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Duke 3D Voxel Pack
#241 Posted 30 September 2011 - 09:53 PM
#242 Posted 01 October 2011 - 08:26 AM
Hendricks266, on 30 September 2011 - 09:53 PM, said:
I do use it, but some of the models are still rotated incorrectly.
This post has been edited by ReaperMan: 01 October 2011 - 08:26 AM
#244 Posted 01 October 2011 - 02:50 PM
Plagman, on 01 October 2011 - 01:35 PM, said:
No, i'm using atomic edition. Most of the models are corrected with the map hacks, but the keycard, portable medkit, and RPG are rotated incorrectly. I suppose i could change orientation of the voxel in the editor, but it would technically be incorrect.
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This is the orientation of the voxel in the editor, and its correct. While the in game the map hack has it rotated incorrectly, because someone set the model at the wrong orientation.
Its an easy fix is to just change the orientation, but its still incorrect.
This post has been edited by ReaperMan: 01 October 2011 - 03:04 PM
#245 Posted 01 October 2011 - 03:20 PM
#246 Posted 01 October 2011 - 03:28 PM
DeeperThought, on 01 October 2011 - 03:20 PM, said:
Yeah, basically. Although you don't have to change it since it works just fine. I think ill fix it later on for the voxel pack though.
#247 Posted 01 October 2011 - 03:53 PM
DeeperThought, on 01 October 2011 - 03:20 PM, said:
This is true. Some of the HRP pickup models are rotated the wrong way and all the maphacks were modified to compensate instead of fixing the model. Some time ago, for the portable medkit I rotated the model and fixed the maphacks so I could use the voxel included in SW.GRP and it was not that difficult.
Here's a list of what needs to be done to what:
90° to the right:
Devastator
Freezer
Freezer Ammo
Space Suit
Shotgun Ammo
180°:
Pistol
Shotgun
90° to the left:
RPG
Shrinker
Expander
Shrinker Ammo
Expander Ammo
Everything else is correct.
This post has been edited by Hendricks266: 01 October 2011 - 04:08 PM
#249 Posted 10 October 2011 - 10:29 AM
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#250 Posted 10 October 2011 - 10:41 AM
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Can't wait to see this finished. I'd be happy to help you but I have no idea how one creates voxel models
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#251 Posted 10 October 2011 - 11:04 AM
Anyways, great work here keep it up!
#252 Posted 10 October 2011 - 04:12 PM
Drek, on 10 October 2011 - 11:04 AM, said:
Anyways, great work here keep it up!
Well it would take me a while to explain, but i use Slab6, Strip2Voxel and i edit the original sprites in Gimp and MS Paint. Most of the work is done in Slab6, and MS Paint(i use it to lay it out in strips for Strip2Voxel)
Also here is the pipe-bomb.
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It almost doesn't look like a voxel.... but it is.
#253 Posted 10 October 2011 - 05:43 PM
#254 Posted 10 October 2011 - 05:53 PM
Captain Awesome, on 10 October 2011 - 05:43 PM, said:
Don't you think its a bit foolish to warn the aliens that they are bombs?
#256 Posted 10 October 2011 - 06:24 PM
ReaperMan, on 10 October 2011 - 04:12 PM, said:
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It almost doesn't look like a voxel.... but it is.
Amazing! It probably doesn't look like one because it's a huge sprite shrunk down, sorta like the pistol ammo and much like the wall-tripbombs.
#257 Posted 10 October 2011 - 09:13 PM
Hendricks266, on 10 October 2011 - 06:24 PM, said:
And they said voxels weren't the future.....
#260 Posted 30 October 2011 - 10:26 PM
#261 Posted 30 October 2011 - 10:28 PM
#262 Posted 31 October 2011 - 04:23 AM
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#264 Posted 31 October 2011 - 11:19 AM
#265 Posted 31 October 2011 - 07:42 PM
#266 Posted 06 November 2011 - 10:26 AM
Old:
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New:
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#267 Posted 06 November 2011 - 01:13 PM
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This post has been edited by Hendricks266: 06 November 2011 - 01:14 PM
#268 Posted 11 November 2011 - 05:20 PM
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Not sure if anyone is already aware of this. I didn't see that screenshot on his website.
#269 Posted 11 November 2011 - 05:57 PM
This post has been edited by ReaperMan: 23 January 2012 - 09:39 PM
#270 Posted 11 November 2011 - 06:02 PM
ReaperMan, on 11 November 2011 - 05:57 PM, said:
No, I checked. I wish they would release them and whatever else they have that will never be used.