context
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5700 Series
Initializing Polymer subsystem...
PR : Initialization complete.
Initializing music...
Initializing sound...
PR : Board loaded.
Cache time: 624ms
E1L1: HOLLYWOOD HOLOCAUST
MIGHTY FOOT ENGAGED
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/laser0021_pistol.jpg"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/laser6146_pistol.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/laser6146_pistol_g.png"
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
WARNING: SE23 i<0!
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
Caching "DUKEPLUS_RESOURCES/GRAPHICS/BLOOD/flesh1.png"
MIGHTY FOOT ENGAGED
RED ACCESS CARD REQUIRED
MIGHTY FOOT ENGAGED
UNLOCKED
Caching "DUKEPLUS_RESOURCES/GRAPHICS/2595_shotspark1.png"
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
A SECRET PLACE!
A SECRET PLACE!
MIGHTY FOOT ENGAGED
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
JETPACK ON
JETPACK OFF
MIGHTY FOOT ENGAGED
PR : Board loaded.
Cache time: 245ms
E1L2: RED LIGHT DISTRICT
GAME SAVED
PR : Board loaded.
Cache time: 175ms
S_PlayMusic(): error: can't open '/NULLSOUND.mid' for playback!
E5L1: DUKE PLUS HUB
PR : Board loaded.
Caching "DUKEPLUS_RESOURCES/GRAPHICS/fuse.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/fuse.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/fuse.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/fuse.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/newbarell.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickupmain.bmp"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/newbarell.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickupmain.bmp"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/newbarell.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickupmain.bmp"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/newbarell.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/sawnoffpickupmain.bmp"
Cache time: 1008ms
E5L8: BLOWN FUSES
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/2barrel.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/3grips.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/1rec.png"
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
UNLOCKED
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/shell.png"
Caching "DUKEPLUS_RESOURCES/GRAPHICS/WEAPONS/arms256.png"
Sound (#-1) not defined!

Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_settings.cfg
Uninitializing DirectInput...
Syncing memcache to texcache
Uninitializing DirectDraw...


Oh yah and hum, I'm on Windows 7 64bits!

This post has been edited by UncleGeorge: 04 December 2010 - 04:33 AM

0

User is offline   LeoD 

  • Duke4.net topic/3513

#152

The HRP isn't loaded. You need to have polymer_hrp.zip (or similar) in the autoload folder (C:/Duke3D/autoload in your case) and check 'Enable "autoload" folder' in the startup screen.

Attached thumbnail(s)

  • Attached Image: Startup.jpg

0

#153

Ah yah! Thanks! Except now I have grey box instead of the text =/
0

User is offline   LeoD 

  • Duke4.net topic/3513

#154

http://forums.duke4....&showtopic=2596
0

#155

I was able to install the HRP with polymer effects, however when i try to start it up it says a error keeps and stops it from starting. Is there a patched version for windows 7, or is it something else?
0

User is online   Danukem 

  • Duke Plus Developer

#156

View Postduke4everman, on Feb 14 2011, 08:25 PM, said:

I was able to install the HRP with polymer effects, however when i try to start it up it says a error keeps and stops it from starting. Is there a patched version for windows 7, or is it something else?


Notice how the guys above you posted their eduke32.log file, and then people were able to help them?
0

User is offline   VinsaneOne 

#157

View PostDeeperThought, on Feb 15 2011, 12:59 AM, said:

Notice how the guys above you posted their eduke32.log file, and then people were able to help them?

Be prepared for more like this. I think we might get lots of new people just hearing about Duke for the first time from all the media on DNF. So now there gonna check out D3D in the meantime. This fella probably don't even know there's a Eduke32.log file sitting in his folder. "So help me Duke!"
0

User is offline   fgsfds 

#158

Textures glitches and broken globe model with polymer

This post has been edited by empyrock: 21 March 2011 - 05:56 AM

0

User is offline   Roma Loom 

  • Loomsday Device

#159

The 3rd is impossible to fix in terms of textures and defs manipulations, the rest are fixed - sync with polymer svn.
0

User is offline   fgsfds 

#160

A little more.
This picture on 2nd screen is broken in many places, not only here.
Is it possible to move health bottles near globe that they didn't stuck in model?

Attached thumbnail(s)

  • Attached Image: duke0000.jpg
  • Attached Image: duke0002.jpg
  • Attached Image: duke0003.jpg


This post has been edited by empyrock: 23 March 2011 - 05:28 AM

0

User is offline   fgsfds 

#161

Mine glitch and wrong skybox in Area 51.

Attached thumbnail(s)

  • Attached Image: duke0008.jpg
  • Attached Image: 2011_03_25_00002.jpg


This post has been edited by empyrock: 25 March 2011 - 10:06 AM

0

User is online   Danukem 

  • Duke Plus Developer

#162

IIRC, Polymer only allows one skybox per map, so if there is more than one skybox used in Area 51, that would explain it.
0

User is offline   Roma Loom 

  • Loomsday Device

#163

I don't get what's going on with bouncemine, it looks ok in mapster but fuxxored up ingame...

