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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Jinroh 

#1081

View PostAtlas555, on Mar 10 2010, 11:04 PM, said:

What Atlas555 said about the graphics.


Yeah I understand what you mean. As far as the levels go you're essentially making a 3D level from a 2D map. We've come a long way with native Sector over Sector and Room over Room in Polymer along with Normal Mapping and such. However, you're still making a 3D level from an essentially 2D map. So you don't have the kind of full control to go crazy throwing polygons all over the place because of the simple way that maps are made.

I believe most object models themselves are low polygon count because rendering the models with the level geometry is hard for some PCs there is a lot going on in the Polymost/Polymer renderers. Either that or nobody just re-made the models hehe.

This post has been edited by Jinroh: 10 March 2010 - 08:38 AM

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User is offline   lawl 

#1082

View PostJinroh, on Mar 10 2010, 08:35 AM, said:

Yeah I understand what you mean. As far as the levels go you're essentially making a 3D level from a 2D map. We've come a long way with native Sector over Sector and Room over Room in Polymer along with Normal Mapping and such. However, you're still making a 3D level from an essentially 2D map. So you don't have the kind of full control to go crazy throwing polygons all over the place because of the simple way that maps are made.

I believe most object models themselves are low polygon count because rendering the models with the level geometry is hard for some PCs there is a lot going on in the Polymost/Polymer renderers. Either that or nobody just re-made the models hehe.






I thinks, when the polygons are remade, the graphics are awesome!
Why nobody can do this?
I cant do this, because I must lern how to make it.
It lern to work with Blender at the moment.



My other questions is, why is the fire 2D and the other models are all 3D? <_<
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User is offline   Spiker 

#1083

 Atlas555, on Mar 10 2010, 05:45 PM, said:

My other questions is, why is the fire 2D and the other models are all 3D? <_<


Unless it's some particle system effect there is no 3D fire in modern games because it's crap!
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User is offline   lawl 

#1084

View PostSpiker, on Mar 10 2010, 08:51 AM, said:

Unless it's some particle system effect there is no 3D fire in modern games because it's crap!



I think 2D fire looks crap!
http://www.youtube.c...h?v=_Ad3LiiEzbE


And what about the polygons now? -.-

This post has been edited by Atlas555: 10 March 2010 - 09:16 AM

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User is offline   Mikko 

  • Honored Donor

#1085

I always thought fire and explosions in Duke3D looked great, especially when compared to games that came soon after such as Quake and Quake 2.
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User is offline   lawl 

#1086

View PostMikko_Sandt, on Mar 10 2010, 10:23 AM, said:

I always thought fire and explosions in Duke3D looked great, especially when compared to games that came soon after such as Quake and Quake 2.





Yes, but the fire in Duke Nukem 3D ist from 1996 and we are in the year 2010 <_<


And what about the polygones now?^^

Is my proposal so bad? <_<
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User is offline   Spiker 

#1087

View PostAtlas555, on Mar 10 2010, 06:37 PM, said:

Yes, but the fire in Duke Nukem 3D ist from 1996 and we are in the year 2010 <_<


And what about the polygones now?^^

Is my proposal so bad? <_<



Actually it's great! I wonder why haven't anyone thought of it up to now. I should have this ready by tomorrow!
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User is offline   lawl 

#1088

View PostSpiker, on Mar 10 2010, 10:43 AM, said:

Actually it's great! I wonder why haven't anyone thought of it up to now. I should have this ready by tomorrow!




Do you mean to re-make the polygones (models)?

Or what do you mean?
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User is offline   Jinroh 

#1089

View PostMikko_Sandt, on Mar 11 2010, 01:23 AM, said:

I always thought fire and explosions in Duke3D looked great, especially when compared to games that came soon after such as Quake and Quake 2.


Yeah just play X-Men Ravages of Apocalypse TC for Quake and use the flame thrower. Ug-ly.
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User is offline   lawl 

#1090

View PostJinroh, on Mar 10 2010, 11:06 AM, said:

Yeah just play X-Men Ravages of Apocalypse TC for Quake and use the flame thrower. Ug-ly.




