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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is online   Mike Norvak 

  • Music Producer

#8350

 DannyFromNewOrleans, on 28 May 2018 - 06:31 AM, said:

I rarely post anything on this forum, so for a change, here's a little preview picture taken of my new map. It's basically a rainy urban environment. Not 0sure how the gameplay unfolds; hopefully it will balance my bulky architecture.


I think you are on time to make some drawings and plans to help the gameplay aspect, there have been lots of forgetable city maps but a nice gameplay is something that sticks in the mind.
BTW I see you like Bekzinzki, I wonder how a game based on his art would look like. Bosch has some hallucinating art that would be awesome as inspiration as well.

This post has been edited by Mike Norvak: 28 May 2018 - 07:32 AM

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#8351

 Mike Norvak, on 28 May 2018 - 07:31 AM, said:

I think you are on time to make some drawings and plans to help the gameplay aspect, there have been lots of forgetable city maps but a nice gameplay is something that sticks in the mind.
BTW I see you like Bekzinzki, I wonder how a game based on his art would look like. Bosch has some hallucinating art that would be awesome as inspiration as well.


I would love a surreal FPS game in Beksinski's style - or something like Shadow of the Colossus with even more dream-like creatures and environments: massive feminine humanoids walking passively with their heads covered in red velvet and nonsensical organic growths.
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User is offline   Perro Seco 

#8352

 DannyFromNewOrleans, on 28 May 2018 - 06:31 AM, said:

It's basically a rainy urban environment.
I really like maps with rain, but unfortunately there are not many. I'll be glad to play your map when it's done.
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User is offline   Mark 

#8353

Gee, it kinda looks like the start of E4L5. Hmm...

Attached thumbnail(s)

  • Attached Image: E4L5.jpg

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User is online   Mike Norvak 

  • Music Producer

#8354

 DannyFromNewOrleans, on 28 May 2018 - 09:54 AM, said:

I would love a surreal FPS game in Beksinski's style - or something like Shadow of the Colossus with even more dream-like creatures and environments: massive feminine humanoids walking passively with their heads covered in red velvet and nonsensical organic growths.


It would bw awesome, I think there is more room for a game like that than before with titles like Agony, Scorn or No Man's Sky wich have strong visual styles. Sorry for offtopic but do anyone know more games like those?

This post has been edited by Mike Norvak: 02 June 2018 - 02:08 PM

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User is offline   Perro Seco 

#8355

 Mark., on 02 June 2018 - 01:56 PM, said:

Gee, it kinda looks like the start of E4L5. Hmm...
Everything there looks good, except...

Spoiler

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User is offline   Mark 

#8356

Yeah, I have seen over the years a lot of complaints about the pistol and shotgun. I'm not picky and they look good enough for me. But thats just me. I agree the hands and arms in some hud graphics are bad to see in a Polymer light.
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User is offline   Mark 

#8357

 Mike Norvak, on 02 June 2018 - 02:07 PM, said:

It would bw awesome, I think there is more room for a game like that than before with titles like Agony, Scorn or No Man's Sky wich have strong visual styles. Sorry for offtopic but do anyone know more games like those?

:(

Attached thumbnail(s)

  • Attached Image: offtopic.jpg


This post has been edited by Mark.: 02 June 2018 - 03:53 PM

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User is offline   Micky C 

  • Honored Donor

#8358

 Mark., on 02 June 2018 - 01:56 PM, said:

Gee, it kinda looks like the start of E4L5. Hmm...


Yep, the level of architecture and sector geometry is certainly on par with E4L5 Posted Image
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User is offline   Tea Monster 

  • Polymancer

#8359

 Perro Seco, on 02 June 2018 - 02:26 PM, said:

Everything there looks good, except...

Spoiler



You'd have to find who did them, it was probably more than a decade ago. All the people who used to do the HRP have all buggered off now. Nobody knows where they went.
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User is offline   Mark 

#8360

I thought Spiker had something to do with one of those. He's still around here occasionally.
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User is offline   Tea Monster 

  • Polymancer

#8361

I checked where I thought the website was originally where you could download them and it went offline years ago.
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User is offline   Forge 

  • Speaker of the Outhouse

#8362

If anyone has them, it'd probably be LeoD
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User is offline   Hendricks266 

  • Weaponized Autism

  #8363

Polymost-era content has been largely maintained in the HRP SVN with a slight tweak to the root def file.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#8364

I can't un-see lego hand now.
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User is offline   Forge 

  • Speaker of the Outhouse

#8365

 Hendricks266, on 03 June 2018 - 03:49 PM, said:

Polymost-era content has been largely maintained in the HRP SVN with a slight tweak to the root def file.

I couldn't find anything that pre-dates 2012, so the 2006 stuff that is being refereed to probably isn't the same as what's stored in the SVN. I don't think a polymost-override hand is going to look much different than the polymer hand.

Somebody should actually look at the file in -game though, just to verify.
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User is offline   Tea Monster 

  • Polymancer

#8366

If only someone had kept some of this stuff.

