DaveyDoomsday, on 02 May 2013 - 09:33 PM, said:
A FULL PLAYTHROUGH PAINSTAKINGLY EDITED WITH CLIPS FROM DNF 98, 2001, 2003 and 2006 MIGHT I ADD!
I watched the whole thing and enjoyed it thoroughly. Your painstaking editing is much appreciated and really shows off how much effort was put into authentically replicating scenes from the trailer in BUILD. Even though I contributed some code, I'm ashamed to say I haven't actually played most of the mod yet. I have to admit, it's better than I thought it would be, based on the bits I had played. Your video does show some areas where improvements are needed, like bike glitches, insufficient ammo in places (add more RPG and devastator ammo, Gambini!), and a lackluster final boss. Overall, though, I think Gambini and Mikko did an incredible job, especially considering how quickly the project came together.
Now here are a few notes to no one in particular on things that I think need to be improved (mostly coding stuff that I or Mikko could do):
-Eliminate bike collision damage at low speeds
-Make steering easier at low speed
-Reduce number of octabrains in some areas
-Increase RPG and devastator ammo
-Perhaps beef up the devastator so it's more of a super weapon
-replace reloading sounds on M16 (it should not sound like the pistol)
-make all enemies shrinkable and freezable (terminators did not appear to be freezable)
-replace some projectile sprites with better looking ones
-improve gore (don't go nuts with it, but some bouncy chunks with blood spurting would be nice)
-add air timer when underwater (Davey did not even seem aware that he was starting to drown a few times)
-Give the boss more menacing attacks, and a second phase to the boss fight, also provide some devastator ammo
-female civilians who can run around (not really necessary though)
That's all I can think of at the moment.