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HRP Issues Thread  "Post your HRP Problems/Issues here"

#31

Erm... Sorry for the double post, but, any more help on this at all?
0

User is offline   Danukem 

  • Duke Plus Developer

#32

View PostDementist588, on May 13 2009, 01:57 PM, said:

Erm... Sorry for the double post, but, any more help on this at all?


Attach a copy of your eduke32.log file.
0

User is offline   SirSidy 

#33

ok these are my specs

Windows 7 7100(RC) 64bit
4GB of ram
Radeon X1950GT 256MB
catalyst 9.3
OPGL ver 2.1

got the latest duke 12 hours ago and the HRPv4 installer using bit torrent
ingame while using the 32BIT renderer i get low FPS and the game lags ALOT
when moving to 16bit or software mode the fps is solid and no lags

eduke32 log included via RS because txt file is too big and it wont allow me to upload .rar files
log file
0

User is offline   Mblackwell 

  • Evil Overlord

#34

Use pastebin for the log.

What are your graphical settings? Do you have texture caching and compression on? What resolution are you trying to run at? Etc.
0

User is offline   Danukem 

  • Duke Plus Developer

#35

Do we have to have a new thread every time someone has HRP performance issues?
0

User is offline   Mblackwell 

  • Evil Overlord

#36

View PostDeeperThought, on May 13 2009, 04:59 PM, said:

Do we have to have a new thread every time someone has HRP performance issues?



No, and that's why I just merged pretty much everything.
0

#37

View PostDeeperThought, on May 13 2009, 02:34 PM, said:

Attach a copy of your eduke32.log file.


Done and done.

Attached File(s)


0

User is offline   Moggimus 

#38

View PostDementist588, on May 13 2009, 06:31 PM, said:

Done and done.


Install OpenAL.
0

#39

View Postmoggimus, on May 13 2009, 04:28 PM, said:

Install OpenAL.


I did?
0

User is offline   SirSidy 

#40

im trying to run 1280X1024
graphical settings are all "on" or "high" except texture quality which is in the middle (so those are default settings i guess)
0

User is offline   Mblackwell 

  • Evil Overlord

#41

View PostSirSidy, on May 14 2009, 02:23 AM, said:

im trying to run 1280X1024
graphical settings are all "on" or "high" except texture quality which is in the middle (so those are default settings i guess)


What about filtering? Also did you turn on texture caching?
0

User is offline   poilu 

#42

Hi everybody,


I've bought duke nukem 3D (best FPS ever !) this morning on G.O.G, then I have installed the latest version of high resolution pack V4 available here : (http://hrp.duke4.net/download.php).

And now for 2 hours I try to make it run, everytime I launch I have a black screen then return to desktop or a grey screen then a return to desktop.

This is my PC configuration :

Core 2 duo e6400.
8800 GT.
3 GB ddr2.


Please help me I want kick some ass in full 3D !


And sorry for the previous topic.

