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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

#8410

Yes, HEALTH was the first installment.
There will be two more, each done in similar style and in short period of time but tackling a different mechanic and slight variations on colour palette.
The one I work on right now involves falling down and verticals.
1

User is offline   Micky C 

  • Honored Donor

#8411

Posted Image
13

User is offline   darkcaleb 

#8412

View PostMicky C, on 22 July 2018 - 04:54 AM, said:

Posted Image


Aah always like Asian environment :(
1

#8413

View PostMicky C, on 22 July 2018 - 04:54 AM, said:

Posted Image


Could this have a relation to the idea you had submitted long ago about Triad having captured documents about your character's SMART Suit ?

Also, I don't know why, but it kinda reminds me of a level of Serious Sam 2 >_>
0

User is offline   Mark 

#8414

You mean the SS level with tons of frogs?

Attached thumbnail(s)

  • Attached Image: lowanghangs.jpg


This post has been edited by Mark.: 22 July 2018 - 07:32 AM

0

#8415

View PostMark., on 22 July 2018 - 07:09 AM, said:

You mean the SS level with tons of frogs?


Not sure, been a long time but it was in the Chinese themed levels in a bright palace, there was even a room with Yin-Yang trampolines of sorts >_>
0

User is offline   Jblade 

#8416

View PostMicky C, on 22 July 2018 - 04:54 AM, said:

*snip*


1

User is offline   Micky C 

  • Honored Donor

#8417

View PostTheDragonLiner, on 22 July 2018 - 06:50 AM, said:

Could this have a relation to the idea you had submitted long ago about Triad having captured documents about your character's SMART Suit ?


More or less. Good memory! I can't remember talking about it on here Posted Image
1

#8418

View PostMicky C, on 23 July 2018 - 02:29 AM, said:

More or less. Good memory! I can't remember talking about it on here Posted Image


Whenever AMC is involved, I can showcase most formidable memory :( *vaunts vaunts*
0

User is offline   Sanek 

#8419

Like the shot! However, I thought you finished with Asian themes in AMC...or not? :(

This post has been edited by Sanek: 24 July 2018 - 05:49 PM

0

User is offline   Mark 

#8420

You might remember 2-3 years ago I took a copy of the bookshelf texture from the HRP and made 2 more versions of it with the books re-arranged for a little variety. I made another one and decided to cut and paste them all together into one texture. There are 2 versions. Maybe you will find them useful in your projects.

512 x 512 32 bit color
256 x 256 8 bit Duke palette

Attached thumbnail(s)

  • Attached Image: bookshelves1.png
  • Attached Image: bookshelf8bit.png

7

User is offline   Micky C 

  • Honored Donor

#8421

View PostSanek, on 24 July 2018 - 05:48 PM, said:

Like the shot! However, I thought you finished with Asian themes in AMC...or not? :(


Episode 2 focused on an asian storyline for the first half of the episode. Future episodes will have different 'themes', but as for the 2nd half of each episode, maps can be set anywhere.


View PostMark., on 25 July 2018 - 10:07 AM, said:

512 x 512 32 bit color
256 x 256 8 bit Duke palette


Looks good.
0

User is offline   Sanek 

#8422

One of the enemies in SilverballZ

Posted Image
5

User is offline   Seb Luca 

#8423

Kewl work, on this page 281 ! :(

This post has been edited by Seb Luca: 30 July 2018 - 09:52 PM

0

User is offline   Danukem 

  • Duke Plus Developer

#8424

Just finished coding this Cyberbeast enemy (sprites by sebabdukeboss20) for Alien Armageddon. They aren't as hard as I make them look in the video.


7

User is offline   Seb Luca 

#8425

It is hard working in the sewers ... especially during summer! :(

Posted Image


8

User is offline   Seb Luca 

#8426


Like a cow watching cars go by ... :(



("Mr The Killer", Ep 2)




This post has been edited by Seb Luca: 18 August 2018 - 02:43 AM

4

User is offline   Seb Luca 

#8427


Useless, therefore necessary! :(

Posted Image

Posted Image



6

User is offline   Tekedon 

#8428

View PostSeb Luca, on 20 August 2018 - 10:31 AM, said:


Useless, therefore necessary! :(

Posted Image

Posted Image





That's what I call attention to detail :unsure:
2

User is offline   Sanek 

#8429

View PostSeb Luca, on 20 August 2018 - 10:31 AM, said:


Useless, therefore necessary! :(

So unnecessary...yet so awesome! :unsure:
1

User is offline   Seb Luca 

#8430

View PostSanek, on 20 August 2018 - 01:10 PM, said:

So unnecessary...yet so awesome! :(

Posted Image


0

User is offline   Seb Luca 

#8431

Posted Image

I really love this room Posted Image


8

User is offline   Sanek 

#8432

Now, after ~5 months of abandoning and only 3 month of actual work, I can finally say that something is going on!
Got a crucial code update from Mblackwell, which allows me to make and test all the levels properly.There's still a lot of work, but now it'll get much faster than it used to!
I wanted to re-announce the game for a long time...however, I decided that I don't make any announcements or promises unless I'll have enough material for a trailer or gameplay video. So, stay tuned.

Posted Image
7

User is offline   Danukem 

  • Duke Plus Developer

#8433


14

User is offline   Seb Luca 

#8434

Posted Image


The more vast and complicated it is, the smallest lane to madness it seems to be as doing it! :D

... and this map is not yet over ... Is that serious, Doc? :rolleyes:


________


@Sanek : Your universe seems enriched :)


EDIT :


@Trooper Dan : Oops, sorry : you've just realease your post dduring I was writing mine Posted Image Excellent job !! :P I adore !







This post has been edited by Seb Luca: 05 September 2018 - 10:07 AM

5

User is offline   Seb Luca 

#8435



This is not a strange engine room :rolleyes:

Posted Image


8

User is offline   Mark 

#8436

with the figures on the doors I thought it was the bathrooms :rolleyes:
0

User is offline   Seb Luca 

#8437

 Mark, on 11 September 2018 - 12:20 AM, said:

with the figures on the doors I thought it was the bathrooms :rolleyes:

This is not completely wrong ... In theory, just about every place can serve as a toilet :P



This post has been edited by Seb Luca: 11 September 2018 - 02:22 AM

0

User is offline   Mike Norvak 

  • Music Producer

#8438

I'm thinking about making a thread for donating several unfinished maps, that doesn't mean I'm abandonogn mapping but having them in my HD gatering dust doesn't do any good to anyone, could it be a good idea?

Edit: I mean, I don't want people to finish my maps, but rather use any part they like on his own projects.

This post has been edited by Mike Norvak: 13 September 2018 - 07:48 AM

1

User is offline   Sanek 

#8439

 Mike Norvak, on 13 September 2018 - 06:50 AM, said:

I'm thinking about making a thread for donating several unfinished maps, that doesn't mean I'm abandonogn mapping but having them in my HD gatering dust doesn't do any good to anyone, could it be a good idea?

Edit: I mean, I don't want people to finish my maps, but rather use any part they like on his own projects.


What's so bad about finishing your maps?
Anyway it sounds interesting, considering your skill and all. But as I understand, most of your project have a heavy amount of custom art and 3D models, isn't it? Or you have a vanilla maps too?
0

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