I'm working on the HUD, I had a massive set-back after a HDD fail - after whihc I discovered the backup scripts hadn't been working for a long time, but I am still working on things slowly, mostly textures and code, so still only have a single half finished level. I can't stop the original HUD being drawn for some reason, and as M210 mentioned in another thread, the showview command isn't working in polymer for the screen in the HUD (which is based on code from the wiki - thanks to whoever made that) but that feature might not hang around as it was more an experiment than anything as I can't see how I would implement the map/radar thing. What I have done today is probably not such a big acheivement to most people, but I'm quite proud of it so far.
Can't figure out how to stop original HUD from being drawn, but the default one can't be seen and setting the screensize to max works fine.
After poking around with stuff and a lot of trial and error, I think I am getting the hang of this CON to a degree, especially now I'm getting the syntaxes into my head.
Edit: How rude of me... @Rusty Nails, I've been watching your work, and I'm liking it
![<_<](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
- I might just have to play your mod when it's finished.
I actually look at most of the work that people do, and I should comment on it all more, but I have the curse of human nature and find saying positive things harder than saying negative things, thus I say nothing at all most of the time, even though I usually like what I see.