Tea Monster, on 26 February 2013 - 01:34 PM, said:
Be carefull about colours.
This.
ReaperMan, on 27 February 2013 - 09:59 AM, said:
Sometimes sacrifices must be made for everything to look nice. I personally don't mind minor changes like a light grey health bottle.
I do. Why make a sacrifice if it could be changed easily?
No one cares about the reddish tint of the original game. Well, I'll give up on that I think.
Btw, still no HUD render for the bottle.
Plagman, on 26 February 2013 - 08:59 AM, said:
Idea: commit both the non-ashtray and ashtray version. We can define the ashtray one to an arbitrary high palette and maphack it in where it makes sense, like E1L1.
Steveeeie, on 27 February 2013 - 12:26 PM, said:
I can do that if its possible and if people want it that bad.
Go ahead.
Steveeeie, on 27 February 2013 - 12:26 PM, said:
I think you need to get over it, so far none of the md3's that I have replaced have been anything like their sprite counterpart, I think you are too hung up on the current models.
Plain wrong for the exit sign at least. I'm hung up on Duke3D.
Steveeeie, on 27 February 2013 - 12:26 PM, said:
So you were just going to just omit them without saying anything?!
I don't get how you get the final say based on your own personal tastes, nobody else was dissatisfied.
Indeed, you don't get it. No one has the final say currently.
Parkar retired,
NightFright saying nothing for months. So if I didn't add your stuff ASAP, one of the other guys with write access could have done so as well, btw, and anyone can easily have a look what's going on or not in the repo. I'm not
the HRP maintainer. I usually just clean up after others to keep things consistent. I know I'm just a conservative old fart, a player who has waded through shitloads of maps recently while working on the user map maphacks. Your bottle enabled for more than two weeks. The greyish bottle has some generic modern shooter tint. Doesn't fit anywhere IMO. Judging by the DEF snippets you provide I wonder if you play-test at all. Most of them (all but one IIRC) don't work as intended without correction.
I don't need to suppress stuff since I have my own HRP gaming environment anyway.
Plagman, on 27 February 2013 - 01:20 PM, said:
- Health bottle hasn't been added yet.
Added yesterday.
Plagman, on 27 February 2013 - 01:20 PM, said:
LeoD, what are your concerns about the health bottle exactly? I thought it looked marvelous.
Besides the tint and the metallish surface the base is too wide which might look bad when placed on sloped surfaces.
Plagman, on 27 February 2013 - 01:20 PM, said:
Steveeeie raises a good point in that we've seen the previous model replacements for so long we might have some bias towards them, so we need to be careful about that.
I know everyone is excited and jumping up and down because of the technical quality of the new models. But are they Dukish?
Not all HRP Polymerisations have been a progress in terms of actually looking better so far. Well, instead of scaring off new contributors I'll try to be silent from now on in this thread. If you want stuff added on the very day of posting, someone else needs to do that, and I might clean up afterwards every now and then. Or not.