There are also duplicates for when the original sprite is set to fall into the ground by default, so I made pictures for both flawed and "fixed" versions.
For each pair, there was no movement. The only difference is that r_models was toggled on and off in the console.
This is best viewed with a large or widescreen monitor, so that you can see the two distinct columns.
My edited version of _zoo.map, with all the pickup sprite angles corrected to face forwards, is available here.


Quote
This thread exists for users to suggest or request tangible revisions to HRP content. With the SVN repo available, finished revisions will not be posted here for inclusion as it was in the 3D Realms thread.

Help
Duke4.net
DNF #1
Duke 3D #1


