It's not going to be polymer friendly is it?
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User is offline   Forge 

  • Speaker of the Outhouse

#8367

The oldest hrp releases I have:

LOW RESOLUTION PACK (LRP) compiled by ProAsm July, 2009

Version: 4.1.1 (Oct 3, 2009) by NightFright

SVN build #321 (Mar 23, 2009)

SVN build #300 (Feb 25, 2009)

(polymer) Version 4.2 (Sep 01, 2009) (& update)

dn3d_hrp-27-04-2007.exe

dn3d_hrp-2005-11-01.exe

This post has been edited by Forge: 04 June 2018 - 05:28 AM

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#8368

I might still have some of the old version, '07-'08 on my external hard drive. This weekend I'll dive into them and see what I can find, I can post my findings if anyone would like. I don't remember ever deleting any of them.
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User is offline   Perro Seco 

#8369

I can't run the HRP in my current computer like I did back in 2006, but the weapon models I was talking are these ones:

Spoiler

These screenshots are from the HRP website, so are they included in the pack? Excuse my ignorance, but as I said I can't run HRP right now, and almost all the videos in YouTube about HRP show the newer and less realistic models.

I also didn't want to say that the new ones must be replaced by the old ones, but maybe letting people choose which pack they prefer. However, I don't know how much work would that imply.

This post has been edited by Perro Seco: 04 June 2018 - 02:17 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#8370

 Perro Seco, on 04 June 2018 - 02:05 PM, said:

These screenshots are from the HRP website, so are they included in the pack?

they are very similar to the ones I have with the duke3d_polymost_hrp_override-5.4.674 in my old dukeplus directory. At least it looks like a 'normal' hand & not a lego man appendage.

I run hrp only very rarely. I no longer think it's as simple as dropping a couple zips into an autoload directory and checking a box on the launcher , so I'm not even sure how to install it anymore to check the latest releases.
I'm not too keen on filling up my base game directory with a bunch of def files and other flotsam.

This post has been edited by Forge: 04 June 2018 - 03:42 PM

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User is offline   Tea Monster 

  • Polymancer

#8371

View PostPerro Seco, on 04 June 2018 - 02:05 PM, said:

I can't run the HRP in my current computer like I did back in 2006,


2006? Dude, what happened?

Those are all from a looooong time ago.

I argued earlier that what should have happened is that the old Polymost HRP should have been separated from the Polymer-based stuff and offered as a different package. You get some weird effects mixing them up. Sort of like when you play DNF and find some old props that look like they were added during the Q2 build of the game.

It's a shame all the HRP guys aren't here any more. I don't know where you'd find any of the files.

I wonder what happened to them all?

This post has been edited by Tea Monster: 04 June 2018 - 10:59 PM

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User is offline   NightFright 

  • The Truth is in here

#8372

These images on the HRP website are unfortunately not reflecting the current status of the HRP any more. I took those screenies back in August 2011 (i.e. with HRP v5.0), so you can imagine that some models changed, particularly the pistol. Also, Polymer and Polymost will sometimes use different models, and I have always used Polymer for screenies since it shows more eye candy.

If I'll get around to it, I will take new screenshots, but it may take a while since I am more involved with the addon compilation these days. The HRP also hasn't seen any major changes for a while now, so I had to move on to something else to keep myself busy. :(

I gotta admit I am not using the HRP any more by myself since ages. I also stopped doing that for Quake or Doom. Even the best attempt to imitate vanilla textures and sprites is still never going to deliver the same atmosphere as in lowres, at least as far as I am concerned. HRP is still a nice thing to demonstrate some of the enhancements possible with EDuke32, though.

This post has been edited by NightFright: 05 June 2018 - 07:45 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#8373

this is the polymost hrp hand in the current svn
(i tried the newest polymost over-ride pak & it looks like lego-man hand)

Posted Image

This post has been edited by Forge: 05 June 2018 - 07:48 AM

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User is offline   Tea Monster 

  • Polymancer

#8374

The new one looks a lot more like the sprite. I know a lot of people are funny about that.
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#8375

View PostNightFright, on 05 June 2018 - 07:30 AM, said:

These images on the HRP website are unfortunately not reflecting the current status of the HRP any more. I took those screenies back in August 2011 (i.e. with HRP v5.0), so you can imagine that some models changed, particularly the pistol. Also, Polymer and Polymost will sometimes use different models, and I have always used Polymer for screenies since it shows more eye candy.

If I'll get around to it, I will take new screenshots, but it may take a while since I am more involved with the addon compilation these days. The HRP also hasn't seen any major changes for a while now, so I had to move on to something else to keep myself busy. :(

I gotta admit I am not using the HRP any more by myself since ages. I also stopped doing that for Quake or Doom. Even the best attempt to imitate vanilla textures and sprites is still never going to deliver the same atmosphere as in lowres, at least as far as I am concerned. HRP is still a nice thing to demonstrate some of the enhancements possible with EDuke32, though.


I can do that for you if you're interested ?

My PC is barely capable enough to run polymer with a bit of playability so clearly I can do that for you. Just tell me what to do, what to take, where to take and I'll PM you everything ^^
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User is offline   Hendricks266 

  • Weaponized Autism

  #8376

Something about the way FOV is applied to the newer pistol and shotgun models makes them look weird. It's like the perspective implies they should be at a different position than a hand-held weapon would be.
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User is offline   Tea Monster 

  • Polymancer

#8377

IIRC, The FOV was changed because the shotgun cocking made the shotty look like it was a mile long.

The pistol was changed to be more like the sprite, so you can blame all the nit pickers for that one.
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User is offline   Hendricks266 

  • Weaponized Autism

  #8378

The FOV token should probably be removed from all HRP materials and replaced with some kind of scaling and offsetting so that things display properly. Setting the FOV from user content is automatically wrong, like how the RPG's bob and sway is minimal compared to what it should be.
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#8379

Also the related projects suffered a setback, Nuclear winter HRP and the Carribean HRP (which are NW+ and Vaca+ now?) still both build on an old version of polymost and without any adjournment to polymer. The last content slightly updated I remember is the D.C. HRP.
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