RELEASE: DUKE NUKEM FOREVER 2013 "it wasn´t a hoax."
#151 Posted 01 May 2013 - 04:22 PM
#152 Posted 01 May 2013 - 04:25 PM
I must say that I am very impressed and love it so far.
Very good job.
DLC on the way?
#153 Posted 01 May 2013 - 04:54 PM
Loved the donkey ride, just a shame it was so short. Actually I had a smile on my face through large parts of the episode.
Also I thought it was interesting how similar parts of it was to the 2011 DNF
This post has been edited by necroslut: 01 May 2013 - 04:59 PM
#154 Posted 01 May 2013 - 05:14 PM
Also the highway level is amazing. You can actually jump out of the bike and jump onto a truck, then hop from truck to truck killing the aliens like an exaggerated action movie
I might try recording some of general graves lines when I get the chance too, some people have said I do a decent imitation of him.
This post has been edited by Bloodshot: 01 May 2013 - 05:15 PM
#155 Posted 01 May 2013 - 08:33 PM
#158 Posted 01 May 2013 - 11:11 PM
#159 Posted 01 May 2013 - 11:44 PM
http://www.wikitransfer.ch/2Yu/DNF.rar
Btw. feel free to add it as a mirror to original post.
#160 Posted 02 May 2013 - 12:11 AM
Cathy, on 01 May 2013 - 04:04 PM, said:
They were sent a copy from the developers to have a review before release, just like every other magazine and website out there. The only difference is that it's THEIR copy that ended up being the one that got leaked for piracy before release.
#161 Posted 02 May 2013 - 12:22 AM
MetHy, on 02 May 2013 - 12:11 AM, said:
Not that I don't believe you but can I see a news article or something of this happening?
#162 Posted 02 May 2013 - 12:23 AM
All I could find about leak linked to RPS is this -
http://www.gamespot....sg_id=325232913
http://www.formsprin...en/q/1137284321
This post has been edited by Cathy: 02 May 2013 - 12:29 AM
#163 Posted 02 May 2013 - 12:38 AM
Suggestion though, you might want to find a way to block the player from turning around and going around the back side to switch to the right side of the highway, because the trucks don't block your path there and it makes it extremely easy.
Still though, when Eduke gets MP support you guys could easily just make a co-op map that is a really extended version of the highway part as a racing map, and it would be fucking amazing to play against people, avoiding trucks, doing jumps, etc.
This post has been edited by Bloodshot: 02 May 2013 - 12:38 AM
#164 Posted 02 May 2013 - 01:19 AM
Cathy, on 02 May 2013 - 12:23 AM, said:
All I could find about leak linked to RPS is this -
http://www.gamespot....sg_id=325232913
http://www.formsprin...en/q/1137284321
It was told by the moderator on the developer's forums, said that every copy sent to review sites and magazines had tracking info in case this kind of stuff would happen and that they were sure it was RPS. Saw it but the post got deleted later on.
#165 Posted 02 May 2013 - 01:36 AM
MetHy, on 02 May 2013 - 01:19 AM, said:
But developer in his blog said the copy had tracking info deleted. I doubt Frictional decided to pretty much lie about this compared to simply not saying anything. Maybe moderator jumped the gun.
#166 Posted 02 May 2013 - 01:46 AM
#167 Posted 02 May 2013 - 01:50 AM
So now we have finally arrived at the topics which REALLY matter! xD
This post has been edited by NightFright: 02 May 2013 - 01:50 AM
#168 Posted 02 May 2013 - 01:59 AM
Hey, why doesn't Wieder make a map for this mod?
#169 Posted 02 May 2013 - 02:11 AM
This post has been edited by NightFright: 02 May 2013 - 02:11 AM
#170 Posted 02 May 2013 - 02:14 AM
NightFright, on 02 May 2013 - 02:11 AM, said:
#171 Posted 02 May 2013 - 04:54 AM
Congrats, you lose.
Edit: Just like everything else you've posted in this thread, I can't tell whether or not the part you added was being serious or not. For real, I'm sick and tired of my emotions being toyed with.
ah the good old days
i can still claim fake and hoax since RL has kept me away from playing. have enough time this morning for a cup of coffee and a stupid post before i run off:
you people need to stop messing with my emotions and posting "fake" comments. i'm like a delicate little flower and my feelings are easily bruised
some people need to be reminded of past stupidity. that's what i'm here for. Every thread needs a village idiot to throw rotten fruit at; so i volunteer
This post has been edited by Forge: 04 May 2013 - 06:16 AM
#172 Posted 02 May 2013 - 06:48 AM
The level design consist of several linear corridors/small linear open areas with little freedom to explore so it basically took the opposite direction Duke 3D did (taking Hollywood Hollocaust as an example, you had a bazillion of paths even though they share the same end) and went through the same way DNF did (linear corridor shooters like the Lady Killer interior and small linear paths like Vegas Streets). They are very detailed, visually speaking, but it doesn't help if gameplay is lacking. Many times you end up locked in cutscenes and you can't move or skip them in any way, which, as I alwyas say, is not so bad the first time but totally kills replayability and annoy the player if he dies and have to watch to the same script over and over.
The sounds used in game have varying quality and the ones taken directly from the trailers are the worst ones. In this case the best to do is either record them yourself or take them off completely, the subtitles would do the job well.
On the bright side, the motorcycle bits were fun to play, but just like DNF there was few things to do besides driving in a straight line. It had more potential for uses in battle, if the player could shoot while riding it would be much better - think something like the DukeBike mod briefly used on DukePlus. You could also take a few notes from the motorcycle maps on Redneck Rampage RA, where you could leave the vehicle to explore and find goodies across the roads.
