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RELEASE: DUKE NUKEM FOREVER 2013  "it wasn´t a hoax."

User is offline   Mark 

#151

A short time ago I downloaded it and played for about 20 minutes. I'm a huge fan and user of the HRP, models and Polymer lighting in all my projects. But I have to say this mod is so good that I didn't miss those modes at all while playing in software mode. I liked it that much. Good job guys. Being the poor player I am, if its rated for 2 hours of gameplay it will take me 3. :)
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User is offline   ---- 

#152

I only learned about it today and only played half of the first level (well, I think it is about half the level).

I must say that I am very impressed and love it so far.

Very good job. :)


DLC on the way? :)
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User is offline   necroslut 

#153

Great job guys :) While Metropolitan Mayhem is probably still my favorite episode, this comes pretty close.
Loved the donkey ride, just a shame it was so short. Actually I had a smile on my face through large parts of the episode.
Also I thought it was interesting how similar parts of it was to the 2011 DNF :)

This post has been edited by necroslut: 01 May 2013 - 04:59 PM

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User is offline   Bloodshot 

#154

I loved the 1998 truck easter egg (+ secret) on the first level.

Also the highway level is amazing. You can actually jump out of the bike and jump onto a truck, then hop from truck to truck killing the aliens like an exaggerated action movie

I might try recording some of general graves lines when I get the chance too, some people have said I do a decent imitation of him.

This post has been edited by Bloodshot: 01 May 2013 - 05:15 PM

2

User is offline   cj31387 

#155

Hey this mod is freaking awesome but is there a way to play it co-op? Me and a friend tried to on yang but it seems like the level didnt have enough spawn points or something ? Will i have to mod the levels and add some spawn points?
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User is offline   ReaperMan 

#156

Almost positive that it isn't made for coop.
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User is offline   cj31387 

#157

Dev, please add co-op :)
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User is offline   Kathy 

#158

"Cooperative 2-8 Player : Once the netcode of EDuke32 is working again, we promise to implement it".
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User is offline   Honza 

#159

I'm so sad I have not noticed this any earlier. Anyway here is a mirror just in case somebody decides that it should "disappear" from the Internetz.
http://www.wikitransfer.ch/2Yu/DNF.rar

Btw. feel free to add it as a mirror to original post.
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User is offline   MetHy 

#160

View PostCathy, on 01 May 2013 - 04:04 PM, said:

They pirated the game or just reviewed it before release? Reviewing tha game/book/movie before release is quite normal.


They were sent a copy from the developers to have a review before release, just like every other magazine and website out there. The only difference is that it's THEIR copy that ended up being the one that got leaked for piracy before release.
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User is offline   Lunick 

#161

View PostMetHy, on 02 May 2013 - 12:11 AM, said:

They were sent a copy from the developers to have a review before release, just like every other magazine and website out there. The only difference is that it's THEIR copy that ended up being the one that got leaked for piracy before release.


Not that I don't believe you but can I see a news article or something of this happening?
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User is offline   Kathy 

#162

^Do you have any proof it was RPS? It was indeed leaked by someone developer couldn't determine whom because tracking info was deleted from a copy.

All I could find about leak linked to RPS is this -
http://www.gamespot....sg_id=325232913
http://www.formsprin...en/q/1137284321

This post has been edited by Cathy: 02 May 2013 - 12:29 AM

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User is offline   Bloodshot 

#163

The bike really is fantastic, like with the Dirt bikes in BF3 I can't stop using them. I keep replaying the highway part because it's so damn fun.

Suggestion though, you might want to find a way to block the player from turning around and going around the back side to switch to the right side of the highway, because the trucks don't block your path there and it makes it extremely easy.

Still though, when Eduke gets MP support you guys could easily just make a co-op map that is a really extended version of the highway part as a racing map, and it would be fucking amazing to play against people, avoiding trucks, doing jumps, etc.

