HRP Issues Thread "Post your HRP Problems/Issues here"
#31 Posted 13 May 2009 - 12:57 PM
#32 Posted 13 May 2009 - 01:34 PM
Dementist588, on May 13 2009, 01:57 PM, said:
Attach a copy of your eduke32.log file.
#33 Posted 13 May 2009 - 01:49 PM
Windows 7 7100(RC) 64bit
4GB of ram
Radeon X1950GT 256MB
catalyst 9.3
OPGL ver 2.1
got the latest duke 12 hours ago and the HRPv4 installer using bit torrent
ingame while using the 32BIT renderer i get low FPS and the game lags ALOT
when moving to 16bit or software mode the fps is solid and no lags
eduke32 log included via RS because txt file is too big and it wont allow me to upload .rar files
log file
#35 Posted 13 May 2009 - 01:59 PM
#36 Posted 13 May 2009 - 02:25 PM
DeeperThought, on May 13 2009, 04:59 PM, said:
No, and that's why I just merged pretty much everything.
#37 Posted 13 May 2009 - 02:31 PM
DeeperThought, on May 13 2009, 02:34 PM, said:
Done and done.
Attached File(s)
-
eduke32.log (2.14K)
Number of downloads: 1245
#38 Posted 13 May 2009 - 03:28 PM
#40 Posted 13 May 2009 - 11:23 PM
graphical settings are all "on" or "high" except texture quality which is in the middle (so those are default settings i guess)
#41 Posted 14 May 2009 - 06:48 AM
SirSidy, on May 14 2009, 02:23 AM, said:
graphical settings are all "on" or "high" except texture quality which is in the middle (so those are default settings i guess)
What about filtering? Also did you turn on texture caching?
#42 Posted 14 May 2009 - 08:54 AM
I've bought duke nukem 3D (best FPS ever !) this morning on G.O.G, then I have installed the latest version of high resolution pack V4 available here : (http://hrp.duke4.net/download.php).
And now for 2 hours I try to make it run, everytime I launch I have a black screen then return to desktop or a grey screen then a return to desktop.
This is my PC configuration :
Core 2 duo e6400.
8800 GT.
3 GB ddr2.
Please help me I want kick some ass in full 3D !
And sorry for the previous topic.
This post has been edited by poilu: 14 May 2009 - 10:55 AM
#43 Posted 14 May 2009 - 08:56 AM
EDuke32 1.5.0devel 20090313
addsearchpath(): Added C:/duke3d/
Checking for updates...
Connecting to http://eduke32.sourceforge.net
Current version is 20090313... no updates available
OS: Windows 98 (4.10.2222)
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
addsearchpath(): Added C:/duke3d/DukePlus/
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using group file 'DukePlus/dpmaps.zip'.
Using group file 'DukePlus/DUKEPLUS_RESOURCES.zip'.
Compiling: EDUKE.CON (27 bytes)
Including: dpcons/DUKEPLUS.CON (552873 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (39370 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (53154 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (21535 bytes)
DukePlus/dpcons/LIGHTS.CON: In actor `SECTOR_CONTROLLER':
DukePlus/dpcons/LIGHTS.CON:405: warning: `nullop' found without `else'
DukePlus/dpcons/LIGHTS.CON:405: warning: empty `else' branch
Including: DukePlus/dpcons/HUDPLUS.CON (60751 bytes)
Resizing code buffer to 32768*4 bytes
Including: DukePlus/dpcons/PLAYERPLUS.CON (106730 bytes)
Resizing code buffer to 65536*4 bytes
Resizing code buffer to 131072*4 bytes
dpcons/DUKEPLUS.CON: In event `EVENT_PROCESSINPUT':
dpcons/DUKEPLUS.CON:25538: warning: found `ifsound' outside of a local event.
dpcons/DUKEPLUS.CON:25546: warning: found `ifsound' outside of a local event.
Found 4 warning(s), 0 error(s).
Resizing code buffer to 102120*4 bytes
Script compiled in 2132ms
Compiled code size: 102112*4 bytes, version 1.4+
Pointer bitmap size: 12765 bytes
2778/11264 labels, 642/2048 variables
287/16384 quotes, 46 quote redefinitions
33/88 event definitions, 388 defined actors
Initialized 32.0M cache
Definitions file 'dukeplus.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Souris
* KEYBOARD: Clavier
* OTHER: Gaming Keyboard
* OTHER: Gaming Keyboard
* OTHER: G15 Keyboard
Setting video mode 1024x768 (32-bit windowed)
OpenGL Information:
Version: 3.0.0
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCI/SSE2
Cache contains 0 bytes of garbage data
Initializing music...
