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Duke 3D Voxel Pack

User is offline   Spirrwell 

  • tile 1018

#211

You certainly have a lot of talent ReaperMan. :(

This post has been edited by Spirrwell: 13 September 2011 - 02:23 PM

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User is offline   ReaperMan 

#212

View Postrasmus thorup, on 13 September 2011 - 01:18 PM, said:

How many hours did the chaingun ammo box take to make? I like it a lot.


Don't know.... i don't really keep count.
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User is offline   Spirrwell 

  • tile 1018

#213

View PostReaperMan, on 13 September 2011 - 02:39 PM, said:

Don't know.... i don't really keep count.

I'd say you take about 4\5 hours, maybe a bit more or less depending on the voxel, which I'm judging based on the times you talk about it on Steam and such. Also, do voxels appear in mapster32 like the highres pack models and textures do?
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User is offline   LkMax 

#214

Just a simple question: Do you plan to turn every "not-live" sprite into voxels? (like those bottles on the last pic)
Great work so far by the way. Very true to the original art.
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User is offline   ReaperMan 

#215

View PostLkMax, on 13 September 2011 - 06:18 PM, said:

Just a simple question: Do you plan to turn every "not-live" sprite into voxels? (like those bottles on the last pic)
Great work so far by the way. Very true to the original art.


I plan i doing all the pick ups (except atomic health), all the switches, and a few of the props (bottles, pool balls, chairs etc.). Other then that we will see.

This post has been edited by ReaperMan: 13 September 2011 - 08:20 PM

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User is offline   Lunick 

#216

That Chaingun ammo looks sweet.
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User is offline   DukeFTW 

#217

FREAKING AWESOME. Reminds me of KDiZD...
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User is offline   Jimmy 

  • Let's go Brandon!

#218

That ammo box is marvelous. Perfectly captures the sprite!
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User is offline   ReaperMan 

#219

The Ripper/ Chaingun-Cannon in all its voxel glory.

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User is offline   Lunick 

#220

Jizzed
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User is offline   DN4ever 

#221

This is awesome. I like it better than HRP :(
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User is offline   Hendricks266 

  • Weaponized Autism

  #222

Damn!
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User is offline   Zaero 

#223

ReaperMan all the sprites so far look just fantastic! Can't wait till the project is finished!
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User is offline   ReaperMan 

#224

 Zaero, on 22 September 2011 - 01:04 AM, said:

ReaperMan all the sprites so far look just fantastic! Can't wait till the project is finished!


They are voxels..... not sprites. :(
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#225

I like these voxels, it's a true shame they can't be used in Polymer.

Normal .ART textures + voxels + Polymer light = awesome.
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#226

I can't run polymer at all, so i'm fine with it. The voxels looks great, though i really love the HRP 3d models that are objects, like the steroids. But i still think voxels should replace the monster 3d models.
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User is offline   ReaperMan 

#227

View PostThe Commander, on 22 September 2011 - 09:17 PM, said:

Normal .ART textures + voxels + Polymer light = awesome.


We could call it polyvox..... :(

View Postrasmus thorup, on 23 September 2011 - 04:18 PM, said:

I can't run polymer at all, so i'm fine with it. The voxels looks great, though i really love the HRP 3d models that are objects, like the steroids. But i still think voxels should replace the monster 3d models.


I'm not going to make voxel monsters, If someone wants to make voxel monsters and they don't look like crap i would be more then willing to add them to the pack... but i don't see that happening.
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User is offline   Lunick 

#228

Just do what you can, I'm happy with everything you have done so far :(
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User is offline   ReaperMan 

#229

I realized something interesting about the RPG pickup sprite... it looks the the lameduke RPG.
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Notice where Duke holds it with his left hand.

So what i'm asking is; should i leave the RPG pickup the same as the sprite or should i change it to look like the final version of the RPG?

Edited: OMG spelling error!

This post has been edited by ReaperMan: 25 September 2011 - 11:09 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #230

I'd say stay true to the sprite. The final RPG doesn't look that much different apart from the black rod, which could screw into or flip out of the main body.
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User is offline   Jimmy 

  • Let's go Brandon!

#231

I'd say change it, and if you want I've already made a sprite for it if it'll help you.
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User is offline   ReaperMan 

#232

View PostCaptain Awesome, on 25 September 2011 - 09:05 PM, said:

I'd say change it, and if you want I've already made a sprite for it if it'll help you.

Lets see what you got... it might save me some time.
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User is offline   Jimmy 

  • Let's go Brandon!

#233

I'll just go ahead and throw it out there for anyone to snag, it should be in a free-to-use project anyway;
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User is offline   ReaperMan 

#234

Finally got a chance to look at your sprite edit and do some work on the RPG... the edit is fine, but i had to do some minor changes to make it look better. Also yes, it is a free-to-use project.
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User is offline   Jimmy 

  • Let's go Brandon!

#235

Well, I know this, but I was saying that the sprite would be used in a yetto be released free-to-use project. Anyway, glad I could help, it's a simple enough edit, not worth spending the three minutes to do it if someone else has got it already, ya know.
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#236

This work is simply amazing. My compliments to you, Reaperman.
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User is offline   ReaperMan 

#237

The RPG is done.... just looking at it makes me want to blow shit up (also reminds me that i will need to make my own map hacks for the pack :( ).

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User is offline   Jimmy 

  • Let's go Brandon!

#238

That looks great, although the black hole looks kinda cartoony. However, I'm not sure if the medium allows for any more detail there.
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User is offline   ReaperMan 

#239

View PostCaptain Awesome, on 30 September 2011 - 05:30 PM, said:

That looks great, although the black hole looks kinda cartoony. However, I'm not sure if the medium allows for any more detail there.

Trust me the black hole looks way better then what i tried before.

Edit: Also i made a new shotgun along with the RPG, the old one was crap.

This post has been edited by ReaperMan: 30 September 2011 - 05:59 PM

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User is offline   Lunick 

#240

I want it now :(
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