This post has been edited by Bloodshot: 02 May 2013 - 12:38 AM

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User is offline   MetHy 

#164

View PostCathy, on 02 May 2013 - 12:23 AM, said:

^Do you have any proof it was RPS? It was indeed leaked by someone developer couldn't determine whom because tracking info was deleted from a copy.

All I could find about leak linked to RPS is this -
http://www.gamespot....sg_id=325232913
http://www.formsprin...en/q/1137284321


It was told by the moderator on the developer's forums, said that every copy sent to review sites and magazines had tracking info in case this kind of stuff would happen and that they were sure it was RPS. Saw it but the post got deleted later on.
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User is offline   Kathy 

#165

View PostMetHy, on 02 May 2013 - 01:19 AM, said:

It was told by the moderator on the developer's forums, said that every copy sent to review sites and magazines had tracking info in case this kind of stuff would happen and that they were sure it was RPS. Saw it but the post got deleted later on.

But developer in his blog said the copy had tracking info deleted. I doubt Frictional decided to pretty much lie about this compared to simply not saying anything. Maybe moderator jumped the gun.
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#166

the prostitute in the bar doesn't do anything when you give her cash.. disappoint. Come on, it's just a blowjob no big deal.
1

User is offline   NightFright 

  • The Truth is in here

#167

Since DNF had babes with uncovered nipples, you could have removed the tassles from the stripper, btw. Something for v1.1 maybe... :)
So now we have finally arrived at the topics which REALLY matter! xD

This post has been edited by NightFright: 02 May 2013 - 01:50 AM

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User is offline   Micky C 

  • Honored Donor

#168

Pixelated interactive wall boobs.

Hey, why doesn't Wieder make a map for this mod?
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User is offline   NightFright 

  • The Truth is in here

#169

That's right, man! Wieder, your chance to get Bombshell into the game at long last! Do it, this isn't Gearbox! :)

This post has been edited by NightFright: 02 May 2013 - 02:11 AM

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User is offline   Kathy 

#170

View PostNightFright, on 02 May 2013 - 02:11 AM, said:

Wieder, your chance to get Bombshell Natalie Portman into the game at long last!

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User is offline   Forge 

  • Speaker of the Outhouse

#171

View PostDuke Rocks said:

How mature and original....I can feel your rage emanating from the fact that I posted a .gif of a man who has more talent and accomplishments in one finger than 1000000000 of you combined. You can take your mod/hoax/trolling charade or whatever the fuck you want to call it at this point and shove it up your ass.

Congrats, you lose.


Edit: Just like everything else you've posted in this thread, I can't tell whether or not the part you added was being serious or not. For real, I'm sick and tired of my emotions being toyed with.

ah the good old days

i can still claim fake and hoax since RL has kept me away from playing. have enough time this morning for a cup of coffee and a stupid post before i run off:

you people need to stop messing with my emotions and posting "fake" comments. i'm like a delicate little flower and my feelings are easily bruised


some people need to be reminded of past stupidity. that's what i'm here for. Every thread needs a village idiot to throw rotten fruit at; so i volunteer

This post has been edited by Forge: 04 May 2013 - 06:16 AM

-6

User is offline   LkMax 

#172

Since it's just a free mod and everyone can check for themselves I was unsure about doing a quick review but will try to give some constructive criticism. My initial reaction playing thorugh the mod was not very good. Since I'm fed up with anything related with DNF I almost bashed it on the forums because it did many things wrong the same way DNF did and everybody was praising it as the greatest mod ever, but I waited so I could do a fair analysis.

The level design consist of several linear corridors/small linear open areas with little freedom to explore so it basically took the opposite direction Duke 3D did (taking Hollywood Hollocaust as an example, you had a bazillion of paths even though they share the same end) and went through the same way DNF did (linear corridor shooters like the Lady Killer interior and small linear paths like Vegas Streets). They are very detailed, visually speaking, but it doesn't help if gameplay is lacking. Many times you end up locked in cutscenes and you can't move or skip them in any way, which, as I alwyas say, is not so bad the first time but totally kills replayability and annoy the player if he dies and have to watch to the same script over and over.