This post has been edited by poilu: 14 May 2009 - 10:55 AM

0

User is offline   poilu 

#43

Its from eduke32.log

EDuke32 1.5.0devel 20090313
addsearchpath(): Added C:/duke3d/
Checking for updates...
Connecting to http://eduke32.sourceforge.net
Current version is 20090313... no updates available
OS: Windows 98 (4.10.2222)
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
addsearchpath(): Added C:/duke3d/DukePlus/
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using group file 'DukePlus/dpmaps.zip'.
Using group file 'DukePlus/DUKEPLUS_RESOURCES.zip'.
Compiling: EDUKE.CON (27 bytes)
Including: dpcons/DUKEPLUS.CON (552873 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (39370 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (53154 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (21535 bytes)
DukePlus/dpcons/LIGHTS.CON: In actor `SECTOR_CONTROLLER':
DukePlus/dpcons/LIGHTS.CON:405: warning: `nullop' found without `else'
DukePlus/dpcons/LIGHTS.CON:405: warning: empty `else' branch
Including: DukePlus/dpcons/HUDPLUS.CON (60751 bytes)
Resizing code buffer to 32768*4 bytes
Including: DukePlus/dpcons/PLAYERPLUS.CON (106730 bytes)
Resizing code buffer to 65536*4 bytes
Resizing code buffer to 131072*4 bytes
dpcons/DUKEPLUS.CON: In event `EVENT_PROCESSINPUT':
dpcons/DUKEPLUS.CON:25538: warning: found `ifsound' outside of a local event.
dpcons/DUKEPLUS.CON:25546: warning: found `ifsound' outside of a local event.
Found 4 warning(s), 0 error(s).
Resizing code buffer to 102120*4 bytes
Script compiled in 2132ms
Compiled code size: 102112*4 bytes, version 1.4+
Pointer bitmap size: 12765 bytes
2778/11264 labels, 642/2048 variables
287/16384 quotes, 46 quote redefinitions
33/88 event definitions, 388 defined actors
Initialized 32.0M cache
Definitions file 'dukeplus.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Souris
* KEYBOARD: Clavier
* OTHER: Gaming Keyboard
* OTHER: Gaming Keyboard
* OTHER: G15 Keyboard
Setting video mode 1024x768 (32-bit windowed)
OpenGL Information:
Version: 3.0.0
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCI/SSE2
Cache contains 0 bytes of garbage data
Initializing music...
Loading OpenAL32.DLL

This post has been edited by poilu: 14 May 2009 - 10:55 AM

0

User is offline   poilu 

#44

I hope it can help.

This post has been edited by poilu: 14 May 2009 - 08:59 AM

0

User is offline   SirSidy 

#45

View PostMblackwell, on May 14 2009, 06:48 AM, said:

What about filtering? Also did you turn on texture caching?

if by texture caching you mean disk caching via eduke32 prompt then yes

ill just upload a screen shot of the settings here
Posted Image

EDIT-it seems to run a little better now... i have no idea why

This post has been edited by SirSidy: 14 May 2009 - 09:58 AM

0

User is offline   Mblackwell 

  • Evil Overlord

#46

View Postpoilu, on May 14 2009, 11:56 AM, said:

Its from eduke32.log
[snip]


I see you're also using Duke Plus.

I have two suggestion for testing:

First create a new folder with nothing but the required files for duke (which amounts to duke3d.grp) and the Eduke32 executable(s). Run this and see if everything works okay.

Then make sure you set your video to 8 bit software mode and import your cfg over to your non-working installation and see if you can get it to start up at all.

This post has been edited by Mblackwell: 14 May 2009 - 11:24 AM

0

User is offline   Mblackwell 

  • Evil Overlord

#47

View PostSirSidy, on May 14 2009, 12:07 PM, said:

if by texture caching you mean disk caching via eduke32 prompt then yes

ill just upload a screen shot of the settings here
[snip]

EDIT-it seems to run a little better now... i have no idea why


Try running in a slightly lower resolution, like 1152x864 or 1024x678, and see if that makes a performance difference.
0

User is offline   poilu 

#48

View PostMblackwell, on May 14 2009, 12:24 PM, said:

I see you're also using Duke Plus.

I have two suggestion for testing:

First create a new folder with nothing but the required files for duke (which amounts to duke3d.grp) and the Eduke32 executable(s). Run this and see if everything works okay.

Then make sure you set your video to 8 bit software mode and import your cfg over to your non-working installation and see if you can get it to start up at all.



Well I tried your first suggestion and it ain't work.

I have the feeling to be cursed. :P
0

User is offline   poilu 

#49

well guys thanks for your help, I fix my problem. I have launch a previous release of the HRP and it works.
0

User is offline   Danukem 

  • Duke Plus Developer

#50

View Postpoilu, on May 14 2009, 02:17 PM, said:

well guys thanks for your help, I fix my problem. I have launch a previous release of the HRP and it works.