And what about to re-make the models? *ROFL* <_<

This post has been edited by Atlas555: 10 March 2010 - 10:07 AM

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User is offline   Jinroh 

#1091

View PostAtlas555, on Mar 11 2010, 02:07 AM, said:

And what about to re-make the models? *ROFL* <_<


Well you say you can use Blender right? So set the precedent and get started. <_< No offense, but people aren't likely to get moving on re-making models that most of us think are fine right away.
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User is offline   Spiker 

#1092

View PostAtlas555, on Mar 10 2010, 07:07 PM, said:

And what about to re-make the models? *ROFL* <_<


You really need to learn what is "patience" and repeat this word every 5 minutes. Come back in 5 years <_<
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User is offline   lawl 

#1093

View PostJinroh, on Mar 10 2010, 11:10 AM, said:

Well you say you can use Blender right? So set the precedent and get started. <_< No offense, but people aren't likely to get moving on re-making models that most of us think are fine right away.





Yes, but alone I cant do it. ;-)


I have play Duke Nukem Eternity... the indoor levels are great, It reminds me of Doom 3 ..^^


But the outdoor levels are not soo good.

An the models of the "monsters" are not so good, too <_<
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User is offline   Jinroh 

#1094

View PostAtlas555, on Mar 11 2010, 02:14 AM, said:

Yes, but alone I cant do it. ;-)


Yes, but if you re-make something and it's super super great it may make other people want to re-make things more quickly. Sometimes you need to give before you can take. <_<
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User is offline   lawl 

#1095

View PostSpiker, on Mar 10 2010, 11:12 AM, said:

You really need to learn what is "patience" and repeat this word every 5 minutes. Come back in 5 years <_<


I knows what patience is.
Sorry for my spam :P





@Jinroh
Yes, thats a problem.

But I say, that the indoor levels are great.
Only the outdoors... <_<


Edit:

@ this video http://www.youtube.c...h?v=A9GiiL76k64 @ 0:31 on the left the wall flat. it looks not goods with the texture. I hope you understand what I mean...

This post has been edited by Atlas555: 10 March 2010 - 10:31 AM

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User is offline   lawl 

#1096

 Plagman, on Dec 3 2009, 10:48 PM, said:

Heh, pretty sweet. Does it use the RoR SEs on the water sectors or some other technique? Someday Polymer will do that automatically, with reflection and refraction to boot. The rendering code is already there, I just have to plug it in. Here's a shot back when I had hardcoded it for E1L3:

Posted Image




How can I do this? O.o
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User is offline   Sebastian 

#1097

The answer is in your quote...
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User is offline   Merlijn 

#1098

The betaversion of Imperium (yet another episode for dukeplus :P ) is almost done, I hope we will be able to tie up the loose ends this month. <_<

Anyway, I made a video with Maarten, which shows us playing through some sections while commenting, as well as some ambient parts. A bit of a 'behind-the-scenes' preview instead of another trailer. <_<


http://www.youtube.c...feature=channel

Shameless self-glorification FTW! 8)

BTW Rusty, those video's from your Alienmod look great!
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User is offline   lawl 

#1099

View PostMerlijn, on Mar 11 2010, 05:51 AM, said:

The betaversion of Imperium (yet another episode for dukeplus :P ) is almost done, I hope we will be able to tie up the loose ends this month. <_<

Anyway, I made a video with Maarten, which shows us playing through some sections while commenting, as well as some ambient parts. A bit of a 'behind-the-scenes' preview instead of another trailer. <_<


<a href="http://www.youtube.com/watch?v=I6jLL-UmXDw&feature=channel" target="_blank">http://www.youtube.com/watch?v=I6jLL-UmXDw...feature=channel
</a>

Shameless self-glorification FTW! 8)

BTW Rusty, those video's from your Alienmod look great!






Thats nice. B)
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1100

http://www.youtube.c...h?v=7rjX59OF7Bc

Working on my Tanks.

EDIT: I really need to work on the HUD <_<

This post has been edited by The Commander: 11 March 2010 - 09:14 AM

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User is offline   Sebastian 

#1101

Thanks, Merlijn! Imperium is looking really good too! And Commander: your mod is really starting to shape up, looking better by every update! <_<

I managed to get some work done today/yesterday too, I replaced the player model:
Posted Image

It's looking great and all the animations smoothly blend into eachother. There's three different idle animations + a combat idle which you can see in the above image.
There's a walking animation and a running/sprinting animation - the latter of which you can't fire your weapon (theoretically! I have no idea how to code this)
There's also the standard "HL Grunt" kicking animation, which is kinda useless.. but I decided to import it anyway.
Crouching idle, but no crouchwalk, so it'll be like The Christmas Project where you can't move while crouched. There's a reload animation where the player drops to a knee while reloading, not sure if I'll end up using this. Then there's five different death animations.