The sounds used in game have varying quality and the ones taken directly from the trailers are the worst ones. In this case the best to do is either record them yourself or take them off completely, the subtitles would do the job well.

On the bright side, the motorcycle bits were fun to play, but just like DNF there was few things to do besides driving in a straight line. It had more potential for uses in battle, if the player could shoot while riding it would be much better - think something like the DukeBike mod briefly used on DukePlus. You could also take a few notes from the motorcycle maps on Redneck Rampage RA, where you could leave the vehicle to explore and find goodies across the roads.
Some of the new sprites were also well done and it was fun to fight the berseker pigcops and the terminators, but the last boss was... well, let's say it was weird.

In the end, I've seen better user levels that recieved much less attention than this mod. Just like the real DNF it relied purely on nostalgia and recycled trailer content and from a mod that was advertised as what DNF should have been, using the same methods of the game criticised is not the best way to go.

tl;dr: DNF 2011 with bad graphics. If I had to give a score (0 to 10) it would be around 6.


EDIT:

View PostForge, on 02 May 2013 - 04:54 AM, said:

edit: such interesting reaction to the post. apparently i'm not the only one who's sensitive. i just couldn't get enough lolz so i might as well go for broke to shove it in your face some more like a big floppy moldy dick

You are derailing the topic to post trolling that can eventually make a flame war and is not even funny.
Try better next time.

This post has been edited by LkMax: 02 May 2013 - 06:56 AM

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User is offline   Jblade 

#173

How many cutscenes are there again, apart from the intro one? Because apart from one or two characters who talk to you that's about all I can think of.

Quote

In the end, I've seen better user levels that recieved much less attention than this mod.

This is a really petty point to make. Who cares how much people hyped it themselves? I see this all the time and it's still just as juvenile as the first time it happened. All Mikko and Gambini did was release a trailer and everybody else went nuts. I doubt they realised how much attention it would receive and it's not their fault that lots of people here got far too invested into the mod.

I don't mind seeing negative reviews but when people even mention the mod's popularity into things than it throws the whole review off since it comes off as bitterness.

EDIT: I just ran through the whole mod very quickly and the only cutscenes are the intro and outro. You get locked in a conversation with 3 people in the whole mod, 2 of which are in the final map (and all times take about 10 to 15 seconds) Whilst I'm here the complaint that the levels are too big is a bit insane as well, since they're all pretty short. The first and last map are big in scale but considering how fast Duke moves it never become an issue like it would do in a game like Unreal or Half-life.

This post has been edited by James: 02 May 2013 - 07:44 AM

2

User is offline   Radar 

  • King of SOVL

#174

I loved the use of the 2001 trailer speech. Also, sure the bike was simple in the grand scheme of things, but for a Duke 3D mod it was utterly complex.
1

User is offline   Loke 

#175

View PostLkMax, on 02 May 2013 - 06:48 AM, said:

In the end, I've seen better user levels that recieved much less attention than this mod.


Examples?

View PostJames, on 02 May 2013 - 07:16 AM, said:

EDIT: I just ran through the whole mod very quickly and the only cutscenes are the intro and outro.


Yeah, the cutscenes didn't bother me at all. And I usually hate cutscenes.

This post has been edited by Loke: 02 May 2013 - 08:01 AM

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User is offline   ReaperMan 

#176

View PostLoke, on 02 May 2013 - 07:59 AM, said:

Yeah, the cutscenes didn't bother me at all. And I usually hate cutscenes.

I hated the cut scene that left me unable to shoot.

This post has been edited by ReaperMan: 02 May 2013 - 08:04 AM

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User is offline   LkMax 

#177

View PostLoke, on 02 May 2013 - 07:59 AM, said:

Examples?

