Duke 3D Voxel Pack
#211 Posted 13 September 2011 - 02:20 PM
This post has been edited by Spirrwell: 13 September 2011 - 02:23 PM
#212 Posted 13 September 2011 - 02:39 PM
rasmus thorup, on 13 September 2011 - 01:18 PM, said:
Don't know.... i don't really keep count.
#213 Posted 13 September 2011 - 05:29 PM
ReaperMan, on 13 September 2011 - 02:39 PM, said:
I'd say you take about 4\5 hours, maybe a bit more or less depending on the voxel, which I'm judging based on the times you talk about it on Steam and such. Also, do voxels appear in mapster32 like the highres pack models and textures do?
#214 Posted 13 September 2011 - 06:18 PM
Great work so far by the way. Very true to the original art.
#215 Posted 13 September 2011 - 08:20 PM
LkMax, on 13 September 2011 - 06:18 PM, said:
Great work so far by the way. Very true to the original art.
I plan i doing all the pick ups (except atomic health), all the switches, and a few of the props (bottles, pool balls, chairs etc.). Other then that we will see.
This post has been edited by ReaperMan: 13 September 2011 - 08:20 PM
#223 Posted 22 September 2011 - 01:04 AM
#224 Posted 22 September 2011 - 05:31 PM
Zaero, on 22 September 2011 - 01:04 AM, said:
They are voxels..... not sprites.
#225 Posted 22 September 2011 - 09:17 PM
Normal .ART textures + voxels + Polymer light = awesome.
#226 Posted 23 September 2011 - 04:18 PM
#227 Posted 23 September 2011 - 06:50 PM
The Commander, on 22 September 2011 - 09:17 PM, said:
We could call it polyvox.....
rasmus thorup, on 23 September 2011 - 04:18 PM, said:
I'm not going to make voxel monsters, If someone wants to make voxel monsters and they don't look like crap i would be more then willing to add them to the pack... but i don't see that happening.
#228 Posted 23 September 2011 - 07:06 PM
#229 Posted 25 September 2011 - 10:37 AM

Notice where Duke holds it with his left hand.
So what i'm asking is; should i leave the RPG pickup the same as the sprite or should i change it to look like the final version of the RPG?
Edited: OMG spelling error!
This post has been edited by ReaperMan: 25 September 2011 - 11:09 AM
#230 Posted 25 September 2011 - 12:45 PM
#231 Posted 25 September 2011 - 09:05 PM
#232 Posted 26 September 2011 - 09:07 AM
Captain Awesome, on 25 September 2011 - 09:05 PM, said:
Lets see what you got... it might save me some time.
#233 Posted 26 September 2011 - 12:34 PM
#234 Posted 27 September 2011 - 06:40 PM
#235 Posted 28 September 2011 - 08:03 PM
#236 Posted 29 September 2011 - 05:23 AM
#237 Posted 30 September 2011 - 04:36 PM

#238 Posted 30 September 2011 - 05:30 PM
#239 Posted 30 September 2011 - 05:55 PM
Captain Awesome, on 30 September 2011 - 05:30 PM, said:
Trust me the black hole looks way better then what i tried before.
Edit: Also i made a new shotgun along with the RPG, the old one was crap.
This post has been edited by ReaperMan: 30 September 2011 - 05:59 PM

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