The downside to all of this is that now that everything has been converted to models, only the actual alien remains. It's not a super duper priority, but if anyone wants to help out with this it would be beyond great. It can even use basically the same frames as the newbeast, since that's what the model is replacing. Run, walk, stand and clawing. No jump!

So there you have it! I'm officially looking for a hand here.

edit: Oh yeah, since I had to convert the model to md2 before md3 it has that wobbly effect, but hey. Small pain in the arse!

edit2: Closer look:
Posted Image

This post has been edited by Rusty Nails: 11 March 2010 - 01:43 PM

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User is offline   Gambini 

#1102

That looks terrific. I think Duke community is likely going to explode if Imperium, Imagination World 2 And your TC are released this month <_<

@Commander: Change the hurt sound for some metalic bounce goddamnit. Tanks aren´t made of flesh.

This post has been edited by Gambini: 11 March 2010 - 04:15 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1103

View PostRusty Nails, on Mar 12 2010, 07:03 AM, said:

And Commander: your mod is really starting to shape up, looking better by every update! <_<

Thanks, I cant run the new AVP, so your mod will be the next best thing to it that I can play. :P
If your looking for any interior or exterior textures then have a look through the SVN link in my signature or just use this link: (Same goes for anyone else looking for additional textures)

https://edukeredalert.svn.sourceforge.net/s...tures/Textures/

They should be named to give you a pretty good idea what they resemble. (Yes EDuke32 supports .DDS format)

View PostGambini, on Mar 12 2010, 01:04 PM, said:

@Commander: Change the hurt sound for some metalic bounce goddamnit. Tanks aren´t made of flesh.

I actually noticed how bad that looks after watching the video on YouTube, so I have fixed that right now. <_<

This post has been edited by The Commander: 11 March 2010 - 07:26 PM

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User is offline   Stabs 

#1104

those soldier models look really cool, even more evil than the aliens
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User is offline   Mia Max 

#1105

@Rusty Nails:
I'm defenitely gonna play this. Looks just great!
And as I can see on the second screenshots in runs with 60 fps.
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User is offline   Jinroh 

#1106

View PostMia Max, on Mar 12 2010, 06:46 PM, said:

@Rusty Nails:
I'm defenitely gonna play this. Looks just great!


I agree, sweet zombie Jesus that looks good. ^o^
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User is offline   CruX 

#1107

I was never really interested in models till I saw that. Nice work.

A couple of screens for the first level I'm working on for this camera mod. I've been doing this while doing some spritework on enemies, and have realized that I'm slower than molasses at both.

Posted Image

Posted Image

Posted Image

Posted Image

This post has been edited by EmericaSkater: 12 March 2010 - 05:23 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1108

The pictures that you posted are to small to make anything out. I thought they may have linked to a bigger version but they do not.

Anyhow I have been working on replacing the Duke HUD with one of my own.

Posted Image

Posted Image

Yes that is a Tesla Tank and it works.

This post has been edited by The Commander: 12 March 2010 - 05:23 AM

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User is offline   CruX 

#1109

View PostThe Commander, on Mar 12 2010, 06:18 AM, said:

I won't quote the above post because for some reason he had to keep the links to the pictures in Rustys post and make it look like a mess of a thread now.

But your pictures that you posted are to small to make anything out. I thought they may have linked to a bigger version but they do not.


My bad, post is edited now. But either way, I resized those screens twice, and they got shrunk to that size when I put them in the post.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1110

Tesla Tank os one of my favorites <_<


The HUD looks a little "floating", this is, lot of images around the screen.

You should create composed images. This is, the allie-soviet logo be part of the map/radar image. Etc.

Also, I would enjoy to see the cash amount in the top of the screen, much like GTA. <_<

This post has been edited by Fox: 12 March 2010 - 10:00 AM

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