Hey guys, I just finished porting over ToiletDuck64's recreation of Wet Dry World from Mario 64. What I did was add the textures from Mario 64, replaced all the Duke3d textures and fixed the skybox. It was set to pal 1 and was a little tricky to resolve, but I did it. Here are two screenshots, running in OpenGL and Software Mode. I'm going to update my mod soon.
What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#10831 Posted 14 September 2024 - 07:08 PM
#10832 Posted 04 October 2024 - 09:18 AM
Anyone know if the Developers of Eduke32 are still working on commits to the game? I haven't seen much activity on Github or Eduke32 synthesis for a couple of months and I'm just curious what's up.
#10834 Posted 10 October 2024 - 12:40 PM
workin on a crowd
for now they only randomly look left or right. but they will interact with the.. act..
making it the most elaborate, labor intensive, completely missable secret in the game so far.
for now they only randomly look left or right. but they will interact with the.. act..
making it the most elaborate, labor intensive, completely missable secret in the game so far.
This post has been edited by jimbob: 10 October 2024 - 12:42 PM
#10835 Posted 19 October 2024 - 02:30 PM
Here's today's progress on my conversion of the first level of Duke Nukem: Time to Kill for Duke Nukem 3D. Starting to wrap my head around Mapster32
https://youtu.be/Kpk...0afXKrw5uBbGWpJ
https://youtu.be/Kpk...0afXKrw5uBbGWpJ
This post has been edited by Nacho: 19 October 2024 - 02:32 PM
#10836 Posted 03 November 2024 - 02:18 AM
I have the equivalent to six new maps out as part of the newly released final chapter of Danukem's Alien Armageddon: https://www.moddb.co...-armageddon-550
5 new maps + finished 70% and 30% of some other people's maps to be accurate. Homemade accompanying soundtrack by juvenite. Most maps include all sorts of supersecrets.
5 new maps + finished 70% and 30% of some other people's maps to be accurate. Homemade accompanying soundtrack by juvenite. Most maps include all sorts of supersecrets.
#10837 Posted 06 November 2024 - 09:55 AM
I have been working on some terrorist enemies for a project that I'm barely going to begin, let alone finish haha.
This post has been edited by 11bush: 06 November 2024 - 09:56 AM
#10838 Posted 07 November 2024 - 05:30 AM
Still in the context of my project on RPG Maker XP (reminder):
Since the side view tends to make the presentation of a crossroads a little sadly flat, I gave myself the possibility of making these crossroads in false perspective by creating a script.
It's not yet at the level of Ken Silverman, but I'm still happy
And a little extra script to handle sprite darkening in this kind of situation:
Since the side view tends to make the presentation of a crossroads a little sadly flat, I gave myself the possibility of making these crossroads in false perspective by creating a script.
It's not yet at the level of Ken Silverman, but I'm still happy
And a little extra script to handle sprite darkening in this kind of situation:
This post has been edited by Seb Luca: 07 November 2024 - 05:33 AM