Is there any other Duke3D mod that went to the front page of ModDB and many "serious" journalistic gaming sites, with such an acclaim on Duke4 as this one? If not than you either truly think this is the best mod ever (which I strongly disagree, but that's your opinion) or you are just blindly defending the mod without reason. =P
1

User is offline   Jblade 

#178

View PostLkMax, on 02 May 2013 - 08:27 AM, said:

Is there any other Duke3D mod that went to the front page of ModDB and many "serious" journalistic gaming sites, with such an acclaim on Duke4 as this one? If not than you either truly think this is the best mod ever (which I strongly disagree, but that's your opinion) or you are just blindly defending the mod without reason. =P

How is any of this related to Mikko and Gambini or the mod itself, and why should it factor into the mod's review? I seriously seriously doubt that either of the two contacted any external sites about the mod, and it's not their decision to have the mod appear on Moddb's front page. The fact is the mod went viral, and neither of the 2 guys are the kind of people who went out of their way for the attention (They've both been modding Duke for a long time and are adult men after all)

The simple truth is that the mod's popularity should have no factor into your review. I'm saying this from the perspective of someone who's spent over a decade working on various projects, who's own 'magnum opus' attained little more than cult attention, a single non-duke site review, and nowhere near the level of attention this mod or things like Brutal Doom or Samsara received. I loved the mod and the hype didn't change anything to me, I'm glad that a Duke mod has received this much attention as it may mean people start checking out the community's other stuff. Hating something because it's constantly in the spotlight is a understandable and human thing, but the feeling has to be risen over.

This post has been edited by James: 02 May 2013 - 08:58 AM

2

User is offline   Mikko 

  • Honored Donor

#179

View PostLkMax, on 02 May 2013 - 06:48 AM, said:

The level design consist of several linear corridors/small linear open areas with little freedom to explore so it basically took the opposite direction Duke 3D did (taking Hollywood Hollocaust as an example, you had a bazillion of paths even though they share the same end) and went through the same way DNF did (linear corridor shooters like the Lady Killer interior and small linear paths like Vegas Streets). They are very detailed, visually speaking, but it doesn't help if gameplay is lacking.


And where was it decided that Hollywood Holocaust is the pinnacle of level design? We don't believe in maps where you're forced to bounce around like a gas molecule at room temperature. (Well I cannot speak for Gambini but I'm basing this on the fact that he, like I, designs maps that are essentially very linear and have very little exploration but even more stuff to keep you interested.) I personally consider LadyKiller one of the best usermaps ever with its huge scale, impressive design, refreshingly heavy (but not distracting) use of colors, setpieces, humor and all the new stuff. That should be more than enough to make up for any lack of maze-like design or secret closets.

Quote

Many times you end up locked in cutscenes and you can't move or skip them in any way, which, as I alwyas say, is not so bad the first time but totally kills replayability and annoy the player if he dies and have to watch to the same script over and over.


This idiotic point was already refuted by others. There are just two cutscenes, and they're where they should be (you really think the mod would be better without them?), and you're just twice locked with no ability to move, and that lasts a few seconds at the most. I'm sorry your attention span is too short to cope with our extremely long and tedious cutscenes. Believe me, had DNF been released in, say, 2000, it'd have had a billion cinematic cutscenes. You seem to be taking the fanatical and idiotic position that anything that didn't exist in 1996 is somehow bad design.

Quote

The sounds used in game have varying quality and the ones taken directly from the trailers are the worst ones. In this case the best to do is either record them yourself or take them off completely, the subtitles would do the job well.


Agreed.

Quote

You could also take a few notes from the motorcycle maps on Redneck Rampage RA, where you could leave the vehicle to explore and find goodies across the roads.


Not a good idea. While Gambini designed the motorbike segment, he did the right thing by not distracting the player with constant stops. The canals segment in HL2 suffered from this a bit.

Quote

Just like the real DNF it relied purely on nostalgia and recycled trailer content and from a mod that was advertised as what DNF should have been, using the same methods of the game criticised is not the best way to go.


Yeah, that's all we rely on, nostalgia and "recycled" content...
4

#180

Known there is some confusion on an a point:
It has already been decided if the plot/levels will follow the path of the original (mainly to fill it where the trailer 2001 stops, but with some "architectural" modifications) or if you create a totally new story?
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