![Posted Image](http://www.duke4.net/images/newspost_images/plagman/9.jpg)
A shame this was only possible by hardcoding it into the map (at least as far as I understood). If we had a working water shader like this... ownage.
![:)](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
This post has been edited by NightFright: 09 April 2013 - 11:49 PM
This post has been edited by NightFright: 10 April 2013 - 12:13 AM
This post has been edited by Mark.: 14 April 2013 - 12:34 PM
This post has been edited by Fox: 10 May 2013 - 12:42 AM
This post has been edited by lautre: 11 May 2013 - 11:48 AM
Mateos, on 11 May 2013 - 11:44 AM, said:
This post has been edited by lautre: 11 May 2013 - 11:56 AM
lautre, on 11 May 2013 - 11:39 AM, said:
This post has been edited by Steveeeie: 17 May 2013 - 06:16 AM
This post has been edited by Steveeeie: 17 May 2013 - 09:00 AM
necroslut, on 12 May 2013 - 12:09 AM, said:
Steveeeie, on 17 May 2013 - 04:58 AM, said:
LeoD, on 17 May 2013 - 08:00 AM, said:
This post has been edited by Steveeeie: 17 May 2013 - 10:18 AM
Mark., on 17 May 2013 - 10:36 AM, said:
Steveeeie, on 17 May 2013 - 08:59 AM, said:
texture 880 { pal 0 { file "highres/textures/0880_d.png" specpower 15 specfactor 1 } normal { file "highres/textures/0880_n.png" } specular { file "highres/textures/0880_s.png" } }
This post has been edited by Steveeeie: 17 May 2013 - 12:52 PM
Mateos, on 17 May 2013 - 01:48 PM, said: