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The Supreme Topic of Miscellaneous Knowledge  "Trivia, Research, etc."

User is offline   MrFlibble 

  • 374

#1171

I've read there were two Windows desktop themes shipped with the original Atomic Edition, what wallpapers are included with them? Are they available anywhere online?

Also, were ever there any official Duke3D desktop themes downloadable online?


This post has been edited by MrFlibble: 08 December 2016 - 01:45 AM

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User is offline   Jmoc 

  • 7

#1172

View PostMrFlibble, on 08 December 2016 - 01:45 AM, said:

I've read there were two Windows desktop themes shipped with the original Atomic Edition, what wallpapers are included with them? Are they available anywhere online?

Also, were ever there any official Duke3D desktop themes downloadable online?


Yes there were some wallpapers, along with the gore screensaver and random extra stuff I don't recall. Sadly I lost the disk!
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User is offline   Darkus 

  • 227

#1173

I'm lucky that I still own the cd...

Posted Image

Posted Image

Also included some icons (some are original game tile that have been edited), and there's also some Duke quotes which apparently have been made specifically for the themes.

Everything is in an auto-extractible winzip archive, but when I click it, I get the following message:
Posted Image

I don't know if I should upload them, I let the experts decide...


This post has been edited by Darkus: 09 December 2016 - 12:28 PM

7

User is offline   pacman 

  • 4

#1174

im trying to run the 1 level demo from the computergamingworld magazine in dosbox but doesn't work, it crashes... any idea?

https://archive.org/...extra142may1996

i got it from there
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User is offline   MrFlibble 

  • 374

#1175

View Postpacman, on 15 January 2017 - 04:16 PM, said:

im trying to run the 1 level demo from the computergamingworld magazine in dosbox but doesn't work, it crashes... any idea?

https://archive.org/...extra142may1996

i got it from there

It should work fine in DOSBox (assuming you're using that), being based on the shareware v1.1 code.
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User is offline   pacman 

  • 4

#1176

View PostMrFlibble, on 16 January 2017 - 10:44 AM, said:

It should work fine in DOSBox (assuming you're using that), being based on the shareware v1.1 code.



It doesn't for me. The shareware works, 0.99 also works, this one crashes badly, dosbox collapses :(
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User is offline   CryptKiller 

  • 94

#1177

I think this iso is corrupted, after extracting the duke3d folder, a lot of files are 0 bytes long:

Posted Image
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User is offline   MrFlibble 

  • 374

#1178

Well then, get it from this CD instead (the file is called dukecgw.zip).
1

User is offline   pacman 

  • 4

#1179

View PostMrFlibble, on 18 January 2017 - 10:07 AM, said:

Well then, get it from this CD instead (the file is called dukecgw.zip).

Thanks. I didnt notice anything different, other than the atomic health makes a normal pickup sound, the email from the 3d realms guy in small fonts in the bath is not there, I think there is less duke talk lines, there are no pickup messages, and the mouse aiming is inverted...

I tried the 0.99 beta and it was a mess. There is no mouse aiming and i cant change weapons.
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User is offline   MrFlibble 

  • 374

#1180

View Postpacman, on 18 January 2017 - 04:13 PM, said:

I think there is less duke talk lines, there are no pickup messages, and the mouse aiming is inverted...

I tried the 0.99 beta and it was a mess. There is no mouse aiming and i cant change weapons.

The one-level demo should have the same number of one-liners as v1.1 shareware. Version 1.3D added some new lines, but I can't tell exactly which ones ATM.

The option to invert mouse Y axis isn't present in any of the shareware versions of Duke3D. You can trick the game into doing it by setting Y axis sensitivity to -1 in the v1.3D setup programme, but not in v1.1. Version 1.0 (and anything below, including the leaked beta) doesn't have any mouse aiming at all, and no crosshair too.

On a side note, there is strong evidence that mouse aiming was first introduced based on player feedback from v1.0, as many apparently requested to have mouse controls in Duke like in The Terminator: Future Shock (I have posted some details on this subject here).

Another option to get the inverted mouse Y axis it to use the DOSBox SVN Daum version which allows to invert it from the emulator side.

I don't remember any problems with changing weapons in the beta. Then again, I played it quite a while ago.
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User is online   Marphy Black 

  • 782

#1181

Not a miscellaneous fact about Duke 3D itself but rather its legacy: The moving subway trains in Rabid Transit were the inspiration for the drivable rail carts in the original Half-Life. Source:

Quote

[Choryoth] I'm gonna ramble on about the Trains for a sec. (it's what i'm working on now, so i'm pretty excited about it)
...
[Choryoth] The idea came about when I thought back to the subway level in Duke Nukem..
[Choryoth] Nigel, auto: i'll get to that in a sec.
[Choryoth] So anyway, the Duke subway was one of my favorite levels.
[Choryoth] But dangit, I wanted to DRIVE the train!

"Choryoth" is John Guthrie, a level designer who still works at Valve today.

Formerly RinyRed
aka Revenant100
8

User is offline   Tristan 

  • Honored Donor
  • 390

#1182

I know this thread has been mainly for DN3D, but I was playing through Time to Kill today, and on the level Miner 69er, there's an annoying platforming section, where if you fail, you fall into the water, and there's an area you swim to where there's a ladder for you to climb and you're able to keep trying to get across. I noticed this under the rock...
Spoiler
WB? Anyone got a clue what this means? I was thinking maybe "Welcome Back" as in they knew 9/10 people would fail at this platforming section.

Seeing this makes me wonder what all is hiding in these console games we don't get to dig deep into like we can with DN3D...
2

User is offline   Lunick 

  • Snazzy Tazzy
  • 4,317

#1183

The game wasn't published by Warner Brothers and there's no one in the credits with those letters as their initials. It's very odd.
1

User is offline   High Treason 

  • 832

#1184

Two thoughts;

1. The texture was meant to be removed or updated. I am thinking of textures such as those with "DELETE ME!" or similar comments shown in the Shadow Warrior Beta. I guess it is entirely possible you're seeing "me!" in reverse and split in two across the different polygons. Any way to pull the texture out of the game? Should be possible to tear it out of RAM in an emulator if nothing else, shouldn't it?

2. The texture isn't supposed to be used that way and denotes some effect in the level. Perhaps something relating to the water used this texture in their editor and it was accidentally pasted to the rock? Perhaps "Water Boundary" or some such. I am thinking of textures like "Mirror" and "No Draw" in Shadow Warrior or "Decoy*" and "Spawn" in Blood.

* I seem to think I posted some of the developer's notes about what Decoy was meant to do at some stage which also highlighted how Blood was influenced by Dark Forces. I did not quote it properly though so I can dig out the DOC again if anyone wants me to?

My Youtube - My Let's Plays - SoundCloud - My Website - My FTP - Forum

You have got to let the rhythm move you, move you. You have got to let the rhythm move your body to the beat.
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