What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8410 Posted 15 July 2018 - 11:22 PM
There will be two more, each done in similar style and in short period of time but tackling a different mechanic and slight variations on colour palette.
The one I work on right now involves falling down and verticals.
#8412 Posted 22 July 2018 - 05:34 AM
#8413 Posted 22 July 2018 - 06:50 AM
Micky C, on 22 July 2018 - 04:54 AM, said:

Could this have a relation to the idea you had submitted long ago about Triad having captured documents about your character's SMART Suit ?
Also, I don't know why, but it kinda reminds me of a level of Serious Sam 2 >_>
#8414 Posted 22 July 2018 - 07:09 AM
This post has been edited by Mark.: 22 July 2018 - 07:32 AM
#8415 Posted 22 July 2018 - 08:22 AM
Mark., on 22 July 2018 - 07:09 AM, said:
Not sure, been a long time but it was in the Chinese themed levels in a bright palace, there was even a room with Yin-Yang trampolines of sorts >_>
#8417 Posted 23 July 2018 - 02:29 AM
TheDragonLiner, on 22 July 2018 - 06:50 AM, said:
More or less. Good memory! I can't remember talking about it on here
#8418 Posted 23 July 2018 - 03:59 AM
Micky C, on 23 July 2018 - 02:29 AM, said:
Whenever AMC is involved, I can showcase most formidable memory
#8419 Posted 24 July 2018 - 05:48 PM
This post has been edited by Sanek: 24 July 2018 - 05:49 PM
#8420 Posted 25 July 2018 - 10:07 AM
512 x 512 32 bit color
256 x 256 8 bit Duke palette
#8421 Posted 25 July 2018 - 04:26 PM
Sanek, on 24 July 2018 - 05:48 PM, said:
Episode 2 focused on an asian storyline for the first half of the episode. Future episodes will have different 'themes', but as for the 2nd half of each episode, maps can be set anywhere.
Mark., on 25 July 2018 - 10:07 AM, said:
256 x 256 8 bit Duke palette
Looks good.
#8423 Posted 30 July 2018 - 09:49 PM
This post has been edited by Seb Luca: 30 July 2018 - 09:52 PM
#8424 Posted 05 August 2018 - 02:42 PM
#8425 Posted 13 August 2018 - 01:08 PM

#8426 Posted 18 August 2018 - 02:43 AM
This post has been edited by Seb Luca: 18 August 2018 - 02:43 AM
#8428 Posted 20 August 2018 - 10:37 AM
Seb Luca, on 20 August 2018 - 10:31 AM, said:
Useless, therefore necessary!


That's what I call attention to detail
#8429 Posted 20 August 2018 - 01:10 PM
Seb Luca, on 20 August 2018 - 10:31 AM, said:
Useless, therefore necessary!
So unnecessary...yet so awesome!
#8430 Posted 20 August 2018 - 01:46 PM
#8432 Posted 03 September 2018 - 04:29 PM
Got a crucial code update from Mblackwell, which allows me to make and test all the levels properly.There's still a lot of work, but now it'll get much faster than it used to!
I wanted to re-announce the game for a long time...however, I decided that I don't make any announcements or promises unless I'll have enough material for a trailer or gameplay video. So, stay tuned.
#8434 Posted 05 September 2018 - 10:04 AM

The more vast and complicated it is, the smallest lane to madness it seems to be as doing it!
... and this map is not yet over ... Is that serious, Doc?
________
@Sanek : Your universe seems enriched
EDIT :
@Trooper Dan : Oops, sorry : you've just realease your post dduring I was writing mine
Excellent job !! This post has been edited by Seb Luca: 05 September 2018 - 10:07 AM
#8436 Posted 11 September 2018 - 12:20 AM
#8437 Posted 11 September 2018 - 02:22 AM
Mark, on 11 September 2018 - 12:20 AM, said:
This is not completely wrong ... In theory, just about every place can serve as a toilet
This post has been edited by Seb Luca: 11 September 2018 - 02:22 AM
#8438 Posted 13 September 2018 - 06:50 AM
Edit: I mean, I don't want people to finish my maps, but rather use any part they like on his own projects.
This post has been edited by Mike Norvak: 13 September 2018 - 07:48 AM
#8439 Posted 13 September 2018 - 08:35 AM
Mike Norvak, on 13 September 2018 - 06:50 AM, said:
Edit: I mean, I don't want people to finish my maps, but rather use any part they like on his own projects.
What's so bad about finishing your maps?
Anyway it sounds interesting, considering your skill and all. But as I understand, most of your project have a heavy amount of custom art and 3D models, isn't it? Or you have a vanilla maps too?

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