This post has been edited by Roma Loom: 25 March 2011 - 09:41 AM

0

User is offline   Plagman 

  • Former VP of Media Operations

#164

Isn't it just the "motion blur" effect that the game applies to it that spawns like ten copies in the same spot?
0

User is offline   babaracas 

#165

there's a bug w/ the latest release and svn build of the eduke launcher in win7 (64 bit at least).

Attached Image: cantscroll.png

can't check the use autoload, set the custom directories, etc. of course, you CAN, but you're blind to what you're doing. you'll probably get a lot of "hrp not working!" problems w/ this. took me a couple of hours to stumble onto checking the invisible enable autoload dir box.

This post has been edited by babaracas: 02 April 2011 - 01:46 PM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#166

That is quite an old issue and has something to do with the size you have your font set to.
0

User is online   Danukem 

  • Duke Plus Developer

#167

View PostThe Commander, on 02 April 2011 - 10:41 PM, said:

That is quite an old issue and has something to do with the size you have your font set to.


Yeah, if you increase text size in Windows, then the eduke startup screen is screwed. Its a shame, really, because otherwise I would use a larger text size.
0

User is offline   Micky C 

  • Honored Donor

#168

Now I figured out what bugs me about the RPG model. In widescreen mode at least, the model is on the right side of the screen as opposed to centred, and the RPG is pointing towards the middle. Now it looks like Duke's left hand is placed all the way on the right of the screen with the model AND it looks like he's twisting his wrist to the point where it looks like his left and is actually his right hand, otherwise that would be an extremely awkward/uncomfortable/almost painful way to hold anything. Hopefully if you fire up eduke32 you'll see what I mean. Has anyone else noticed this and is bothered by it?

Edit: Just to clarify I think it's a great model, just that perhaps it could be more centered or something.

This post has been edited by Micky C: 06 April 2011 - 12:17 AM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #169

Always compare your suggestion with non-highres behavior beforehand. In widescreen mode, TX set it up so that the HUD weapons are drawn relative to the right side of the screen because just about every weapon ever (both in the original and in mods) is sloppily cut off on the right side, so placement in the center would look quite ugly.

There may be a way to fix the RPG, such as addang or nodepth, or separate widescreen definitions like in SWP.

This post has been edited by Hendricks266: 06 April 2011 - 07:54 AM

0

User is offline   fgsfds 

#170

-

This post has been edited by empyrock: 14 April 2011 - 03:24 AM

0

#171

View PostDeeperThought, on 14 February 2011 - 09:59 PM, said:

Notice how the guys above you posted their eduke32.log file, and then people were able to help them?

how do i do that? saving the information anyways of what the error was?
0

User is offline   fgsfds 

#172

Transparent texture in front of model.

Attached thumbnail(s)

  • Attached Image: duke0006.jpg

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#173

That is a render issue.
0

User is offline   Scythelord 

#174

Just installed a fresh Duke Nukem 3D and installed HRP. After playing a bit I go back out and get Polymer installed and I have the 3d models no longer loading for enemies and other things. Any ideas?

This post has been edited by Scythelord: 12 April 2011 - 02:23 PM

0

User is offline   LeoD 

  • Duke4.net topic/3513

#175

View PostScythelord, on 12 April 2011 - 02:22 PM, said:

Just installed a fresh Duke Nukem 3D and installed HRP. After playing a bit I go back out and get Polymer installed and I have the 3d models no longer loading for enemies and other things. Any ideas?

You can't have both HRPs at the same time. (Should have been obvious in the log)
- [Re]move F:/duke3d/autoload/DUKE3D.GRP/
- Do not choose autoload as custom game content directory in the startup window. Leave that empty unless you play DukePlus or Attrition.
0

User is offline   VinsaneOne 

#176

View PostThe Commander, on 11 April 2011 - 06:32 AM, said:

That is a render issue.

Still, it looks kinda cool if the pipe is broken that way to see the wall behind it.
0

#177

View PostVinsaneOne, on 12 April 2011 - 07:38 PM, said:

Still, it looks kinda cool if the pipe is broken that way to see the wall behind it.

It kind of looks like somebody played with the rubber tool on it lol.
0

User is offline   olegausany 

#178

Just downloaded full HRP v5 and it plays but status line showing info about health type of weapon and quantity of it and the like is missing
0

User is offline   Micky C 

  • Honored Donor

#179

You mean the HUD (Heads Up Display) is missing. Chances are that it's just too 'zoomed out'. The - and + buttons, or - and = in most cases, control the size of the HUD. Something like the HRP, which only replaces graphics wouldn't do something like remove the HUD when it doesn't change any coding, especially since no one else is reporting the problem.Try pressing the - button and see if that solves the issue.

This post has been edited by Micky C: 07 May 2011 - 12:25 AM

0

User is offline   olegausany 

#180

View PostMicky C, on 07 May 2011 - 12:23 AM, said:

You mean the HUD (Heads Up Display) is missing. Chances are that it's just too 'zoomed out'. The - and + buttons, or - and = in most cases, control the size of the HUD. Something like the HRP, which only replaces graphics wouldn't do something like remove the HUD when it doesn't change any coding, especially since no one else is reporting the problem.Try pressing the - button and see if that solves the issue.

Thanks it's here now just pressed once
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