LeoD, on 21 May 2013 - 01:44 PM, said:
[...] People usually do what's most fun for them and what they can do best. This does not always cover the actual necessities. While we may consider NightFright as the HRP leader, there is no actual team to lead, but a couple of contributors who pop up with new or updated stuff every now and then. I understand that (re-)doing complicated models or textures which do not appear in-game very often, or only in user maps, is not that attractive.[...]
Earlier on, when Parkar was still around, we used to decide what's good and what wasn't together sometimes. However, that was back in the days when the HRP SVN was basically run by just two or three people in general. By now, I see my tasks mainly with checking if everything works from time to time, seeing how far we got and if it makes sense to compile a new HRP again. Calling this "leading" is maybe a bit exaggerated.
I can only give my opinion, and as far as I can tell, it cannot hurt to have textures with higher resolutions in the pack where it makes sense. In general, having big textures for big objects (such as bosses or skyboxes) makes sense to me. And if some textures which are usually small are also used differently in some mods (e.g. as doors), then having a higher resolution is useful, too.
The "problem" (if you want to call it like that) I see is that we are getting a mix of very early work which is still in the pack (such as the Liztrooper or the strippers) and quite recent (new models for Duke, Emperor and some pickups). This also applies for many textures, and several aren't even done at all yet. It would still be great to see people work on stuff we don't have in the pack yet, but ofc in general, anything you can provide is welcome.