zykov eddy, on 29 March 2025 - 03:02 AM, said:
This is a wonderful idea. I feel like, of all classic Duke 3D TCs, ZC is the one that needs to be revisited the most. It could be improved in so many ways. The original version feels unfinished, imo. Gameplay wise, it's extremely repetitive, and there's a lot of unused content from what I've found. It desperately needs variety, maybe one or two new weapons (that cost ammo, but do good damage, unlike the pistol), and one or two new enemies. Maybe zombies that do a projectile "spit" attack? Or a faster zombie variant. Also, from what I've seen in the test map, this game could have more levels. I relly enjoy zombies in games and movies, and I'd be happy to see ZC being updated.
The intention of Zombie Crisis's development was to make something short and sweet, more in the vein of Wolf3d instead of Duke3d and to that end I think we succeeded it just pulled the curtain back on what kind of potential the game had to be something greater than it was.
The Director's Cut aims to remedy some of that and will add more variety to the game in the form of a major quality of life update, while not a sequel (and shouldn't be thought of as one) it will help me gauge people's interest to potentially develop a true successor to the game. I've been able to update the majority of the game's systems, including a complete rebalance of enemy and weapon values and adding new features to the game but regarding levels it will be using updated and remixed versions of the original releases maps as I am not very skilled in level design to create new ones. My hope is post-release maybe interest from the community will inspire volunteers who would want to help make a new episode for the game that would take advantage of the updates and provide a new experience while staying true to the game's core theme and concepts.
Updates and features I have implemented thus far for the Director's Cut:
- (PSP) New tech! A new source port resolves practically all issues from the original release and provides a solid and feature complete experience.
- (PSP) New “FPS” control scheme with re-mappable buttons provides the best experience yet. Also includes the original control scheme as an option for those that prefer it.
- Ludicrous gibs! Enemy effects have been dramatically tweaked and enhanced with more over the top blood and gore to enhance the campy atmosphere.
- New weapons! Use the new assault rifle, sub-machine gun with grenade launcher and the shotgun along with classics like the pistol and chainsaw to push back the undead hordes.
- New enemy! A new zombie type with tweaked AI adds an extra challenge and provides variety to the experience.
- New but familiar! All levels have been updated and optimized for the new Director’s Cut additions and features. (In progress)
I've been considering putting together a short trailer of the progress made thus far, if I am able to get around to it I'll be sure to post an update with a link to it. I'm currently in the process of updating and remixing the levels with Director's Cut additions but afterward we should begin play testing (for both Windows and PSP) in preparation for a future release. If anyone here has a modded PSP and would like to help with testing with it please let me know, the source port I'm now using supports both "Phat" and "Slim" PSP console models and I plan to also release signed versions for them that should theoretically work on official firmware and non-modded consoles but we'll have to see how that works out in testing.