The Supreme Topic of Miscellaneous Knowledge "Trivia, Research, etc."
#1171 Posted 08 December 2016 - 01:45 AM
Also, were ever there any official Duke3D desktop themes downloadable online?
This post has been edited by MrFlibble: 08 December 2016 - 01:45 AM
#1172 Posted 09 December 2016 - 10:57 AM
MrFlibble, on 08 December 2016 - 01:45 AM, said:
Also, were ever there any official Duke3D desktop themes downloadable online?
Yes there were some wallpapers, along with the gore screensaver and random extra stuff I don't recall. Sadly I lost the disk!
#1173 Posted 09 December 2016 - 12:28 PM
Also included some icons (some are original game tile that have been edited), and there's also some Duke quotes which apparently have been made specifically for the themes.
Everything is in an auto-extractible winzip archive, but when I click it, I get the following message:
I don't know if I should upload them, I let the experts decide...
This post has been edited by Darkus: 09 December 2016 - 12:28 PM
#1174 Posted 15 January 2017 - 04:16 PM
https://archive.org/...extra142may1996
i got it from there
#1175 Posted 16 January 2017 - 10:44 AM
pacman, on 15 January 2017 - 04:16 PM, said:
https://archive.org/...extra142may1996
i got it from there
It should work fine in DOSBox (assuming you're using that), being based on the shareware v1.1 code.
#1176 Posted 16 January 2017 - 01:48 PM
MrFlibble, on 16 January 2017 - 10:44 AM, said:
It doesn't for me. The shareware works, 0.99 also works, this one crashes badly, dosbox collapses
#1177 Posted 16 January 2017 - 03:47 PM
#1179 Posted 18 January 2017 - 04:13 PM
MrFlibble, on 18 January 2017 - 10:07 AM, said:
Thanks. I didnt notice anything different, other than the atomic health makes a normal pickup sound, the email from the 3d realms guy in small fonts in the bath is not there, I think there is less duke talk lines, there are no pickup messages, and the mouse aiming is inverted...
I tried the 0.99 beta and it was a mess. There is no mouse aiming and i cant change weapons.
#1180 Posted 19 January 2017 - 08:41 AM
pacman, on 18 January 2017 - 04:13 PM, said:
I tried the 0.99 beta and it was a mess. There is no mouse aiming and i cant change weapons.
The one-level demo should have the same number of one-liners as v1.1 shareware. Version 1.3D added some new lines, but I can't tell exactly which ones ATM.
The option to invert mouse Y axis isn't present in any of the shareware versions of Duke3D. You can trick the game into doing it by setting Y axis sensitivity to -1 in the v1.3D setup programme, but not in v1.1. Version 1.0 (and anything below, including the leaked beta) doesn't have any mouse aiming at all, and no crosshair too.
On a side note, there is strong evidence that mouse aiming was first introduced based on player feedback from v1.0, as many apparently requested to have mouse controls in Duke like in The Terminator: Future Shock (I have posted some details on this subject here).
Another option to get the inverted mouse Y axis it to use the DOSBox SVN Daum version which allows to invert it from the emulator side.
I don't remember any problems with changing weapons in the beta. Then again, I played it quite a while ago.
#1181 Posted 12 February 2017 - 01:55 PM
Quote
...
[Choryoth] The idea came about when I thought back to the subway level in Duke Nukem..
[Choryoth] Nigel, auto: i'll get to that in a sec.
[Choryoth] So anyway, the Duke subway was one of my favorite levels.
[Choryoth] But dangit, I wanted to DRIVE the train!
"Choryoth" is John Guthrie, a level designer who still works at Valve today.
#1182 Posted 19 February 2017 - 12:00 AM
Seeing this makes me wonder what all is hiding in these console games we don't get to dig deep into like we can with DN3D...