That's a great "fix" if you plan to never upgrade your HRP again.
0

User is offline   Mblackwell 

  • Evil Overlord

#51

Erm.... the first suggestion should have worked. If it didn't then that means you have broken GRP or a broken EXE. Or just a broken computer. Or it means you didn't actually follow my directions and test Duke3D with only the required files and none of the HRP/Duke Plus files or any other mods.
0

User is offline   SirSidy 

#52

View PostMblackwell, on May 14 2009, 11:26 AM, said:

Try running in a slightly lower resolution, like 1152x864 or 1024x678, and see if that makes a performance difference.

just tried it and no difference really
0

User is offline   Jokke_r 

#53

i seem to have a problem with running the HRP extracted, can't seem to get it to load any HRP materials this way what am i doing wrong?
0

#54

The recent 4.1 HRP update cause me this log error



Warning: Failed loading MD2/MD3 model "highres/sprites/props/0595_grate1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0596_bgrate1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0621_camera1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0911_cactus.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0916_fireext.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0939_cactusbroke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0940_bouncemine.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0950_brokenhydrent.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0951_box.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0977_genericpole.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0981_hydrent.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1025_plant.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1051_handdryer.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1052_toweld.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1053_toiletpaper.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1062_rubbercan.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1067_clockbroken.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1222_crane.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1247_seenine.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/4360_barrel.md3"
Error: file 'highres/textures/0278.png' does not exist
Error: file 'highres/textures/0304.png' does not exist
Error: file 'highres/textures/0309_g.png' does not exist
Error: file 'highres/textures/0401.png' does not exist
Error: file 'highres/textures/0477.png' does not exist
Error: file 'highres/textures/0499.jpg' does not exist
Error: file 'highres/textures/1138.png' does not exist
Error: file 'highres/textures/1215_g.png' does not exist
Error: file 'highres/textures/2920.png' does not exist
Error: file 'highres/textures/2921.png' does not exist
Error: file 'highres/textures/4100.png' does not exist
Error: file 'highres/textures/5105.png' does not exist
Error: file 'highres/textures/5110.png' does not exist
Error: file 'highres/textures/5111.png' does not exist
Error: file 'highres/textures/5112.png' does not exist
Error: file 'highres/textures/5113.png' does not exist
Error: file 'highres/textures/5114.png' does not exist
Error: file 'highres/textures/5115.png' does not exist


Any solution? Maybe this textures/models doesn't included in this update...

This post has been edited by Fantinaikos: 16 May 2009 - 03:21 AM

0

User is offline   supergoofy 

#55

There isn't an official 4.1 update, unless you downloaded a cvs build.

There are few errors with Naferia HRP 1.4.1, but they are not of importance because the models/textures that failed to load from Naferia HRP, are loaded from official HRP 4.0
0

User is offline   Todd 

#56

If you use the 4.0 HRP, get rid of the update zip file and only use the hrp zip file (and maphacks and music zips)--or else the update file will put stuff in the .def files that don't correspond to existing models. At least that's the problem I had.

View PostFantinaikos, on May 16 2009, 07:18 AM, said:

The recent 4.1 HRP update cause me this log error

0

#57

Problem solveded, my version was outdated, i re-download the HRP and now have the REAL "HRP 4.0" and the "4.1" update works too.

Nigthfright site 4.1 HRP Update

http://www.duke4.org.../hrp_update.zip

This post has been edited by Fantinaikos: 16 May 2009 - 06:20 AM

0

User is offline   supergoofy 

#58

This is not the official HRP update 4.1. It's probably a cvs build. It may though if there are no other additions to be released as official release.

This post has been edited by supergoofy: 16 May 2009 - 06:42 AM

0

User is offline   NightFright 

  • The Truth is in here

#59

I have decided to upload my local update pack copy to the place where you could get previous versions in order to have a backup in the worst-case scenario of a hard disk failure. As long as the file is NOT listed on my site, it is not official and usage is without support. Anyway, what is currently included is hardly worth noticing, and you will have a really hard time spotting the differences compared to v4.0.
0

User is offline   STENDEC 

#60

I seem to be having a problem with the Hi-res music. It keeps playing the MIDI versions and not the OGGs. I used the HRP 4.0 installer. I'm on Vista x64 (for once I DON'T think this is the problem) and as I said I'm using the latest version of the HRP installer (the EXE not the ZIP version).
0

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