Spiker, could you please rotate the shotgun and move the origin to the center (length-wise)? It gave me quite some trouble recently when working on map hacks.
Steveeeie, on 21 May 2013 - 02:36 AM, said:
That sounds ok, I may be able to provide some other unknown items by then as well. who would I send a launch surprises to, LeoD?
Actually I'm more in favour of discussing important contributions in before, and especially I should not be the person to decide what's in and what's not, you know. While I have some dedicated opinion about things, I do not have the technical or artistic background to judge contributions. (Of course I'm willing to put generally accepted stuff into the repo and take care of possible Polymost issues and others.) Plus, real life might make me disappear from here for months at any time.
As far as models are concerned, especially pickups, try to preserve the size, aspect ratios, and origin offset of their predecessors to avoid clipping problems. The power connection of your exit sign for example looks really cool but I've seen it clipping into nearby walls or float mid-air in a few user maps so far.
Paul B, on 21 May 2013 - 10:44 AM, said:
I have a question... I noticed that people are re-doing some of the textures.. but the ones that really need the work aren't being looked at. I was just curious as to why?
That's quite typical for small fan/amateur(vs. professional) projects. People usually do what's most fun for them and what they can do best. This does not always cover the actual necessities. While we may consider NightFright as the HRP leader, there is no actual team to lead, but a couple of contributors who pop up with new or updated stuff every now and then. I understand that (re-)doing complicated models or textures which do not appear in-game very often, or only in user maps, is not that attractive.
Paul B, on 21 May 2013 - 10:44 AM, said:
For instance tile #904. On my PC it doesn't retain its color with the HRP.
Could it be related to the hightiles? Or is it just too dark overall? It seems black for me in many maps but when I get closer the colours can be seen.