Loading OpenAL32.DLL
This post has been edited by poilu: 14 May 2009 - 10:55 AM
#44 Posted 14 May 2009 - 08:57 AM
This post has been edited by poilu: 14 May 2009 - 08:59 AM
#45 Posted 14 May 2009 - 09:07 AM
Mblackwell, on May 14 2009, 06:48 AM, said:
if by texture caching you mean disk caching via eduke32 prompt then yes
ill just upload a screen shot of the settings here
EDIT-it seems to run a little better now... i have no idea why
This post has been edited by SirSidy: 14 May 2009 - 09:58 AM
#46 Posted 14 May 2009 - 11:24 AM
poilu, on May 14 2009, 11:56 AM, said:
[snip]
I see you're also using Duke Plus.
I have two suggestion for testing:
First create a new folder with nothing but the required files for duke (which amounts to duke3d.grp) and the Eduke32 executable(s). Run this and see if everything works okay.
Then make sure you set your video to 8 bit software mode and import your cfg over to your non-working installation and see if you can get it to start up at all.
This post has been edited by Mblackwell: 14 May 2009 - 11:24 AM
#47 Posted 14 May 2009 - 11:26 AM
SirSidy, on May 14 2009, 12:07 PM, said:
ill just upload a screen shot of the settings here
[snip]
EDIT-it seems to run a little better now... i have no idea why
Try running in a slightly lower resolution, like 1152x864 or 1024x678, and see if that makes a performance difference.
#48 Posted 14 May 2009 - 12:10 PM
Mblackwell, on May 14 2009, 12:24 PM, said:
I have two suggestion for testing:
First create a new folder with nothing but the required files for duke (which amounts to duke3d.grp) and the Eduke32 executable(s). Run this and see if everything works okay.
Then make sure you set your video to 8 bit software mode and import your cfg over to your non-working installation and see if you can get it to start up at all.
Well I tried your first suggestion and it ain't work.
I have the feeling to be cursed.
#49 Posted 14 May 2009 - 01:17 PM
#50 Posted 14 May 2009 - 02:03 PM
poilu, on May 14 2009, 02:17 PM, said:
That's a great "fix" if you plan to never upgrade your HRP again.
#51 Posted 14 May 2009 - 06:58 PM
#52 Posted 15 May 2009 - 01:40 AM
Mblackwell, on May 14 2009, 11:26 AM, said:
just tried it and no difference really
#53 Posted 15 May 2009 - 03:30 PM
#54 Posted 16 May 2009 - 03:18 AM
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0595_grate1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0596_bgrate1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0621_camera1.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0911_cactus.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0916_fireext.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0939_cactusbroke.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0940_bouncemine.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0950_brokenhydrent.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0951_box.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0977_genericpole.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/0981_hydrent.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1025_plant.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1051_handdryer.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1052_toweld.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1053_toiletpaper.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1062_rubbercan.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1067_clockbroken.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1222_crane.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/1247_seenine.md3"
Warning: Failed loading MD2/MD3 model "highres/sprites/props/4360_barrel.md3"
Error: file 'highres/textures/0278.png' does not exist
Error: file 'highres/textures/0304.png' does not exist
Error: file 'highres/textures/0309_g.png' does not exist
Error: file 'highres/textures/0401.png' does not exist
Error: file 'highres/textures/0477.png' does not exist
Error: file 'highres/textures/0499.jpg' does not exist
Error: file 'highres/textures/1138.png' does not exist
Error: file 'highres/textures/1215_g.png' does not exist
Error: file 'highres/textures/2920.png' does not exist
Error: file 'highres/textures/2921.png' does not exist
Error: file 'highres/textures/4100.png' does not exist
Error: file 'highres/textures/5105.png' does not exist
Error: file 'highres/textures/5110.png' does not exist
Error: file 'highres/textures/5111.png' does not exist
Error: file 'highres/textures/5112.png' does not exist
Error: file 'highres/textures/5113.png' does not exist
Error: file 'highres/textures/5114.png' does not exist
Error: file 'highres/textures/5115.png' does not exist
Any solution? Maybe this textures/models doesn't included in this update...
This post has been edited by Fantinaikos: 16 May 2009 - 03:21 AM
#55 Posted 16 May 2009 - 05:26 AM
There are few errors with Naferia HRP 1.4.1, but they are not of importance because the models/textures that failed to load from Naferia HRP, are loaded from official HRP 4.0
#56 Posted 16 May 2009 - 05:49 AM
Fantinaikos, on May 16 2009, 07:18 AM, said:
#57 Posted 16 May 2009 - 06:18 AM
Nigthfright site 4.1 HRP Update
http://www.duke4.org.../hrp_update.zip
This post has been edited by Fantinaikos: 16 May 2009 - 06:20 AM
#58 Posted 16 May 2009 - 06:37 AM
This post has been edited by supergoofy: 16 May 2009 - 06:42 AM