 solopy567, on 02 June 2011 - 01:42 PM, said:
solopy567, on 02 June 2011 - 01:42 PM, said:
No, it is possible, because when you used the HRP before you probably weren't using the Polymer renderer.
Try starting with the -forcegl command line and see what happens.
 solopy567, on 02 June 2011 - 01:42 PM, said:
solopy567, on 02 June 2011 - 01:42 PM, said:
 DeeperThought, on 02 June 2011 - 02:29 PM, said:
DeeperThought, on 02 June 2011 - 02:29 PM, said:

 solopy567, on 03 June 2011 - 06:27 AM, said:
solopy567, on 03 June 2011 - 06:27 AM, said:

This post has been edited by calituz: 15 June 2011 - 03:31 AM
This post has been edited by calituz: 15 June 2011 - 03:29 PM
 calituz, on 15 June 2011 - 03:06 PM, said:
calituz, on 15 June 2011 - 03:06 PM, said:
 E.C.S, on 15 June 2011 - 04:23 PM, said:
E.C.S, on 15 June 2011 - 04:23 PM, said:
This post has been edited by calituz: 15 June 2011 - 07:27 PM
 calituz, on 15 June 2011 - 07:13 PM, said:
calituz, on 15 June 2011 - 07:13 PM, said:
 DeeperThought, on 15 June 2011 - 08:22 PM, said:
DeeperThought, on 15 June 2011 - 08:22 PM, said:
 eduke32.log (62.8K)
 eduke32.log (62.8K)
 calituz, on 15 June 2011 - 09:14 PM, said:
calituz, on 15 June 2011 - 09:14 PM, said:
 
						
                                                 DeeperThought, on 15 June 2011 - 09:20 PM, said:
DeeperThought, on 15 June 2011 - 09:20 PM, said:
 Bubbles, on 17 June 2011 - 12:27 AM, said:
Bubbles, on 17 June 2011 - 12:27 AM, said:
 FloatingArms.jpg  This  is new it is on E1L3 with polymer.  It may be hard to tell but look  close and you can see his arms and cap floating around together.  They  kind orbit around his shoulders.  Looks cool actually but when this  occurs the above problem tends to as well or it has so far anyway.
 FloatingArms.jpg  This  is new it is on E1L3 with polymer.  It may be hard to tell but look  close and you can see his arms and cap floating around together.  They  kind orbit around his shoulders.  Looks cool actually but when this  occurs the above problem tends to as well or it has so far anyway. Shadow1.jpg  Another  problem I found with E1L3 is this shadow that is always in front of  Duke where he gos it gos.
 Shadow1.jpg  Another  problem I found with E1L3 is this shadow that is always in front of  Duke where he gos it gos. Shadow2.jpg  See it moved.
 Shadow2.jpg  See it moved.This post has been edited by Bubbles: 17 June 2011 - 12:36 AM
 eduke32.log (30.81K)
 eduke32.log (30.81K)
This post has been edited by RetroNutcase: 19 June 2011 - 08:38 PM
 E.C.S, on 03 June 2011 - 07:13 AM, said:
E.C.S, on 03 June 2011 - 07:13 AM, said:
This post has been edited by Bubbles: 20 June 2011 - 01:20 AM
 MetHy, on 07 March 2012 - 01:40 AM, said:
MetHy, on 07 March 2012 - 01:40 AM, said:
Quote
This post has been edited by nogames: 18 March 2012 - 01:09 AM
 nogames, on 18 March 2012 - 03:47 AM, said:
nogames, on 18 March 2012 - 03:47 AM, said:
This post has been edited by LeoD: 18 March 2012 - 06:51 AM
 Micky C, on 18 May 2011 - 01:27 AM, said:
Micky C, on 18 May 2011 - 01:27 AM, said:
Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5800 Series
This post has been edited by WheatleyNukem: 18 March 2012 - 01:55 PM
 Plagman, on 29 June 2012 - 10:54 PM, said:
Plagman, on 29 June 2012 - 10:54 PM, said:
// Widescreen versions of menu tiles (replace 5:4 versions from above, not usable right now)