Forge, on 07 March 2024 - 08:31 AM, said:
60% of the time it works every time
Yes in practice that is the quickest thing to do, that and keeping an eye on the repeat values (to understand the patterns that then start emerging, this in particular also applies to ceilings/floors) is all one needs in most cases. I remember DOS Build handled automatic texture alignment and repeat values differently, one still had a lot more to manually adjust that's by default taken care of now in Mapster32 which really is convenient. I think throughout the mid-10's the current system was implemented and even that I feel like behaved a bit differently for a bit, but I really like how it progressed eventually. The current way the feature functions I personally find impeccable. I do find myself checking the alignment of 'first' walls a lot, whether it's top or bottom but if it's wrong you instantly know and it's basically the only thing left to check anymore, unless working with one of the few weird dimension textures that just won't align correctly anyway regardless of what you do.