Some of the new sprites were also well done and it was fun to fight the berseker pigcops and the terminators, but the last boss was... well, let's say it was weird.
In the end, I've seen better user levels that recieved much less attention than this mod. Just like the real DNF it relied purely on nostalgia and recycled trailer content and from a mod that was advertised as what DNF should have been, using the same methods of the game criticised is not the best way to go.
tl;dr: DNF 2011 with bad graphics. If I had to give a score (0 to 10) it would be around 6.
EDIT:
Forge, on 02 May 2013 - 04:54 AM, said:
You are derailing the topic to post trolling that can eventually make a flame war and is not even funny.
Try better next time.
This post has been edited by LkMax: 02 May 2013 - 06:56 AM
#173 Posted 02 May 2013 - 07:16 AM
Quote
This is a really petty point to make. Who cares how much people hyped it themselves? I see this all the time and it's still just as juvenile as the first time it happened. All Mikko and Gambini did was release a trailer and everybody else went nuts. I doubt they realised how much attention it would receive and it's not their fault that lots of people here got far too invested into the mod.
I don't mind seeing negative reviews but when people even mention the mod's popularity into things than it throws the whole review off since it comes off as bitterness.
EDIT: I just ran through the whole mod very quickly and the only cutscenes are the intro and outro. You get locked in a conversation with 3 people in the whole mod, 2 of which are in the final map (and all times take about 10 to 15 seconds) Whilst I'm here the complaint that the levels are too big is a bit insane as well, since they're all pretty short. The first and last map are big in scale but considering how fast Duke moves it never become an issue like it would do in a game like Unreal or Half-life.
This post has been edited by James: 02 May 2013 - 07:44 AM
#174 Posted 02 May 2013 - 07:16 AM
#175 Posted 02 May 2013 - 07:59 AM
LkMax, on 02 May 2013 - 06:48 AM, said:
Examples?
James, on 02 May 2013 - 07:16 AM, said:
Yeah, the cutscenes didn't bother me at all. And I usually hate cutscenes.
This post has been edited by Loke: 02 May 2013 - 08:01 AM
#176 Posted 02 May 2013 - 08:04 AM
Loke, on 02 May 2013 - 07:59 AM, said:
I hated the cut scene that left me unable to shoot.
This post has been edited by ReaperMan: 02 May 2013 - 08:04 AM
#177 Posted 02 May 2013 - 08:27 AM
Loke, on 02 May 2013 - 07:59 AM, said:
Is there any other Duke3D mod that went to the front page of ModDB and many "serious" journalistic gaming sites, with such an acclaim on Duke4 as this one? If not than you either truly think this is the best mod ever (which I strongly disagree, but that's your opinion) or you are just blindly defending the mod without reason. =P
#178 Posted 02 May 2013 - 08:56 AM
LkMax, on 02 May 2013 - 08:27 AM, said:
How is any of this related to Mikko and Gambini or the mod itself, and why should it factor into the mod's review? I seriously seriously doubt that either of the two contacted any external sites about the mod, and it's not their decision to have the mod appear on Moddb's front page. The fact is the mod went viral, and neither of the 2 guys are the kind of people who went out of their way for the attention (They've both been modding Duke for a long time and are adult men after all)
The simple truth is that the mod's popularity should have no factor into your review. I'm saying this from the perspective of someone who's spent over a decade working on various projects, who's own 'magnum opus' attained little more than cult attention, a single non-duke site review, and nowhere near the level of attention this mod or things like Brutal Doom or Samsara received. I loved the mod and the hype didn't change anything to me, I'm glad that a Duke mod has received this much attention as it may mean people start checking out the community's other stuff. Hating something because it's constantly in the spotlight is a understandable and human thing, but the feeling has to be risen over.
This post has been edited by James: 02 May 2013 - 08:58 AM
#179 Posted 02 May 2013 - 08:58 AM
LkMax, on 02 May 2013 - 06:48 AM, said:
And where was it decided that Hollywood Holocaust is the pinnacle of level design? We don't believe in maps where you're forced to bounce around like a gas molecule at room temperature. (Well I cannot speak for Gambini but I'm basing this on the fact that he, like I, designs maps that are essentially very linear and have very little exploration but even more stuff to keep you interested.) I personally consider LadyKiller one of the best usermaps ever with its huge scale, impressive design, refreshingly heavy (but not distracting) use of colors, setpieces, humor and all the new stuff. That should be more than enough to make up for any lack of maze-like design or secret closets.
Quote
This idiotic point was already refuted by others. There are just two cutscenes, and they're where they should be (you really think the mod would be better without them?), and you're just twice locked with no ability to move, and that lasts a few seconds at the most. I'm sorry your attention span is too short to cope with our extremely long and tedious cutscenes. Believe me, had DNF been released in, say, 2000, it'd have had a billion cinematic cutscenes. You seem to be taking the fanatical and idiotic position that anything that didn't exist in 1996 is somehow bad design.
Quote
Agreed.
Quote
Not a good idea. While Gambini designed the motorbike segment, he did the right thing by not distracting the player with constant stops. The canals segment in HL2 suffered from this a bit.
Quote
Yeah, that's all we rely on, nostalgia and "recycled" content...
#180 Posted 02 May 2013 - 09:14 AM
It has already been decided if the plot/levels will follow the path of the original (mainly to fill it where the trailer 2001 stops, but with some "architectural" modifications) or if you create a totally new story?