#1183 Posted 19 February 2017 - 12:35 AM
#1184 Posted 12 March 2017 - 04:52 PM
1. The texture was meant to be removed or updated. I am thinking of textures such as those with "DELETE ME!" or similar comments shown in the Shadow Warrior Beta. I guess it is entirely possible you're seeing "me!" in reverse and split in two across the different polygons. Any way to pull the texture out of the game? Should be possible to tear it out of RAM in an emulator if nothing else, shouldn't it?
2. The texture isn't supposed to be used that way and denotes some effect in the level. Perhaps something relating to the water used this texture in their editor and it was accidentally pasted to the rock? Perhaps "Water Boundary" or some such. I am thinking of textures like "Mirror" and "No Draw" in Shadow Warrior or "Decoy*" and "Spawn" in Blood.
* I seem to think I posted some of the developer's notes about what Decoy was meant to do at some stage which also highlighted how Blood was influenced by Dark Forces. I did not quote it properly though so I can dig out the DOC again if anyone wants me to?
#1185 Posted 02 April 2017 - 01:29 PM
#1186 Posted 11 April 2017 - 11:32 AM
There are some rocks near the astronaut in the center of the image that appear in Lunar Apocalypse.
#1188 Posted 25 April 2017 - 12:06 PM
This post has been edited by Mark.: 25 April 2017 - 12:06 PM
#1189 Posted 25 April 2017 - 02:43 PM
Darkus, on 25 April 2017 - 11:01 AM, said:
(devheads)
I look forward to seeing this in an SVN update
This post has been edited by Newcomer: 26 April 2017 - 04:17 AM
#1190 Posted 25 April 2017 - 04:49 PM
Newcomer, on 25 April 2017 - 02:43 PM, said:
Nice sense of entitlement.
#1191 Posted 26 April 2017 - 04:02 AM
Hendricks266, on 25 April 2017 - 04:49 PM, said:
Shit, as in the shit, as in the good stuff, as in it's cool. Sorry.
#1192 Posted 26 April 2017 - 04:04 AM
#1193 Posted 26 April 2017 - 04:10 AM
Hendricks266, on 26 April 2017 - 04:04 AM, said:
Ok, I edited it. "Could"
#1194 Posted 26 April 2017 - 04:15 AM
Newcomer, on 26 April 2017 - 04:10 AM, said:
That actually makes it sound worse, more passive-aggressive. Try "I look forward to seeing this in an SVN update."
#1195 Posted 26 April 2017 - 05:21 AM
#1196 Posted 26 April 2017 - 05:39 AM
This post has been edited by Fantinaikos: 26 April 2017 - 05:46 AM
#1197 Posted 26 April 2017 - 07:54 AM
This post has been edited by Mark.: 26 April 2017 - 10:49 AM
#1198 Posted 30 April 2017 - 02:18 PM
Mark., on 25 April 2017 - 12:06 PM, said:
Well... No, that's all I could find. Note that the pictures I posted above are resized, the original pictures are in much better quality, and they can be found in the ROTT goodies pack.
From the beta thread:
3D Realms site article
FilePlanet download
#1199 Posted 02 May 2017 - 12:11 AM
Great find!
This post has been edited by CryptKiller: 02 May 2017 - 12:11 AM
#1200 Posted 02 May 2017 - 08:31 AM
Were there any direct reasons why the 3DRealms devs left the sentry drones out of The Birth episode? They made two "cameo" style appearances, once early in the first level, and later a single one (with S2 skill) in XXX Stacy.
Was it the case that devs simply didn't notice or thought it would be cool to add them as cameos, since they weren't that popular? In my theory the reason is technical. By that time, I had terrible issues on my computer with the drones' sped up humming sound. Sometimes the computer simply crashed as soon as drones appeared. The same problem occured with the intro of The Birth episode, somewhere around the rape moment, also in Caribbean with the modified wind.voc in the last 2 levels... except those crashes were permanent in both cases without exceptions. The drone sound problems appeared randomly instead, so it didn't broke the game. But I remember that others had this issue as well on the AMC board.
In the release of WT, the humming sound was throttled down. Maybe they remembered the problem... anyway, drones became regular again in E5.
This post has been edited by Nancsi: 02 May 2017 - 08:32 AM